| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| // MARKER(update_precomp.py): autogen include statement, do not remove |
| #include "precompiled_chart2.hxx" |
| |
| #include "BubbleChart.hxx" |
| #include "PlottingPositionHelper.hxx" |
| #include "ShapeFactory.hxx" |
| #include "CommonConverters.hxx" |
| #include "macros.hxx" |
| #include "ViewDefines.hxx" |
| #include "ObjectIdentifier.hxx" |
| #include "Splines.hxx" |
| #include "LabelPositionHelper.hxx" |
| #include "Clipping.hxx" |
| #include "Stripe.hxx" |
| |
| #include <com/sun/star/chart2/Symbol.hpp> |
| #include <com/sun/star/chart/DataLabelPlacement.hpp> |
| #include <tools/debug.hxx> |
| #include <editeng/unoprnms.hxx> |
| #include <rtl/math.hxx> |
| #include <com/sun/star/drawing/DoubleSequence.hpp> |
| #include <com/sun/star/drawing/NormalsKind.hpp> |
| #include <com/sun/star/lang/XServiceName.hpp> |
| |
| //............................................................................. |
| namespace chart |
| { |
| //............................................................................. |
| using namespace ::com::sun::star; |
| using namespace ::rtl::math; |
| using namespace ::com::sun::star::chart2; |
| |
| //----------------------------------------------------------------------------- |
| //----------------------------------------------------------------------------- |
| //----------------------------------------------------------------------------- |
| |
| BubbleChart::BubbleChart( const uno::Reference<XChartType>& xChartTypeModel |
| , sal_Int32 nDimensionCount ) |
| : VSeriesPlotter( xChartTypeModel, nDimensionCount, false ) |
| , m_bShowNegativeValues(false) |
| , m_bBubbleSizeAsArea(true) |
| , m_fBubbleSizeScaling(1.0) |
| , m_fMaxLogicBubbleSize( 0.0 ) |
| , m_fBubbleSizeFactorToScreen( 1.0 ) |
| { |
| if( !m_pMainPosHelper ) |
| m_pMainPosHelper = new PlottingPositionHelper(); |
| PlotterBase::m_pPosHelper = m_pMainPosHelper; |
| VSeriesPlotter::m_pMainPosHelper = m_pMainPosHelper; |
| } |
| |
| BubbleChart::~BubbleChart() |
| { |
| delete m_pMainPosHelper; |
| } |
| |
| void BubbleChart::calculateMaximumLogicBubbleSize() |
| { |
| double fMaxSize = 0.0; |
| |
| sal_Int32 nStartIndex = 0; |
| sal_Int32 nEndIndex = VSeriesPlotter::getPointCount(); |
| for( sal_Int32 nIndex = nStartIndex; nIndex < nEndIndex; nIndex++ ) |
| { |
| ::std::vector< ::std::vector< VDataSeriesGroup > >::iterator aZSlotIter = m_aZSlots.begin(); |
| const ::std::vector< ::std::vector< VDataSeriesGroup > >::const_iterator aZSlotEnd = m_aZSlots.end(); |
| for( ; aZSlotIter != aZSlotEnd; aZSlotIter++ ) |
| { |
| ::std::vector< VDataSeriesGroup >::iterator aXSlotIter = aZSlotIter->begin(); |
| const ::std::vector< VDataSeriesGroup >::const_iterator aXSlotEnd = aZSlotIter->end(); |
| for( ; aXSlotIter != aXSlotEnd; aXSlotIter++ ) |
| { |
| ::std::vector< VDataSeries* >* pSeriesList = &(aXSlotIter->m_aSeriesVector); |
| ::std::vector< VDataSeries* >::const_iterator aSeriesIter = pSeriesList->begin(); |
