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*
* Licensed to the Apache Software Foundation (ASF) under one
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*
* http://www.apache.org/licenses/LICENSE-2.0
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_chart2.hxx"
#include "SceneProperties.hxx"
#include "macros.hxx"
#include "ChartTypeHelper.hxx"
#include "ThreeDHelper.hxx"
#include <com/sun/star/beans/PropertyAttribute.hpp>
#include <com/sun/star/drawing/HomogenMatrix.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>
#include <com/sun/star/drawing/Direction3D.hpp>
#include <com/sun/star/drawing/ProjectionMode.hpp>
#include <com/sun/star/drawing/CameraGeometry.hpp>
// for F_PI
#include <tools/solar.h>
using namespace ::com::sun::star;
using ::com::sun::star::beans::Property;
namespace chart
{
void SceneProperties::AddPropertiesToVector(
::std::vector< Property > & rOutProperties )
{
// transformation matrix
rOutProperties.push_back(
Property( C2U( "D3DTransformMatrix" ),
PROP_SCENE_TRANSF_MATRIX,
::getCppuType( reinterpret_cast< const drawing::HomogenMatrix * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// distance: deprecated ( this is not used by the chart view; it's only here for compatibility with old chart )
rOutProperties.push_back(
Property( C2U( "D3DSceneDistance" ),
PROP_SCENE_DISTANCE,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// focalLength: deprecated ( this is not used by the chart view; it's only here for compatibility with old chart )
rOutProperties.push_back(
Property( C2U( "D3DSceneFocalLength" ),
PROP_SCENE_FOCAL_LENGTH,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// shadowSlant
rOutProperties.push_back(
Property( C2U( "D3DSceneShadowSlant" ),
PROP_SCENE_SHADOW_SLANT,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// shadeMode
rOutProperties.push_back(
Property( C2U( "D3DSceneShadeMode" ),
PROP_SCENE_SHADE_MODE,
::getCppuType( reinterpret_cast< const drawing::ShadeMode * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// ambientColor
rOutProperties.push_back(
Property( C2U( "D3DSceneAmbientColor" ),
PROP_SCENE_AMBIENT_COLOR,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// lightingMode
rOutProperties.push_back(
Property( C2U( "D3DSceneTwoSidedLighting" ),
PROP_SCENE_TWO_SIDED_LIGHTING,
::getBooleanCppuType(),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// camera geometry
rOutProperties.push_back(
Property( C2U( "D3DCameraGeometry" ),
PROP_SCENE_CAMERA_GEOMETRY,
::getCppuType( reinterpret_cast< const drawing::CameraGeometry * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// perspective
rOutProperties.push_back(
Property( C2U( "D3DScenePerspective" ),
PROP_SCENE_PERSPECTIVE,
::getCppuType( reinterpret_cast< const drawing::ProjectionMode * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// Light Sources
// -------------
// light source 1
rOutProperties.push_back(
Property( C2U( "D3DSceneLightColor1" ),
PROP_SCENE_LIGHT_COLOR_1,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( C2U( "D3DSceneLightDirection1" ),
PROP_SCENE_LIGHT_DIRECTION_1,
::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( C2U( "D3DSceneLightOn1" ),
PROP_SCENE_LIGHT_ON_1,
::getBooleanCppuType(),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// light source 2
rOutProperties.push_back(
Property( C2U( "D3DSceneLightColor2" ),
PROP_SCENE_LIGHT_COLOR_2,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( C2U( "D3DSceneLightDirection2" ),
PROP_SCENE_LIGHT_DIRECTION_2,
::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( C2U( "D3DSceneLightOn2" ),
PROP_SCENE_LIGHT_ON_2,
::getBooleanCppuType(),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// light source 3
rOutProperties.push_back(
Property( C2U( "D3DSceneLightColor3" ),
PROP_SCENE_LIGHT_COLOR_3,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( C2U( "D3DSceneLightDirection3" ),
PROP_SCENE_LIGHT_DIRECTION_3,
::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( C2U( "D3DSceneLightOn3" ),
PROP_SCENE_LIGHT_ON_3,
::getBooleanCppuType(),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// light source 4
rOutProperties.push_back(
Property( C2U( "D3DSceneLightColor4" ),
PROP_SCENE_LIGHT_COLOR_4,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( C2U( "D3DSceneLightDirection4" ),
PROP_SCENE_LIGHT_DIRECTION_4,
::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( C2U( "D3DSceneLightOn4" ),
PROP_SCENE_LIGHT_ON_4,
::getBooleanCppuType(),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// light source 5
rOutProperties.push_back(
Property( C2U( "D3DSceneLightColor5" ),
PROP_SCENE_LIGHT_COLOR_5,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( C2U( "D3DSceneLightDirection5" ),
PROP_SCENE_LIGHT_DIRECTION_5,
::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( C2U( "D3DSceneLightOn5" ),
PROP_SCENE_LIGHT_ON_5,
::getBooleanCppuType(),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// light source 6
