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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef __CHART_COMMON_CONVERTERS_HXX
#define __CHART_COMMON_CONVERTERS_HXX
#include <tools/poly.hxx>
#include <com/sun/star/awt/Point.hpp>
#include <com/sun/star/awt/Rectangle.hpp>
#include <com/sun/star/awt/Size.hpp>
#include <com/sun/star/drawing/Direction3D.hpp>
#include <com/sun/star/drawing/HomogenMatrix.hpp>
#include <com/sun/star/drawing/HomogenMatrix3.hpp>
#include <com/sun/star/drawing/PolyPolygonBezierCoords.hpp>
#include <com/sun/star/drawing/PointSequenceSequence.hpp>
#include <com/sun/star/drawing/Position3D.hpp>
#include <com/sun/star/drawing/PolyPolygonShape3D.hpp>
#include <com/sun/star/text/WritingMode.hpp>
#include <com/sun/star/chart2/data/XDataSequence.hpp>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include "charttoolsdllapi.hxx"
#include <vector>
#include <algorithm>
//.............................................................................
namespace chart
{
//.............................................................................
//-----------------------------------------------------------------------------
/**
diverse methods for class conversions; e.g. ::basegfx::B3DHomMatrix to HomogenMatrix
and operations e.g drawing::Position3D + drawing::Direction3D
*/
//-----------------------------------------------------------------------------
/** ::basegfx::B3DHomMatrix -> HomogenMatrix
*/
OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::drawing::HomogenMatrix
B3DHomMatrixToHomogenMatrix( const ::basegfx::B3DHomMatrix& rM );
//-----------------------------------------------------------------------------
/** HomogenMatrix -> ::basegfx::B3DHomMatrix
*/
OOO_DLLPUBLIC_CHARTTOOLS ::basegfx::B3DHomMatrix HomogenMatrixToB3DHomMatrix( const com::sun::star::drawing::HomogenMatrix& rHM );
//-----------------------------------------------------------------------------
/** ::basegfx::B3DHomMatrix -> B2DHomMatrix
*/
OOO_DLLPUBLIC_CHARTTOOLS
::basegfx::B2DHomMatrix IgnoreZ( const ::basegfx::B3DHomMatrix& rM );
//-----------------------------------------------------------------------------
/** B2DHomMatrix <-> HomogenMatrix3
*/
OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::drawing::HomogenMatrix3
B2DHomMatrixToHomogenMatrix3( const ::basegfx::B2DHomMatrix& rM );
//-----------------------------------------------------------------------------
/** Position3D -> B3DPoint
*/
OOO_DLLPUBLIC_CHARTTOOLS ::basegfx::B3DPoint Position3DToB3DPoint( const com::sun::star::drawing::Position3D& rPosition );
//-----------------------------------------------------------------------------
/** B3DVector -> Direction3D
*/
OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::drawing::Direction3D B3DVectorToDirection3D( const ::basegfx::B3DVector& rVector);
//-----------------------------------------------------------------------------
/** B3DPoint -> Position3D
*/
OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::drawing::Position3D B3DPointToPosition3D( const ::basegfx::B3DPoint& rPoint);
//-----------------------------------------------------------------------------
/** Direction3D -> B3DVector
*/
OOO_DLLPUBLIC_CHARTTOOLS ::basegfx::B3DVector Direction3DToB3DVector( const com::sun::star::drawing::Direction3D& rDirection);
//-----------------------------------------------------------------------------
/** PolyPolygonShape3D + drawing::Position3D -> PolyPolygonShape3D
*/
OOO_DLLPUBLIC_CHARTTOOLS
void AddPointToPoly( ::com::sun::star::drawing::PolyPolygonShape3D& rPoly
, const com::sun::star::drawing::Position3D& rPos
, sal_Int32 nSequenceIndex=0 );
//-----------------------------------------------------------------------------
/** get a single Point from a Polygon
*/
OOO_DLLPUBLIC_CHARTTOOLS ::com::sun::star::drawing::Position3D getPointFromPoly(
const ::com::sun::star::drawing::PolyPolygonShape3D& rPolygon
, sal_Int32 nPointIndex, sal_Int32 nPolyIndex=0 );
//-----------------------------------------------------------------------------
OOO_DLLPUBLIC_CHARTTOOLS
void addPolygon( com::sun::star::drawing::PolyPolygonShape3D& rRet
, const com::sun::star::drawing::PolyPolygonShape3D& rAdd );
//-----------------------------------------------------------------------------
/** PolyPolygonShape3D + PolyPolygonShape3D -> PolyPolygonShape3D
*/
OOO_DLLPUBLIC_CHARTTOOLS
void appendPoly( com::sun::star::drawing::PolyPolygonShape3D& rRet
, const com::sun::star::drawing::PolyPolygonShape3D& rAdd );
//-----------------------------------------------------------------------------
/** PolyPolygonBezierCoords -> PolyPolygonShape3D
*/
OOO_DLLPUBLIC_CHARTTOOLS
com::sun::star::drawing::PolyPolygonShape3D BezierToPoly(
const com::sun::star::drawing::PolyPolygonBezierCoords& rBezier );
//-----------------------------------------------------------------------------
/** PolyPolygonShape3D -> drawing::PointSequenceSequence (2D)
*/
OOO_DLLPUBLIC_CHARTTOOLS
com::sun::star::drawing::PointSequenceSequence PolyToPointSequence(
const com::sun::star::drawing::PolyPolygonShape3D& rPolyPolygon );
//-----------------------------------------------------------------------------
/** drawing::PointSequenceSequence + drawing::PointSequenceSequence
*/
OOO_DLLPUBLIC_CHARTTOOLS
void appendPointSequence( com::sun::star::drawing::PointSequenceSequence& rTarget
, com::sun::star::drawing::PointSequenceSequence& rAdd );
//-----------------------------------------------------------------------------
/** Position3D + Direction3D == Position3D
*/
OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::drawing::Position3D
operator+( const com::sun::star::drawing::Position3D& rPos
, const com::sun::star::drawing::Direction3D& rDirection);
//-----------------------------------------------------------------------------
/** Position3D - Position3D == Direction3D
*/
OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::drawing::Direction3D
operator-( const com::sun::star::drawing::Position3D& rPos1
, const com::sun::star::drawing::Position3D& rPos2);
//-----------------------------------------------------------------------------
/** Position3D == Position3D ?
