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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_chart2.hxx"
#include "tp_3D_SceneIllumination.hxx"
#include "tp_3D_SceneIllumination.hrc"
#include "ResId.hxx"
#include "Strings.hrc"
#include "Bitmaps.hrc"
#include "Bitmaps_HC.hrc"
#include "CommonConverters.hxx"
#include "NoWarningThisInCTOR.hxx"
#ifndef _SVX_DIALOGS_HRC
#include "svx/dialogs.hrc"
#endif
// header for define SVX_RES
#include <svx/dialmgr.hxx>
#include <rtl/math.hxx>
// header for class SvColorDialog
#include <svtools/colrdlg.hxx>
// header for define RET_OK
#include <vcl/msgbox.hxx>
#include <svx/svx3ditems.hxx>
#include <svx/svddef.hxx>
//.............................................................................
namespace chart
{
//.............................................................................
using namespace ::com::sun::star;
using namespace ::com::sun::star::chart2;
LightButton::LightButton( Window* pParent, const ResId& rResId, sal_Int32 nLightNumber )
: ImageButton( pParent, rResId )
, m_bLightOn(false)
{
SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_OFF) ), BMP_COLOR_NORMAL );
SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_OFF_H) ), BMP_COLOR_HIGHCONTRAST );
String aTipHelpStr( SchResId(STR_TIP_LIGHTSOURCE_X) );
rtl::OUString aTipHelp( aTipHelpStr );
const rtl::OUString aReplacementStr( RTL_CONSTASCII_USTRINGPARAM( "%LIGHTNUMBER" ));
sal_Int32 nIndex = aTipHelp.indexOf( aReplacementStr );
if( nIndex != -1 )
{
aTipHelp = aTipHelp.replaceAt(nIndex, aReplacementStr.getLength(),
rtl::OUString::valueOf( nLightNumber ) );
}
this->SetQuickHelpText( String( aTipHelp ) );
}
LightButton::~LightButton()
{
}
void LightButton::switchLightOn(bool bOn)
{
if( m_bLightOn==bOn )
return;
m_bLightOn = bOn;
if(m_bLightOn)
{
SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_ON) ), BMP_COLOR_NORMAL );
SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_ON_H) ), BMP_COLOR_HIGHCONTRAST );
}
else
{
SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_OFF) ), BMP_COLOR_NORMAL );
SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_OFF_H) ), BMP_COLOR_HIGHCONTRAST );
}
}
bool LightButton::isLightOn() const
{
return m_bLightOn;
}
//-----------------------------------------------------------------------------
ColorButton::ColorButton( Window* pParent, const ResId& rResId )
: ImageButton( pParent, rResId )
{
SetModeImage( Image( SVX_RES(RID_SVXIMAGE_COLORDLG) ), BMP_COLOR_NORMAL );
SetModeImage( Image( SVX_RES(RID_SVXIMAGE_COLORDLG_H) ), BMP_COLOR_HIGHCONTRAST );
this->SetQuickHelpText( String( SchResId(STR_TIP_CHOOSECOLOR) ) );
}
ColorButton::~ColorButton()
{
}
//-----------------------------------------------------------------------------
struct LightSource
{
long nDiffuseColor;
::com::sun::star::drawing::Direction3D aDirection;
bool bIsEnabled;
LightSource() :
nDiffuseColor( 0xcccccc ),
aDirection( 1.0, 1.0, -1.0 ),
bIsEnabled( false )
{}
};
struct LightSourceInfo
{
LightButton* pButton;
LightSource aLightSource;
LightSourceInfo();
void initButtonFromSource();
};
LightSourceInfo::LightSourceInfo()
: pButton(0)
, aLightSource()
{
aLightSource.nDiffuseColor = 0xffffff; // white
aLightSource.aDirection = drawing::Direction3D(1,1,1);
aLightSource.bIsEnabled = sal_False;
}
void LightSourceInfo::initButtonFromSource()
{
if(!pButton)
return;
pButton->SetModeImage( Image( SVX_RES( aLightSource.bIsEnabled ? RID_SVXIMAGE_LIGHT_ON : RID_SVXIMAGE_LIGHT_OFF ) ), BMP_COLOR_NORMAL );
pButton->SetModeImage( Image( SVX_RES( aLightSource.bIsEnabled ? RID_SVXIMAGE_LIGHT_ON_H : RID_SVXIMAGE_LIGHT_OFF_H ) ), BMP_COLOR_HIGHCONTRAST );
}
//-----------------------------------------------------------------------------
namespace
{
rtl::OUString lcl_makeColorName( Color rColor )
{
String aStr(SVX_RES(RID_SVXFLOAT3D_FIX_R));
aStr += String::CreateFromInt32((sal_Int32)rColor.GetRed());
aStr += sal_Unicode(' ');
aStr += String(SVX_RES(RID_SVXFLOAT3D_FIX_G));
aStr += String::CreateFromInt32((sal_Int32)rColor.GetGreen());
aStr += sal_Unicode(' ');
aStr += String(SVX_RES(RID_SVXFLOAT3D_FIX_B));
aStr += String::CreateFromInt32((sal_Int32)rColor.GetBlue());
return aStr;
}
void lcl_selectColor( ColorListBox& rListBox, const Color& rColor )
{
rListBox.SetNoSelection();
