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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
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#include "tp_3D_SceneIllumination.hrc"
#include "dlg_View3D.hrc"
#include "SchSlotIds.hxx"
#define WIDTH_HEAD 108
#define WIDTH_FT 41
#define WIDTH_LB 57
#define WIDTH_IB 12
#define BUTTON_DISTANCE 14
#define HEIGHT_IB 12
#define HEIGHT_FT 10
#define HEIGHT_LB 12
#define POS_X_0 6
#define POS_X_1 (POS_X_0+WIDTH_LB+4)
#define POS_X_2 (POS_X_1+WIDTH_IB+6)
#define WIDTH_PREVIEW (VIEW3D_PAGE_WIDTH-POS_X_2-6)
#define POS_Y_LIGHTSOURCE_HEAD 3
#define POS_Y_LIGHTSOURCE_BUTTONS (POS_Y_LIGHTSOURCE_HEAD+12)
#define POS_Y_LIGHTSOURCE_BUTTONS_2 (POS_Y_LIGHTSOURCE_BUTTONS+HEIGHT_IB+2)
#define POS_Y_LIGHTSOURCE (POS_Y_LIGHTSOURCE_BUTTONS_2+16)
#define POS_Y_AMBIENT_HEAD (POS_Y_LIGHTSOURCE+18)
#define POS_Y_AMBIENT (POS_Y_AMBIENT_HEAD+12)
#define POS_Y_PREVIEW POS_Y_LIGHTSOURCE_BUTTONS
#define HEIGHT_PREVIEW POS_Y_AMBIENT+HEIGHT_LB-POS_Y_PREVIEW
TabPage TP_3D_SCENEILLUMINATION
{
HelpID = "chart2:TabPage:TP_3D_SCENEILLUMINATION";
OutputSize = TRUE ;
SVLook = TRUE ;
Hide = TRUE ;
Size = MAP_APPFONT ( VIEW3D_PAGE_WIDTH , VIEW3D_PAGE_HEIGHT ) ;
FixedText FT_LIGHTSOURCE
{
Pos = MAP_APPFONT ( POS_X_0 , POS_Y_LIGHTSOURCE_HEAD ) ;
Size = MAP_APPFONT ( WIDTH_HEAD , HEIGHT_FT ) ;
Text [ en-US ] = "~Light source" ;
};
ImageButton BTN_LIGHT_1
{
HelpID = "chart2:ImageButton:TP_3D_SCENEILLUMINATION:BTN_LIGHT_1";
Pos = MAP_APPFONT ( POS_X_0 , POS_Y_LIGHTSOURCE_BUTTONS ) ;
Size = MAP_APPFONT ( WIDTH_IB , HEIGHT_IB ) ;
};
ImageButton BTN_LIGHT_2
{
HelpID = "chart2:ImageButton:TP_3D_SCENEILLUMINATION:BTN_LIGHT_2";
Pos = MAP_APPFONT ( POS_X_0+BUTTON_DISTANCE , POS_Y_LIGHTSOURCE_BUTTONS ) ;
Size = MAP_APPFONT ( WIDTH_IB , HEIGHT_IB ) ;
};
ImageButton BTN_LIGHT_3
{
HelpID = "chart2:ImageButton:TP_3D_SCENEILLUMINATION:BTN_LIGHT_3";
Pos = MAP_APPFONT ( POS_X_0+2*BUTTON_DISTANCE , POS_Y_LIGHTSOURCE_BUTTONS ) ;
Size = MAP_APPFONT ( WIDTH_IB , HEIGHT_IB ) ;
};
ImageButton BTN_LIGHT_4
{
HelpID = "chart2:ImageButton:TP_3D_SCENEILLUMINATION:BTN_LIGHT_4";
Pos = MAP_APPFONT ( POS_X_0+3*BUTTON_DISTANCE , POS_Y_LIGHTSOURCE_BUTTONS ) ;
Size = MAP_APPFONT ( WIDTH_IB , HEIGHT_IB ) ;
