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*
* Licensed to the Apache Software Foundation (ASF) under one
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* to you under the Apache License, Version 2.0 (the
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*
* http://www.apache.org/licenses/LICENSE-2.0
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#ifndef _COMPHELPER_NUMBEREDCOLLECTION_HXX_
#define _COMPHELPER_NUMBEREDCOLLECTION_HXX_
//_______________________________________________
// includes
#include "comphelper/comphelperdllapi.h"
#include <com/sun/star/uno/Reference.hxx>
#include <com/sun/star/lang/IllegalArgumentException.hpp>
#include <com/sun/star/uno/XInterface.hpp>
#include <com/sun/star/frame/XUntitledNumbers.hpp>
#include <cppuhelper/basemutex.hxx>
#include <cppuhelper/weakref.hxx>
#include <cppuhelper/implbase1.hxx>
#include <vector>
#include <hash_map>
//_______________________________________________
// namespace
namespace comphelper{
#ifdef css
#error "Ambigious namespace definition of css."
#else
#define css ::com::sun::star
#endif
//_______________________________________________
// definitions
/** @short defines a collection of UNO components, where every component will get it's own unique number.
@descr Such number will be unique at runtime only ... but it supports fragmentation.
Note: This collection uses weak refrences only to know her components.
So lifetime of thise components must be controlled outside.
@threadsafe
*/
class COMPHELPER_DLLPUBLIC NumberedCollection : private ::cppu::BaseMutex
, public ::cppu::WeakImplHelper1< css::frame::XUntitledNumbers >
{
//-------------------------------------------
// types, const
private:
struct TNumberedItem
{
css::uno::WeakReference< css::uno::XInterface > xItem;
::sal_Int32 nNumber;
};
typedef ::std::hash_map<
long ,
TNumberedItem ,
::std::hash< long > ,
::std::equal_to< long > > TNumberedItemHash;
typedef ::std::vector< long > TDeadItemList;
//-------------------------------------------
// interface
public:
//---------------------------------------
/** @short lightweight constructor.
*/
NumberedCollection();
//---------------------------------------
/** @short free all internaly used resources.
*/
virtual ~NumberedCollection();
//---------------------------------------
/** set an outside component which uses this container and must be set
as source of all broadcasted messages, exceptions.
It's holded weak only so we do not need any complex dispose sessions.
Note: Passing NULL as parameter will be allowed. It will reset the internal
member reference only.
@param xOwner
the new owner of this collection.
*/
void setOwner (const css::uno::Reference< css::uno::XInterface >& xOwner);
//---------------------------------------
/** set the localized prefix to be used for untitled components.
Localization has to be done outside. This container will return
those value then. There are no further checks. Its up to you to define
a suitable string here :-)
@param sPrefix
the new prefix for untitled components.
*/
void setUntitledPrefix(const ::rtl::OUString& sPrefix);
//---------------------------------------
/** @see css.frame.XUntitledNumbers */
virtual ::sal_Int32 SAL_CALL leaseNumber(const css::uno::Reference< css::uno::XInterface >& xComponent)
throw (css::lang::IllegalArgumentException,
css::uno::RuntimeException );
//---------------------------------------
/** @see css.frame.XUntitledNumbers */
virtual void SAL_CALL releaseNumber(::sal_Int32 nNumber)
throw (css::lang::IllegalArgumentException,
css::uno::RuntimeException );
//---------------------------------------
/** @see css.frame.XUntitledNumbers */
virtual void SAL_CALL releaseNumberForComponent(const css::uno::Reference< css::uno::XInterface >& xComponent)
throw (css::lang::IllegalArgumentException,
css::uno::RuntimeException );
//---------------------------------------
/** @see css.frame.XUntitledNumbers */
virtual ::rtl::OUString SAL_CALL getUntitledPrefix()
throw (css::uno::RuntimeException);
//-------------------------------------------
// internal
private:
//---------------------------------------
/** @short trys to find an unique number not already used within this collection.
@descr It reuses the smalles number which isnt used by any component
of this collection. (fragmentation!) If collection is full (means there
is no free number) the special value INVALID_NUMBER will be returned.
@note Those method cant be called within a multithreaded environment ..
Because such number wont be "reserved" for the calli of these method
it can happen that two calls returns the same number (reasoned by the fact that first calli
doesnt used the returned number already.
So the outside code has to make sure that retrieving and using of those number
will be an atomic operation.
@return an unique number or special value INVALID_NUMBER if collection is full.
*/
::sal_Int32 impl_searchFreeNumber ();
void impl_cleanUpDeadItems ( TNumberedItemHash& lItems ,
const TDeadItemList& lDeadItems);
//-------------------------------------------
// member
private:
/// localized string to be used for untitled components
::rtl::OUString m_sUntitledPrefix;
/// cache of all "leased numbers" and its bound components
TNumberedItemHash m_lComponents;
/// used as source of broadcasted messages or exceptions (can be null !)
css::uno::WeakReference< css::uno::XInterface > m_xOwner;
};
#undef css
} // namespace comphelper
#endif // _COMPHELPER_NUMBEREDCOLLECTION_HXX_