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*
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_chart2.hxx"
#include "BubbleChart.hxx"
#include "PlottingPositionHelper.hxx"
#include "ShapeFactory.hxx"
#include "CommonConverters.hxx"
#include "macros.hxx"
#include "ViewDefines.hxx"
#include "ObjectIdentifier.hxx"
#include "Splines.hxx"
#include "LabelPositionHelper.hxx"
#include "Clipping.hxx"
#include "Stripe.hxx"
#include <com/sun/star/chart2/Symbol.hpp>
#include <com/sun/star/chart/DataLabelPlacement.hpp>
#include <tools/debug.hxx>
#include <editeng/unoprnms.hxx>
#include <rtl/math.hxx>
#include <com/sun/star/drawing/DoubleSequence.hpp>
#include <com/sun/star/drawing/NormalsKind.hpp>
#include <com/sun/star/lang/XServiceName.hpp>
//.............................................................................
namespace chart
{
//.............................................................................
using namespace ::com::sun::star;
using namespace ::rtl::math;
using namespace ::com::sun::star::chart2;
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
BubbleChart::BubbleChart( const uno::Reference<XChartType>& xChartTypeModel
, sal_Int32 nDimensionCount )
: VSeriesPlotter( xChartTypeModel, nDimensionCount, false )
, m_bShowNegativeValues(false)
, m_bBubbleSizeAsArea(true)
, m_fBubbleSizeScaling(1.0)
, m_fMaxLogicBubbleSize( 0.0 )
, m_fBubbleSizeFactorToScreen( 1.0 )
{
if( !m_pMainPosHelper )
m_pMainPosHelper = new PlottingPositionHelper();
PlotterBase::m_pPosHelper = m_pMainPosHelper;
VSeriesPlotter::m_pMainPosHelper = m_pMainPosHelper;
}
BubbleChart::~BubbleChart()
{
delete m_pMainPosHelper;
}
void BubbleChart::calculateMaximumLogicBubbleSize()
{
double fMaxSize = 0.0;
sal_Int32 nStartIndex = 0;
sal_Int32 nEndIndex = VSeriesPlotter::getPointCount();
for( sal_Int32 nIndex = nStartIndex; nIndex < nEndIndex; nIndex++ )
{
::std::vector< ::std::vector< VDataSeriesGroup > >::iterator aZSlotIter = m_aZSlots.begin();
const ::std::vector< ::std::vector< VDataSeriesGroup > >::const_iterator aZSlotEnd = m_aZSlots.end();
for( ; aZSlotIter != aZSlotEnd; aZSlotIter++ )
{
::std::vector< VDataSeriesGroup >::iterator aXSlotIter = aZSlotIter->begin();
const ::std::vector< VDataSeriesGroup >::const_iterator aXSlotEnd = aZSlotIter->end();
for( ; aXSlotIter != aXSlotEnd; aXSlotIter++ )
{
::std::vector< VDataSeries* >* pSeriesList = &(aXSlotIter->m_aSeriesVector);
::std::vector< VDataSeries* >::const_iterator aSeriesIter = pSeriesList->begin();
const ::std::vector< VDataSeries* >::const_iterator aSeriesEnd = pSeriesList->end();
for( ; aSeriesIter != aSeriesEnd; aSeriesIter++ )
{
VDataSeries* pSeries( *aSeriesIter );
if(!pSeries)
continue;
double fSize = pSeries->getBubble_Size( nIndex );
if( m_bShowNegativeValues )
fSize = fabs(fSize);
if( fSize > fMaxSize )
fMaxSize = fSize;
}
}
}
}
m_fMaxLogicBubbleSize = fMaxSize;
}
void BubbleChart::calculateBubbleSizeScalingFactor()
{
double fLogicZ=1.0;
drawing::Position3D aSceneMinPos( m_pMainPosHelper->transformLogicToScene( m_pMainPosHelper->getLogicMinX(),m_pMainPosHelper->getLogicMinY(),fLogicZ, false ) );
drawing::Position3D aSceneMaxPos( m_pMainPosHelper->transformLogicToScene( m_pMainPosHelper->getLogicMaxX(),m_pMainPosHelper->getLogicMaxY(),fLogicZ, false ) );