rOutProperties.push_back(
Property( C2U( "D3DSceneLightColor6" ),
PROP_SCENE_LIGHT_COLOR_6,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( C2U( "D3DSceneLightDirection6" ),
PROP_SCENE_LIGHT_DIRECTION_6,
::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( C2U( "D3DSceneLightOn6" ),
PROP_SCENE_LIGHT_ON_6,
::getBooleanCppuType(),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// light source 7
rOutProperties.push_back(
Property( C2U( "D3DSceneLightColor7" ),
PROP_SCENE_LIGHT_COLOR_7,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( C2U( "D3DSceneLightDirection7" ),
PROP_SCENE_LIGHT_DIRECTION_7,
::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( C2U( "D3DSceneLightOn7" ),
PROP_SCENE_LIGHT_ON_7,
::getBooleanCppuType(),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// light source 8
rOutProperties.push_back(
Property( C2U( "D3DSceneLightColor8" ),
PROP_SCENE_LIGHT_COLOR_8,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( C2U( "D3DSceneLightDirection8" ),
PROP_SCENE_LIGHT_DIRECTION_8,
::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( C2U( "D3DSceneLightOn8" ),
PROP_SCENE_LIGHT_ON_8,
::getBooleanCppuType(),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
}
void SceneProperties::AddDefaultsToMap(
::chart::tPropertyValueMap & rOutMap )
{
// Identity Matrix
drawing::HomogenMatrix aMtx;
aMtx.Line1.Column1 = aMtx.Line2.Column2 =
aMtx.Line3.Column3 = aMtx.Line4.Column4 = 1.0;
aMtx.Line1.Column2 = aMtx.Line1.Column3 = aMtx.Line1.Column4 =
aMtx.Line2.Column1 = aMtx.Line2.Column3 = aMtx.Line2.Column4 =
aMtx.Line3.Column1 = aMtx.Line3.Column2 = aMtx.Line3.Column4 =
aMtx.Line4.Column1 = aMtx.Line4.Column2 = aMtx.Line4.Column3 = 0.0;
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_TRANSF_MATRIX, aMtx );
::chart::PropertyHelper::setPropertyValueDefault< sal_Int32 >( rOutMap, PROP_SCENE_DISTANCE, 4200 );
::chart::PropertyHelper::setPropertyValueDefault< sal_Int32 >( rOutMap, PROP_SCENE_FOCAL_LENGTH, 8000 );
// PROP_SCENE_SHADOW_SLANT;
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_SHADE_MODE, drawing::ShadeMode_SMOOTH );
::chart::PropertyHelper::setPropertyValueDefault< sal_Int32 >(
rOutMap, PROP_SCENE_AMBIENT_COLOR, ChartTypeHelper::getDefaultAmbientLightColor(ThreeDLookScheme_Simple,0));
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_TWO_SIDED_LIGHTING, true );
drawing::Position3D vrp( 0.0, 0.0, 1.0 );
drawing::Direction3D vpn( 0.0, 0.0, 1.0 );
drawing::Direction3D vup( 0.0, 1.0, 0.0 );
drawing::CameraGeometry aDefaultCameraGeometry( vrp, vpn, vup );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_CAMERA_GEOMETRY, aDefaultCameraGeometry );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_PERSPECTIVE, drawing::ProjectionMode_PERSPECTIVE );
// Light Sources
// -------------
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_1, false );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_2, true );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_3, false );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_4, false );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_5, false );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_6, false );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_7, false );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_8, false );
uno::Any aDefaultLightDirection( uno::makeAny( drawing::Direction3D( 0.0, 0.0, 1.0 ) ) );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_1, aDefaultLightDirection );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_2, ChartTypeHelper::getDefaultSimpleLightDirection(0));
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_3, aDefaultLightDirection );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_4, aDefaultLightDirection );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_5, aDefaultLightDirection );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_6, aDefaultLightDirection );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_7, aDefaultLightDirection );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_8, aDefaultLightDirection );
uno::Any aDefaultLightColor;
aDefaultLightColor <<= ChartTypeHelper::getDefaultDirectLightColor(ThreeDLookScheme_Simple,0);
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_1, aDefaultLightColor );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_2, aDefaultLightColor );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_3, aDefaultLightColor );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_4, aDefaultLightColor );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_5, aDefaultLightColor );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_6, aDefaultLightColor );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_7, aDefaultLightColor );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_8, aDefaultLightColor );
}
} // namespace chart