| const ::std::vector< VDataSeries* >::const_iterator aSeriesEnd = pSeriesList->end(); |
| for( ; aSeriesIter != aSeriesEnd; aSeriesIter++ ) |
| { |
| VDataSeries* pSeries( *aSeriesIter ); |
| if(!pSeries) |
| continue; |
| |
| double fSize = pSeries->getBubble_Size( nIndex ); |
| if( m_bShowNegativeValues ) |
| fSize = fabs(fSize); |
| if( fSize > fMaxSize ) |
| fMaxSize = fSize; |
| } |
| } |
| } |
| } |
| |
| m_fMaxLogicBubbleSize = fMaxSize; |
| } |
| |
| void BubbleChart::calculateBubbleSizeScalingFactor() |
| { |
| double fLogicZ=1.0; |
| drawing::Position3D aSceneMinPos( m_pMainPosHelper->transformLogicToScene( m_pMainPosHelper->getLogicMinX(),m_pMainPosHelper->getLogicMinY(),fLogicZ, false ) ); |
| drawing::Position3D aSceneMaxPos( m_pMainPosHelper->transformLogicToScene( m_pMainPosHelper->getLogicMaxX(),m_pMainPosHelper->getLogicMaxY(),fLogicZ, false ) ); |
| |
| awt::Point aScreenMinPos( LabelPositionHelper(m_pMainPosHelper,m_nDimension,m_xLogicTarget,m_pShapeFactory).transformSceneToScreenPosition( aSceneMinPos ) ); |
| awt::Point aScreenMaxPos( LabelPositionHelper(m_pMainPosHelper,m_nDimension,m_xLogicTarget,m_pShapeFactory).transformSceneToScreenPosition( aSceneMaxPos ) ); |
| |
| sal_Int32 nWidth = abs( aScreenMaxPos.X - aScreenMinPos.X ); |
| sal_Int32 nHeight = abs( aScreenMaxPos.Y - aScreenMinPos.Y ); |
| |
| sal_Int32 nMinExtend = std::min( nWidth, nHeight ); |
| m_fBubbleSizeFactorToScreen = nMinExtend * 0.25;//max bubble size is 25 percent of diagram size |
| } |
| |
| drawing::Direction3D BubbleChart::transformToScreenBubbleSize( double fLogicSize ) |
| { |
| drawing::Direction3D aRet(0,0,0); |
| |
| if( ::rtl::math::isNan(fLogicSize) || ::rtl::math::isInf(fLogicSize) ) |
| return aRet; |
| |
| if( m_bShowNegativeValues ) |
| fLogicSize = fabs(fLogicSize); |
| |
| double fMaxSize = m_fMaxLogicBubbleSize; |
| |
| double fMaxRadius = fMaxSize; |
| double fRaduis = fLogicSize; |
| if( m_bBubbleSizeAsArea ) |
| { |
| fMaxRadius = sqrt( fMaxSize / F_PI ); |
| fRaduis = sqrt( fLogicSize / F_PI ); |
| } |
| |
| aRet.DirectionX = m_fBubbleSizeScaling * m_fBubbleSizeFactorToScreen * fRaduis / fMaxRadius; |
| aRet.DirectionY = aRet.DirectionX; |
| |
| return aRet; |
| } |
| |
| bool BubbleChart::isExpandIfValuesCloseToBorder( sal_Int32 /*nDimensionIndex*/ ) |
| { |
| return true; |
| } |
| |
| bool BubbleChart::isSeperateStackingForDifferentSigns( sal_Int32 /*nDimensionIndex*/ ) |
| { |
| return false; |
| } |
| |
| //----------------------------------------------------------------- |
| |
| LegendSymbolStyle BubbleChart::getLegendSymbolStyle() |
| { |
| return LegendSymbolStyle_CIRCLE; |
| } |
| |
| drawing::Direction3D BubbleChart::getPreferredDiagramAspectRatio() const |
| { |
| return drawing::Direction3D(-1,-1,-1); |
| } |
| |
| void BubbleChart::addSeries( VDataSeries* pSeries, sal_Int32 zSlot, sal_Int32 xSlot, sal_Int32 ySlot ) |
| { |
| VSeriesPlotter::addSeries( pSeries, zSlot, xSlot, ySlot ); |
| } |
| |
| //better performance for big data |
| struct FormerPoint |
