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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _COMPHELPER_INTERACTION_HXX_
#define _COMPHELPER_INTERACTION_HXX_
#include <comphelper/uno3.hxx>
#include <cppuhelper/implbase1.hxx>
#include <com/sun/star/task/XInteractionApprove.hpp>
#include <com/sun/star/task/XInteractionDisapprove.hpp>
#include <com/sun/star/task/XInteractionAbort.hpp>
#include <com/sun/star/task/XInteractionRetry.hpp>
#include <com/sun/star/task/XInteractionPassword.hpp>
#include <com/sun/star/task/XInteractionRequest.hpp>
#include "comphelper/comphelperdllapi.h"
//.........................................................................
namespace comphelper
{
//.........................................................................
//=========================================================================
//= OInteractionSelect
//=========================================================================
/** base class for concrete XInteractionContinuation implementations.<p/>
Instances of the classes maintain a flag indicating if the handler was called.
*/
class OInteractionSelect
{
sal_Bool m_bSelected : 1; /// indicates if the select event occured
protected:
OInteractionSelect() : m_bSelected(sal_False) { }
public:
/// determines whether or not this handler was selected
sal_Bool wasSelected() const { return m_bSelected; }
/// resets the state to "not selected", so you may reuse the handler
void reset() { m_bSelected = sal_False; }
protected:
void implSelected() { m_bSelected = sal_True; }
};
//=========================================================================
//= OInteraction
//=========================================================================
/** template for instantiating concret interaction handlers<p/>
the template argument must eb an interface derived from XInteractionContinuation
*/
template <class INTERACTION>
class OInteraction
:public ::cppu::WeakImplHelper1< INTERACTION >
,public OInteractionSelect
{
public:
OInteraction() { }
// XInteractionContinuation
virtual void SAL_CALL select( ) throw(::com::sun::star::uno::RuntimeException);
};
//.........................................................................
template <class INTERACTION>
void SAL_CALL OInteraction< INTERACTION >::select( ) throw(::com::sun::star::uno::RuntimeException)
{
implSelected();
}
//=========================================================================
//= OInteractionApprove
//=========================================================================
typedef OInteraction< ::com::sun::star::task::XInteractionApprove > OInteractionApprove;
//=========================================================================
//= OInteractionDispprove
//=========================================================================
typedef OInteraction< ::com::sun::star::task::XInteractionDisapprove > OInteractionDisapprove;
//=========================================================================
//= OInteractionAbort
//=========================================================================
typedef OInteraction< ::com::sun::star::task::XInteractionAbort > OInteractionAbort;
//=========================================================================
//= OInteractionRetry
//=========================================================================
typedef OInteraction< ::com::sun::star::task::XInteractionRetry > OInteractionRetry;
//=========================================================================
//= OInteractionPassword
//=========================================================================
class COMPHELPER_DLLPUBLIC OInteractionPassword : public OInteraction< ::com::sun::star::task::XInteractionPassword >
{
public:
OInteractionPassword()
{
}
OInteractionPassword( const ::rtl::OUString& _rInitialPassword )
:m_sPassword( _rInitialPassword )
{
}
// XInteractionPassword
virtual void SAL_CALL setPassword( const ::rtl::OUString& _Password ) throw (::com::sun::star::uno::RuntimeException);
virtual ::rtl::OUString SAL_CALL getPassword( ) throw (::com::sun::star::uno::RuntimeException);
private:
::rtl::OUString m_sPassword;
};
//=========================================================================
//= OInteractionRequest
//=========================================================================
typedef ::cppu::WeakImplHelper1 < ::com::sun::star::task::XInteractionRequest
> OInteractionRequest_Base;
/** implements an interaction request (<type scope="com.sun.star.task">XInteractionRequest</type>)<p/>
at run time, you can freely add any interaction continuation objects
*/
class COMPHELPER_DLLPUBLIC OInteractionRequest : public OInteractionRequest_Base
{
::com::sun::star::uno::Any
m_aRequest; /// the request we represent
::com::sun::star::uno::Sequence< ::com::sun::star::uno::Reference< ::com::sun::star::task::XInteractionContinuation > >
m_aContinuations; /// all registered continuations
public:
OInteractionRequest(const ::com::sun::star::uno::Any& _rRequestDescription);
/// add a new continuation
void addContinuation(const ::com::sun::star::uno::Reference< ::com::sun::star::task::XInteractionContinuation >& _rxContinuation);
/// clear all continuations
void clearContinuations();
// XInteractionRequest
virtual ::com::sun::star::uno::Any SAL_CALL getRequest( ) throw(::com::sun::star::uno::RuntimeException);
virtual ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Reference< ::com::sun::star::task::XInteractionContinuation > > SAL_CALL getContinuations( ) throw(::com::sun::star::uno::RuntimeException);
};
//.........................................................................
} // namespace comphelper
//.........................................................................
#endif // _COMPHELPER_INTERACTION_HXX_