*/
OOO_DLLPUBLIC_CHARTTOOLS
bool operator==( const com::sun::star::drawing::Position3D& rPos1
, const com::sun::star::drawing::Position3D& rPos2);
//-----------------------------------------------------------------------------
/** awt::Rect --> awt::Point (2D)
*/
OOO_DLLPUBLIC_CHARTTOOLS ::com::sun::star::awt::Point ToPoint( const com::sun::star::awt::Rectangle& rRectangle );
//-----------------------------------------------------------------------------
/** awt::Rect --> awt::Size (2D)
*/
OOO_DLLPUBLIC_CHARTTOOLS ::com::sun::star::awt::Size ToSize( const com::sun::star::awt::Rectangle& rRectangle );
//-----------------------------------------------------------------------------
/** Position3D --> awt::Point (2D)
*/
OOO_DLLPUBLIC_CHARTTOOLS ::com::sun::star::awt::Point Position3DToAWTPoint( const com::sun::star::drawing::Position3D& rPos );
//-----------------------------------------------------------------------------
/** Direction3D --> awt::Size (2D)
*/
OOO_DLLPUBLIC_CHARTTOOLS ::com::sun::star::awt::Size Direction3DToAWTSize( const com::sun::star::drawing::Direction3D& rDirection );
//-----------------------------------------------------------------------------
/** B3DPoint -> Sequence<double>
*/
OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::uno::Sequence< double > B3DPointToSequence( const ::basegfx::B3DPoint& rPoint );
//-----------------------------------------------------------------------------
/** Sequence<double> -> drawing::Position3D
*/
OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::drawing::Position3D
SequenceToPosition3D( const com::sun::star::uno::Sequence< double >& rSeq );
//-----------------------------------------------------------------------------
/** drawing::Position3D -> Sequence<double>
*/
OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::uno::Sequence< double >
Position3DToSequence( const com::sun::star::drawing::Position3D& rPosition );
//-----------------------------------------------------------------------------
/** chart2::XDataSequence -> uno::Sequence< double >
*/
OOO_DLLPUBLIC_CHARTTOOLS
::com::sun::star::uno::Sequence< double > DataSequenceToDoubleSequence(
const ::com::sun::star::uno::Reference<
::com::sun::star::chart2::data::XDataSequence > & xDataSequence );
OOO_DLLPUBLIC_CHARTTOOLS
::com::sun::star::uno::Sequence< rtl::OUString > DataSequenceToStringSequence(
const ::com::sun::star::uno::Reference<
::com::sun::star::chart2::data::XDataSequence > & xDataSequence );
//-----------------------------------------------------------------------------
/** uno::Sequence< uno::Sequence< T > > -> uno::Sequence< T >
*/
template< typename T >
::com::sun::star::uno::Sequence< T >
FlattenSequence( const ::com::sun::star::uno::Sequence<
::com::sun::star::uno::Sequence< T > > & aSeqSeq )
{
sal_Int32 nOuter, nInner, nCount = 0,
nResultSize = 0;
const sal_Int32 nOuterSize = aSeqSeq.getLength();
for( nOuter=0; nOuter<nOuterSize; ++nOuter )
nResultSize += aSeqSeq[nOuter].getLength();
::com::sun::star::uno::Sequence< T > aResult( nResultSize );
for( nOuter=0; nOuter<nOuterSize; ++nOuter )
{
const sal_Int32 nInnerSize = aSeqSeq[nOuter].getLength();
for( nInner=0; nInner<nInnerSize; ++nInner, ++nCount )
aResult[nCount] = aSeqSeq[nOuter][nInner];
}
return aResult;
}
template< typename T >
::std::vector< T >
FlattenVector( const ::std::vector< ::std::vector< T > > & rVecVec )
{
typedef ::std::vector< T > tFlatVec;
typedef ::std::vector< tFlatVec > tVecVec;
tFlatVec aResult;
typename tVecVec::const_iterator aOuterEnd( rVecVec.end());
for( typename tVecVec::const_iterator aOuterIt( rVecVec.begin()); aOuterIt != aOuterEnd; ++aOuterIt )
::std::copy( aOuterIt->begin(), aOuterIt->end(), back_inserter( aResult ));
return aResult;
}
OOO_DLLPUBLIC_CHARTTOOLS
sal_Bool hasDoubleValue( const ::com::sun::star::uno::Any& rAny );
OOO_DLLPUBLIC_CHARTTOOLS
sal_Bool hasLongOrShortValue( const ::com::sun::star::uno::Any& rAny );
OOO_DLLPUBLIC_CHARTTOOLS
sal_Int16 getShortForLongAlso( const ::com::sun::star::uno::Any& rAny );
OOO_DLLPUBLIC_CHARTTOOLS
bool replaceParamterInString( rtl::OUString & rInOutResourceString,
const rtl::OUString & rParamToReplace,
const rtl::OUString & rReplaceWith );
//.............................................................................
} //namespace chart
//.............................................................................
#endif