| { |
| FormerPoint( double fX, double fY, double fZ ) |
| : m_fX(fX), m_fY(fY), m_fZ(fZ) |
| {} |
| FormerPoint() |
| { |
| ::rtl::math::setNan( &m_fX ); |
| ::rtl::math::setNan( &m_fY ); |
| ::rtl::math::setNan( &m_fZ ); |
| } |
| |
| double m_fX; |
| double m_fY; |
| double m_fZ; |
| }; |
| |
| void BubbleChart::createShapes() |
| { |
| if( m_aZSlots.begin() == m_aZSlots.end() ) //no series |
| return; |
| |
| DBG_ASSERT(m_pShapeFactory&&m_xLogicTarget.is()&&m_xFinalTarget.is(),"BubbleChart is not proper initialized"); |
| if(!(m_pShapeFactory&&m_xLogicTarget.is()&&m_xFinalTarget.is())) |
| return; |
| |
| //therefore create an own group for the texts and the error bars to move them to front |
| //(because the text group is created after the series group the texts are displayed on top) |
| uno::Reference< drawing::XShapes > xSeriesTarget( |
| createGroupShape( m_xLogicTarget,rtl::OUString() )); |
| uno::Reference< drawing::XShapes > xTextTarget( |
| m_pShapeFactory->createGroup2D( m_xFinalTarget,rtl::OUString() )); |
| |
| //update/create information for current group |
| double fLogicZ = 1.0;//as defined |
| |
| sal_Int32 nStartIndex = 0; // inclusive ;..todo get somehow from x scale |
| sal_Int32 nEndIndex = VSeriesPlotter::getPointCount(); |
| if(nEndIndex<=0) |
| nEndIndex=1; |
| |
| //better performance for big data |
| std::map< VDataSeries*, FormerPoint > aSeriesFormerPointMap; |
| m_bPointsWereSkipped = false; |
| sal_Int32 nSkippedPoints = 0; |
| sal_Int32 nCreatedPoints = 0; |
| // |
| |
| calculateMaximumLogicBubbleSize(); |
| calculateBubbleSizeScalingFactor(); |
| if( m_fMaxLogicBubbleSize <= 0 || m_fBubbleSizeFactorToScreen <= 0 ) |
| return; |
| |
| //============================================================================= |
| //iterate through all x values per indices |
| for( sal_Int32 nIndex = nStartIndex; nIndex < nEndIndex; nIndex++ ) |
| { |
| ::std::vector< ::std::vector< VDataSeriesGroup > >::iterator aZSlotIter = m_aZSlots.begin(); |
| const ::std::vector< ::std::vector< VDataSeriesGroup > >::const_iterator aZSlotEnd = m_aZSlots.end(); |
| |
| aZSlotIter = m_aZSlots.begin(); |
| for( sal_Int32 nZ=1; aZSlotIter != aZSlotEnd; aZSlotIter++, nZ++ ) |
| { |
| ::std::vector< VDataSeriesGroup >::iterator aXSlotIter = aZSlotIter->begin(); |
| const ::std::vector< VDataSeriesGroup >::const_iterator aXSlotEnd = aZSlotIter->end(); |
| |
| aXSlotIter = aZSlotIter->begin(); |
| for( sal_Int32 nX=0; aXSlotIter != aXSlotEnd; aXSlotIter++, nX++ ) |
| { |
| ::std::vector< VDataSeries* >* pSeriesList = &(aXSlotIter->m_aSeriesVector); |
| ::std::vector< VDataSeries* >::const_iterator aSeriesIter = pSeriesList->begin(); |
| const ::std::vector< VDataSeries* >::const_iterator aSeriesEnd = pSeriesList->end(); |
| |
| //============================================================================= |
| //iterate through all series |
| for( sal_Int32 nSeriesIndex = 0; aSeriesIter != aSeriesEnd; aSeriesIter++, nSeriesIndex++ ) |
| { |
