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#ifndef _CHART_STRIPE_HXX
#define _CHART_STRIPE_HXX
#include <com/sun/star/drawing/Position3D.hpp>
#include <com/sun/star/drawing/Direction3D.hpp>
#include <com/sun/star/uno/Any.h>
//.............................................................................
namespace chart
{
//.............................................................................
//-----------------------------------------------------------------------------
/** A Stripe represents a 2 dimensional foursquare plane in a 3 dimaensional room.
@todo could: it is not necessary to have 4 point members here; it would be sufficient to have one point and 2 directions
*/
class Stripe
{
public:
Stripe( const ::com::sun::star::drawing::Position3D& rPoint1
, const ::com::sun::star::drawing::Direction3D& rDirectionToPoint2
, const ::com::sun::star::drawing::Direction3D& rDirectionToPoint4 );
Stripe( const ::com::sun::star::drawing::Position3D& rPoint1
, const ::com::sun::star::drawing::Position3D& rPoint2
, double fDepth );
Stripe( const ::com::sun::star::drawing::Position3D& rPoint1
, const ::com::sun::star::drawing::Position3D& rPoint2
, const ::com::sun::star::drawing::Position3D& rPoint3
, const ::com::sun::star::drawing::Position3D& rPoint4 );
void SetManualNormal( const ::com::sun::star::drawing::Direction3D& rNormal );
::com::sun::star::drawing::Direction3D getNormal() const;
void InvertNormal( bool bInvertNormal );
::com::sun::star::uno::Any getPolyPolygonShape3D() const;
::com::sun::star::uno::Any getNormalsPolygon() const;
::com::sun::star::uno::Any getTexturePolygon( short nRotatedTexture ) const; //0 to 7 are the different possibilities
::com::sun::star::drawing::Position3D GetPosition1() const { return m_aPoint1; }
::com::sun::star::drawing::Position3D GetPosition2() const { return m_aPoint2; }
::com::sun::star::drawing::Position3D GetPosition3() const { return m_aPoint3; }
::com::sun::star::drawing::Position3D GetPosition4() const { return m_aPoint4; }
private:
::com::sun::star::drawing::Position3D m_aPoint1;
::com::sun::star::drawing::Position3D m_aPoint2;
::com::sun::star::drawing::Position3D m_aPoint3;
::com::sun::star::drawing::Position3D m_aPoint4;
bool m_bInvertNormal;
bool m_bManualNormalSet;
::com::sun::star::drawing::Direction3D m_aManualNormal;
};
//.............................................................................
} //namespace chart
//.............................................................................
#endif