awt::Point aScreenMinPos( LabelPositionHelper(m_pMainPosHelper,m_nDimension,m_xLogicTarget,m_pShapeFactory).transformSceneToScreenPosition( aSceneMinPos ) );
awt::Point aScreenMaxPos( LabelPositionHelper(m_pMainPosHelper,m_nDimension,m_xLogicTarget,m_pShapeFactory).transformSceneToScreenPosition( aSceneMaxPos ) );
sal_Int32 nWidth = abs( aScreenMaxPos.X - aScreenMinPos.X );
sal_Int32 nHeight = abs( aScreenMaxPos.Y - aScreenMinPos.Y );
sal_Int32 nMinExtend = std::min( nWidth, nHeight );
m_fBubbleSizeFactorToScreen = nMinExtend * 0.25;//max bubble size is 25 percent of diagram size
}
drawing::Direction3D BubbleChart::transformToScreenBubbleSize( double fLogicSize )
{
drawing::Direction3D aRet(0,0,0);
if( ::rtl::math::isNan(fLogicSize) || ::rtl::math::isInf(fLogicSize) )
return aRet;
if( m_bShowNegativeValues )
fLogicSize = fabs(fLogicSize);
double fMaxSize = m_fMaxLogicBubbleSize;
double fMaxRadius = fMaxSize;
double fRaduis = fLogicSize;
if( m_bBubbleSizeAsArea )
{
fMaxRadius = sqrt( fMaxSize / F_PI );
fRaduis = sqrt( fLogicSize / F_PI );
}
aRet.DirectionX = m_fBubbleSizeScaling * m_fBubbleSizeFactorToScreen * fRaduis / fMaxRadius;
aRet.DirectionY = aRet.DirectionX;
return aRet;
}
bool BubbleChart::isExpandIfValuesCloseToBorder( sal_Int32 /*nDimensionIndex*/ )
{
return true;
}
bool BubbleChart::isSeperateStackingForDifferentSigns( sal_Int32 /*nDimensionIndex*/ )
{
return false;
}
//-----------------------------------------------------------------
LegendSymbolStyle BubbleChart::getLegendSymbolStyle()
{
return LegendSymbolStyle_CIRCLE;
}
drawing::Direction3D BubbleChart::getPreferredDiagramAspectRatio() const
{
return drawing::Direction3D(-1,-1,-1);
}
void BubbleChart::addSeries( VDataSeries* pSeries, sal_Int32 zSlot, sal_Int32 xSlot, sal_Int32 ySlot )
{
VSeriesPlotter::addSeries( pSeries, zSlot, xSlot, ySlot );
}
//better performance for big data
struct FormerPoint
{
FormerPoint( double fX, double fY, double fZ )
: m_fX(fX), m_fY(fY), m_fZ(fZ)
{}
FormerPoint()
{
::rtl::math::setNan( &m_fX );
::rtl::math::setNan( &m_fY );
::rtl::math::setNan( &m_fZ );
}
double m_fX;
double m_fY;
double m_fZ;
};
void BubbleChart::createShapes()
{
if( m_aZSlots.begin() == m_aZSlots.end() ) //no series
return;
DBG_ASSERT(m_pShapeFactory&&m_xLogicTarget.is()&&m_xFinalTarget.is(),"BubbleChart is not proper initialized");
if(!(m_pShapeFactory&&m_xLogicTarget.is()&&m_xFinalTarget.is()))
return;
//therefore create an own group for the texts and the error bars to move them to front
//(because the text group is created after the series group the texts are displayed on top)
uno::Reference< drawing::XShapes > xSeriesTarget(
createGroupShape( m_xLogicTarget,rtl::OUString() ));
uno::Reference< drawing::XShapes > xTextTarget(
m_pShapeFactory->createGroup2D( m_xFinalTarget,rtl::OUString() ));
//update/create information for current group
double fLogicZ = 1.0;//as defined
sal_Int32 nStartIndex = 0; // inclusive ;..todo get somehow from x scale
sal_Int32 nEndIndex = VSeriesPlotter::getPointCount();
if(nEndIndex<=0)
nEndIndex=1;
//better performance for big data
std::map< VDataSeries*, FormerPoint > aSeriesFormerPointMap;
m_bPointsWereSkipped = false;
sal_Int32 nSkippedPoints = 0;
sal_Int32 nCreatedPoints = 0;
//
calculateMaximumLogicBubbleSize();
calculateBubbleSizeScalingFactor();
if( m_fMaxLogicBubbleSize <= 0 || m_fBubbleSizeFactorToScreen <= 0 )
return;