| VDataSeries* pSeries( *aSeriesIter ); |
| if(!pSeries) |
| continue; |
| |
| uno::Reference< drawing::XShapes > xSeriesGroupShape_Shapes = getSeriesGroupShape(*aSeriesIter, xSeriesTarget); |
| |
| sal_Int32 nAttachedAxisIndex = pSeries->getAttachedAxisIndex(); |
| PlottingPositionHelper* pPosHelper = &(this->getPlottingPositionHelper( nAttachedAxisIndex )); |
| if(!pPosHelper) |
| pPosHelper = m_pMainPosHelper; |
| PlotterBase::m_pPosHelper = pPosHelper; |
| |
| if(m_nDimension==3) |
| fLogicZ = nZ+0.5; |
| |
| //collect data point information (logic coordinates, style ): |
| double fLogicX = pSeries->getXValue(nIndex); |
| double fLogicY = pSeries->getYValue(nIndex); |
| double fBubbleSize = pSeries->getBubble_Size( nIndex ); |
| |
| if( !m_bShowNegativeValues && fBubbleSize<0.0 ) |
| continue; |
| |
| if( ::rtl::math::approxEqual( fBubbleSize, 0.0 ) || ::rtl::math::isNan(fBubbleSize) ) |
| continue; |
| |
| if( ::rtl::math::isNan(fLogicX) || ::rtl::math::isInf(fLogicX) |
| || ::rtl::math::isNan(fLogicY) || ::rtl::math::isInf(fLogicY) ) |
| continue; |
| |
| bool bIsVisible = pPosHelper->isLogicVisible( fLogicX, fLogicY, fLogicZ ); |
| |
| drawing::Position3D aUnscaledLogicPosition( fLogicX, fLogicY, fLogicZ ); |
| drawing::Position3D aScaledLogicPosition(aUnscaledLogicPosition); |
| pPosHelper->doLogicScaling( aScaledLogicPosition ); |
| |
| //transformation 3) -> 4) |
| drawing::Position3D aScenePosition( pPosHelper->transformLogicToScene( fLogicX,fLogicY,fLogicZ, false ) ); |
| |
| //better performance for big data |
| FormerPoint aFormerPoint( aSeriesFormerPointMap[pSeries] ); |
| pPosHelper->setCoordinateSystemResolution( m_aCoordinateSystemResolution ); |
| if( !pSeries->isAttributedDataPoint(nIndex) |
| && |
| pPosHelper->isSameForGivenResolution( aFormerPoint.m_fX, aFormerPoint.m_fY, aFormerPoint.m_fZ |
| , aScaledLogicPosition.PositionX, aScaledLogicPosition.PositionY, aScaledLogicPosition.PositionZ ) ) |
| { |
| nSkippedPoints++; |
| m_bPointsWereSkipped = true; |
| continue; |
| } |
| aSeriesFormerPointMap[pSeries] = FormerPoint(aScaledLogicPosition.PositionX, aScaledLogicPosition.PositionY, aScaledLogicPosition.PositionZ); |
| |
| //create a single datapoint if point is visible |
| if( !bIsVisible ) |
| continue; |
| |
| //create a group shape for this point and add to the series shape: |
| rtl::OUString aPointCID = ObjectIdentifier::createPointCID( |
| pSeries->getPointCID_Stub(), nIndex ); |
| uno::Reference< drawing::XShapes > xPointGroupShape_Shapes( |
| createGroupShape(xSeriesGroupShape_Shapes,aPointCID) ); |
| uno::Reference<drawing::XShape> xPointGroupShape_Shape = |
| uno::Reference<drawing::XShape>( xPointGroupShape_Shapes, uno::UNO_QUERY ); |
| |
| { |
| nCreatedPoints++; |
| |
| //create data point |
| drawing::Direction3D aSymbolSize = transformToScreenBubbleSize( fBubbleSize ); |
| if(m_nDimension!=3) |
| { |
| uno::Reference<drawing::XShape> xShape; |
| xShape = m_pShapeFactory->createCircle2D( xPointGroupShape_Shapes |
| , aScenePosition, aSymbolSize ); |