};
ImageButton BTN_LIGHT_5
{
HelpID = "chart2:ImageButton:TP_3D_SCENEILLUMINATION:BTN_LIGHT_5";
Pos = MAP_APPFONT ( POS_X_0 , POS_Y_LIGHTSOURCE_BUTTONS_2 ) ;
Size = MAP_APPFONT ( WIDTH_IB , HEIGHT_IB ) ;
};
ImageButton BTN_LIGHT_6
{
HelpID = "chart2:ImageButton:TP_3D_SCENEILLUMINATION:BTN_LIGHT_6";
Pos = MAP_APPFONT ( POS_X_0+1*BUTTON_DISTANCE , POS_Y_LIGHTSOURCE_BUTTONS_2 ) ;
Size = MAP_APPFONT ( WIDTH_IB , HEIGHT_IB ) ;
};
ImageButton BTN_LIGHT_7
{
HelpID = "chart2:ImageButton:TP_3D_SCENEILLUMINATION:BTN_LIGHT_7";
Pos = MAP_APPFONT ( POS_X_0+2*BUTTON_DISTANCE , POS_Y_LIGHTSOURCE_BUTTONS_2 ) ;
Size = MAP_APPFONT ( WIDTH_IB , HEIGHT_IB ) ;
};
ImageButton BTN_LIGHT_8
{
HelpID = "chart2:ImageButton:TP_3D_SCENEILLUMINATION:BTN_LIGHT_8";
Pos = MAP_APPFONT ( POS_X_0+3*BUTTON_DISTANCE , POS_Y_LIGHTSOURCE_BUTTONS_2 ) ;
Size = MAP_APPFONT ( WIDTH_IB , HEIGHT_IB ) ;
};
ListBox LB_LIGHTSOURCE
{
HelpID = "chart2:ListBox:TP_3D_SCENEILLUMINATION:LB_LIGHTSOURCE";
Border = TRUE ;
Pos = MAP_APPFONT ( POS_X_0 , POS_Y_LIGHTSOURCE ) ;
Size = MAP_APPFONT ( WIDTH_LB , HEIGHT_LB ) ;
TabStop = TRUE ;
DropDown = TRUE ;
};
ImageButton BTN_LIGHTSOURCE_COLOR
{
HelpID = "chart2:ImageButton:TP_3D_SCENEILLUMINATION:BTN_LIGHTSOURCE_COLOR";
Pos = MAP_APPFONT ( POS_X_1 , POS_Y_LIGHTSOURCE ) ;
Size = MAP_APPFONT ( WIDTH_IB , HEIGHT_IB ) ;
TabStop = TRUE ;
};
FixedText FT_AMBIENTLIGHT
{
Pos = MAP_APPFONT ( POS_X_0 , POS_Y_AMBIENT_HEAD ) ;
Size = MAP_APPFONT ( WIDTH_HEAD , HEIGHT_FT ) ;
Text [ en-US ] = "~Ambient light" ;
};
ListBox LB_AMBIENTLIGHT
{
HelpID = "chart2:ListBox:TP_3D_SCENEILLUMINATION:LB_AMBIENTLIGHT";
Border = TRUE ;
Pos = MAP_APPFONT ( POS_X_0 , POS_Y_AMBIENT ) ;
Size = MAP_APPFONT ( WIDTH_LB , HEIGHT_LB ) ;
TabStop = TRUE ;
DropDown = TRUE ;
};
ImageButton BTN_AMBIENT_COLOR
{
HelpID = "chart2:ImageButton:TP_3D_SCENEILLUMINATION:BTN_AMBIENT_COLOR";
Pos = MAP_APPFONT ( POS_X_1 , POS_Y_AMBIENT ) ;
Size = MAP_APPFONT ( WIDTH_IB , HEIGHT_IB ) ;
TabStop = TRUE ;
};
Control CTL_LIGHT_PREVIEW
{
Border = TRUE ;
Pos = MAP_APPFONT ( POS_X_2 , POS_Y_PREVIEW ) ;
Size = MAP_APPFONT ( WIDTH_PREVIEW , HEIGHT_PREVIEW ) ;
TabStop = TRUE ;
};
};
String STR_LIGHT_PREVIEW
{
Text [ en-US ] = "Light Preview" ;
};