//=============================================================================
//iterate through all x values per indices
for( sal_Int32 nIndex = nStartIndex; nIndex < nEndIndex; nIndex++ )
{
::std::vector< ::std::vector< VDataSeriesGroup > >::iterator aZSlotIter = m_aZSlots.begin();
const ::std::vector< ::std::vector< VDataSeriesGroup > >::const_iterator aZSlotEnd = m_aZSlots.end();
aZSlotIter = m_aZSlots.begin();
for( sal_Int32 nZ=1; aZSlotIter != aZSlotEnd; aZSlotIter++, nZ++ )
{
::std::vector< VDataSeriesGroup >::iterator aXSlotIter = aZSlotIter->begin();
const ::std::vector< VDataSeriesGroup >::const_iterator aXSlotEnd = aZSlotIter->end();
aXSlotIter = aZSlotIter->begin();
for( sal_Int32 nX=0; aXSlotIter != aXSlotEnd; aXSlotIter++, nX++ )
{
::std::vector< VDataSeries* >* pSeriesList = &(aXSlotIter->m_aSeriesVector);
::std::vector< VDataSeries* >::const_iterator aSeriesIter = pSeriesList->begin();
const ::std::vector< VDataSeries* >::const_iterator aSeriesEnd = pSeriesList->end();
//=============================================================================
//iterate through all series
for( sal_Int32 nSeriesIndex = 0; aSeriesIter != aSeriesEnd; aSeriesIter++, nSeriesIndex++ )
{
VDataSeries* pSeries( *aSeriesIter );
if(!pSeries)
continue;
uno::Reference< drawing::XShapes > xSeriesGroupShape_Shapes = getSeriesGroupShape(*aSeriesIter, xSeriesTarget);
sal_Int32 nAttachedAxisIndex = pSeries->getAttachedAxisIndex();
PlottingPositionHelper* pPosHelper = &(this->getPlottingPositionHelper( nAttachedAxisIndex ));
if(!pPosHelper)
pPosHelper = m_pMainPosHelper;
PlotterBase::m_pPosHelper = pPosHelper;
if(m_nDimension==3)
fLogicZ = nZ+0.5;
//collect data point information (logic coordinates, style ):
double fLogicX = pSeries->getXValue(nIndex);
double fLogicY = pSeries->getYValue(nIndex);
double fBubbleSize = pSeries->getBubble_Size( nIndex );
if( !m_bShowNegativeValues && fBubbleSize<0.0 )
continue;
if( ::rtl::math::approxEqual( fBubbleSize, 0.0 ) || ::rtl::math::isNan(fBubbleSize) )
continue;
if( ::rtl::math::isNan(fLogicX) || ::rtl::math::isInf(fLogicX)
|| ::rtl::math::isNan(fLogicY) || ::rtl::math::isInf(fLogicY) )
continue;
bool bIsVisible = pPosHelper->isLogicVisible( fLogicX, fLogicY, fLogicZ );
drawing::Position3D aUnscaledLogicPosition( fLogicX, fLogicY, fLogicZ );
drawing::Position3D aScaledLogicPosition(aUnscaledLogicPosition);
pPosHelper->doLogicScaling( aScaledLogicPosition );
//transformation 3) -> 4)
drawing::Position3D aScenePosition( pPosHelper->transformLogicToScene( fLogicX,fLogicY,fLogicZ, false ) );
//better performance for big data
FormerPoint aFormerPoint( aSeriesFormerPointMap[pSeries] );
pPosHelper->setCoordinateSystemResolution( m_aCoordinateSystemResolution );
if( !pSeries->isAttributedDataPoint(nIndex)
&&
pPosHelper->isSameForGivenResolution( aFormerPoint.m_fX, aFormerPoint.m_fY, aFormerPoint.m_fZ
, aScaledLogicPosition.PositionX, aScaledLogicPosition.PositionY, aScaledLogicPosition.PositionZ ) )
{
nSkippedPoints++;
m_bPointsWereSkipped = true;
continue;
}
aSeriesFormerPointMap[pSeries] = FormerPoint(aScaledLogicPosition.PositionX, aScaledLogicPosition.PositionY, aScaledLogicPosition.PositionZ);
//create a single datapoint if point is visible
if( !bIsVisible )
continue;
//create a group shape for this point and add to the series shape:
rtl::OUString aPointCID = ObjectIdentifier::createPointCID(
pSeries->getPointCID_Stub(), nIndex );
uno::Reference< drawing::XShapes > xPointGroupShape_Shapes(
createGroupShape(xSeriesGroupShape_Shapes,aPointCID) );
uno::Reference<drawing::XShape> xPointGroupShape_Shape =
uno::Reference<drawing::XShape>( xPointGroupShape_Shapes, uno::UNO_QUERY );
{
nCreatedPoints++;
//create data point
drawing::Direction3D aSymbolSize = transformToScreenBubbleSize( fBubbleSize );
if(m_nDimension!=3)
{
uno::Reference<drawing::XShape> xShape;
xShape = m_pShapeFactory->createCircle2D( xPointGroupShape_Shapes
, aScenePosition, aSymbolSize );
this->setMappedProperties( xShape
, pSeries->getPropertiesOfPoint( nIndex )
, PropertyMapper::getPropertyNameMapForFilledSeriesProperties() );
m_pShapeFactory->setShapeName( xShape, C2U("MarkHandles") );
}
//create data point label
if( (**aSeriesIter).getDataPointLabelIfLabel(nIndex) )
{
LabelAlignment eAlignment = LABEL_ALIGN_TOP;
drawing::Position3D aScenePosition3D( aScenePosition.PositionX
, aScenePosition.PositionY
, aScenePosition.PositionZ+this->getTransformedDepth() );
sal_Int32 nLabelPlacement = pSeries->getLabelPlacement( nIndex, m_xChartTypeModel, m_nDimension, pPosHelper->isSwapXAndY() );
switch(nLabelPlacement)
{
case ::com::sun::star::chart::DataLabelPlacement::TOP:
aScenePosition3D.PositionY -= (aSymbolSize.DirectionY/2+1);
eAlignment = LABEL_ALIGN_TOP;
break;
case ::com::sun::star::chart::DataLabelPlacement::BOTTOM:
aScenePosition3D.PositionY += (aSymbolSize.DirectionY/2+1);
eAlignment = LABEL_ALIGN_BOTTOM;
break;
case ::com::sun::star::chart::DataLabelPlacement::LEFT:
aScenePosition3D.PositionX -= (aSymbolSize.DirectionX/2+1);
eAlignment = LABEL_ALIGN_LEFT;
break;
case ::com::sun::star::chart::DataLabelPlacement::RIGHT:
aScenePosition3D.PositionX += (aSymbolSize.DirectionX/2+1);
eAlignment = LABEL_ALIGN_RIGHT;
break;
case ::com::sun::star::chart::DataLabelPlacement::CENTER:
eAlignment = LABEL_ALIGN_CENTER;
break;
default:
DBG_ERROR("this label alignment is not implemented yet");
aScenePosition3D.PositionY -= (aSymbolSize.DirectionY/2+1);
eAlignment = LABEL_ALIGN_TOP;
break;
}
awt::Point aScreenPosition2D( LabelPositionHelper(pPosHelper,m_nDimension,m_xLogicTarget,m_pShapeFactory)
.transformSceneToScreenPosition( aScenePosition3D ) );
sal_Int32 nOffset = 0;
if(LABEL_ALIGN_CENTER!=eAlignment)
nOffset = 100;//add some spacing //@todo maybe get more intelligent values
this->createDataLabel( xTextTarget, **aSeriesIter, nIndex
, fBubbleSize, fBubbleSize, aScreenPosition2D, eAlignment, nOffset );
}
}
//remove PointGroupShape if empty
if(!xPointGroupShape_Shapes->getCount())
xSeriesGroupShape_Shapes->remove(xPointGroupShape_Shape);
}//next series in x slot (next y slot)
}//next x slot
}//next z slot
}//next category
//=============================================================================
//=============================================================================
//=============================================================================
OSL_TRACE( "\nPPPPPPPPP<<<<<<<<<<<< area chart :: createShapes():: skipped points: %d created points: %d", nSkippedPoints, nCreatedPoints );
}
//.............................................................................
} //namespace chart
//.............................................................................