| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| #ifndef _CHART_STRIPE_HXX |
| #define _CHART_STRIPE_HXX |
| |
| #include <com/sun/star/drawing/Position3D.hpp> |
| #include <com/sun/star/drawing/Direction3D.hpp> |
| #include <com/sun/star/uno/Any.h> |
| |
| //............................................................................. |
| namespace chart |
| { |
| //............................................................................. |
| |
| //----------------------------------------------------------------------------- |
| /** A Stripe represents a 2 dimensional foursquare plane in a 3 dimaensional room. |
| |
| @todo could: it is not necessary to have 4 point members here; it would be sufficient to have one point and 2 directions |
| */ |
| |
| class Stripe |
| { |
| public: |
| Stripe( const ::com::sun::star::drawing::Position3D& rPoint1 |
| , const ::com::sun::star::drawing::Direction3D& rDirectionToPoint2 |
| , const ::com::sun::star::drawing::Direction3D& rDirectionToPoint4 ); |
| |
| Stripe( const ::com::sun::star::drawing::Position3D& rPoint1 |
| , const ::com::sun::star::drawing::Position3D& rPoint2 |
| , double fDepth ); |
| |
| Stripe( const ::com::sun::star::drawing::Position3D& rPoint1 |
| , const ::com::sun::star::drawing::Position3D& rPoint2 |
| , const ::com::sun::star::drawing::Position3D& rPoint3 |
| , const ::com::sun::star::drawing::Position3D& rPoint4 ); |
| |
| void SetManualNormal( const ::com::sun::star::drawing::Direction3D& rNormal ); |
| ::com::sun::star::drawing::Direction3D getNormal() const; |
| |
| void InvertNormal( bool bInvertNormal ); |
| |
| ::com::sun::star::uno::Any getPolyPolygonShape3D() const; |
| ::com::sun::star::uno::Any getNormalsPolygon() const; |
| ::com::sun::star::uno::Any getTexturePolygon( short nRotatedTexture ) const; //0 to 7 are the different possibilities |
| |
| ::com::sun::star::drawing::Position3D GetPosition1() const { return m_aPoint1; } |
| ::com::sun::star::drawing::Position3D GetPosition2() const { return m_aPoint2; } |
| ::com::sun::star::drawing::Position3D GetPosition3() const { return m_aPoint3; } |
| ::com::sun::star::drawing::Position3D GetPosition4() const { return m_aPoint4; } |
| |
| private: |
| ::com::sun::star::drawing::Position3D m_aPoint1; |
| ::com::sun::star::drawing::Position3D m_aPoint2; |
| ::com::sun::star::drawing::Position3D m_aPoint3; |
| ::com::sun::star::drawing::Position3D m_aPoint4; |
| |
| bool m_bInvertNormal; |
| bool m_bManualNormalSet; |
| ::com::sun::star::drawing::Direction3D m_aManualNormal; |
| }; |
| |
| //............................................................................. |
| } //namespace chart |
| //............................................................................. |
| #endif |