| |
| this->setMappedProperties( xShape |
| , pSeries->getPropertiesOfPoint( nIndex ) |
| , PropertyMapper::getPropertyNameMapForFilledSeriesProperties() ); |
| |
| m_pShapeFactory->setShapeName( xShape, C2U("MarkHandles") ); |
| } |
| |
| //create data point label |
| if( (**aSeriesIter).getDataPointLabelIfLabel(nIndex) ) |
| { |
| LabelAlignment eAlignment = LABEL_ALIGN_TOP; |
| drawing::Position3D aScenePosition3D( aScenePosition.PositionX |
| , aScenePosition.PositionY |
| , aScenePosition.PositionZ+this->getTransformedDepth() ); |
| |
| sal_Int32 nLabelPlacement = pSeries->getLabelPlacement( nIndex, m_xChartTypeModel, m_nDimension, pPosHelper->isSwapXAndY() ); |
| |
| switch(nLabelPlacement) |
| { |
| case ::com::sun::star::chart::DataLabelPlacement::TOP: |
| aScenePosition3D.PositionY -= (aSymbolSize.DirectionY/2+1); |
| eAlignment = LABEL_ALIGN_TOP; |
| break; |
| case ::com::sun::star::chart::DataLabelPlacement::BOTTOM: |
| aScenePosition3D.PositionY += (aSymbolSize.DirectionY/2+1); |
| eAlignment = LABEL_ALIGN_BOTTOM; |
| break; |
| case ::com::sun::star::chart::DataLabelPlacement::LEFT: |
| aScenePosition3D.PositionX -= (aSymbolSize.DirectionX/2+1); |
| eAlignment = LABEL_ALIGN_LEFT; |
| break; |
| case ::com::sun::star::chart::DataLabelPlacement::RIGHT: |
| aScenePosition3D.PositionX += (aSymbolSize.DirectionX/2+1); |
| eAlignment = LABEL_ALIGN_RIGHT; |
| break; |
| case ::com::sun::star::chart::DataLabelPlacement::CENTER: |
| eAlignment = LABEL_ALIGN_CENTER; |
| break; |
| default: |
| DBG_ERROR("this label alignment is not implemented yet"); |
| aScenePosition3D.PositionY -= (aSymbolSize.DirectionY/2+1); |
| eAlignment = LABEL_ALIGN_TOP; |
| break; |
| } |
| |
| |
| awt::Point aScreenPosition2D( LabelPositionHelper(pPosHelper,m_nDimension,m_xLogicTarget,m_pShapeFactory) |
| .transformSceneToScreenPosition( aScenePosition3D ) ); |
| sal_Int32 nOffset = 0; |
| if(LABEL_ALIGN_CENTER!=eAlignment) |
| nOffset = 100;//add some spacing //@todo maybe get more intelligent values |
| this->createDataLabel( xTextTarget, **aSeriesIter, nIndex |
| , fBubbleSize, fBubbleSize, aScreenPosition2D, eAlignment, nOffset ); |
| } |
| } |
| |
| //remove PointGroupShape if empty |
| if(!xPointGroupShape_Shapes->getCount()) |
| xSeriesGroupShape_Shapes->remove(xPointGroupShape_Shape); |
| |
| }//next series in x slot (next y slot) |
| }//next x slot |
| }//next z slot |
| }//next category |
| //============================================================================= |
| //============================================================================= |
| //============================================================================= |
| OSL_TRACE( "\nPPPPPPPPP<<<<<<<<<<<< area chart :: createShapes():: skipped points: %d created points: %d", nSkippedPoints, nCreatedPoints ); |
| } |
| |
| //............................................................................. |
| } //namespace chart |
| //............................................................................. |