rListBox.SelectEntry( rColor );
if( rListBox.GetSelectEntryCount() == 0 )
{
sal_uInt16 nPos = rListBox.InsertEntry( rColor, lcl_makeColorName( rColor ) );
rListBox.SelectEntryPos( nPos );
}
}
::chart::LightSource lcl_getLightSourceFromProperties(
const uno::Reference< beans::XPropertySet > & xSceneProperties,
sal_Int32 nIndex )
{
::chart::LightSource aResult;
if( 0 <= nIndex && nIndex < 8 )
{
::rtl::OUString aColorPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor"));
::rtl::OUString aDirectionPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection"));
::rtl::OUString aEnabledPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn"));
::rtl::OUString aIndex( ::rtl::OUString::valueOf( nIndex + 1 ));
try
{
xSceneProperties->getPropertyValue( aColorPropertyPrefix + aIndex ) >>= aResult.nDiffuseColor;
xSceneProperties->getPropertyValue( aDirectionPropertyPrefix + aIndex ) >>= aResult.aDirection;
xSceneProperties->getPropertyValue( aEnabledPropertyPrefix + aIndex ) >>= aResult.bIsEnabled;
}
catch( const uno::Exception & ex )
{
(void)(ex); // no warning in non-debug builds
OSL_ENSURE( false, ::rtl::OUStringToOString(
::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) +
ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
}
}
return aResult;
}
void lcl_setLightSource(
const uno::Reference< beans::XPropertySet > & xSceneProperties,
const ::chart::LightSource & rLightSource,
sal_Int32 nIndex )
{
if( 0 <= nIndex && nIndex < 8 )
{
::rtl::OUString aColorPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor"));
::rtl::OUString aDirectionPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection"));
::rtl::OUString aEnabledPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn"));
::rtl::OUString aIndex( ::rtl::OUString::valueOf( nIndex + 1 ));
try
{
xSceneProperties->setPropertyValue( aColorPropertyPrefix + aIndex,
uno::makeAny( rLightSource.nDiffuseColor ));
xSceneProperties->setPropertyValue( aDirectionPropertyPrefix + aIndex,
uno::makeAny( rLightSource.aDirection ));
xSceneProperties->setPropertyValue( aEnabledPropertyPrefix + aIndex,
uno::makeAny( rLightSource.bIsEnabled ));
}
catch( const uno::Exception & ex )
{
(void)(ex); // no warning in non-debug builds
OSL_ENSURE( false, ::rtl::OUStringToOString(
::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) +
ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
}
}
}
Color lcl_getAmbientColor(
const uno::Reference< beans::XPropertySet > & xSceneProperties )
{
sal_Int32 nResult = 0x000000;
try
{
xSceneProperties->getPropertyValue(
::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor"))) >>= nResult;
}
catch( const uno::Exception & ex )
{
(void)(ex); // no warning in non-debug builds
OSL_ENSURE( false, ::rtl::OUStringToOString(
::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) +
ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
}
return Color( nResult );
}
void lcl_setAmbientColor(
const uno::Reference< beans::XPropertySet > & xSceneProperties,
const Color & rColor )
{
try
{
xSceneProperties->setPropertyValue(
::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor")),
uno::makeAny( rColor.GetColor()));
}
catch( const uno::Exception & ex )
{
(void)(ex); // no warning in non-debug builds
OSL_ENSURE( false, ::rtl::OUStringToOString(
::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) +
ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
}
}
}
//-----------------------------------------------------------------------------
ThreeD_SceneIllumination_TabPage::ThreeD_SceneIllumination_TabPage( Window* pWindow
, const uno::Reference< beans::XPropertySet > & xSceneProperties
, const uno::Reference< frame::XModel >& xChartModel
, XColorListSharedPtr aColorTable )
: TabPage ( pWindow, SchResId( TP_3D_SCENEILLUMINATION ) )
, m_aFT_LightSource( this, SchResId( FT_LIGHTSOURCE ) )
, m_aBtn_Light1( this, SchResId( BTN_LIGHT_1 ), 1 )
, m_aBtn_Light2( this, SchResId( BTN_LIGHT_2 ), 2 )
, m_aBtn_Light3( this, SchResId( BTN_LIGHT_3 ), 3 )
, m_aBtn_Light4( this, SchResId( BTN_LIGHT_4 ), 4 )
, m_aBtn_Light5( this, SchResId( BTN_LIGHT_5 ), 5 )
, m_aBtn_Light6( this, SchResId( BTN_LIGHT_6 ), 6 )
, m_aBtn_Light7( this, SchResId( BTN_LIGHT_7 ), 7 )
, m_aBtn_Light8( this, SchResId( BTN_LIGHT_8 ), 8 )
, m_aLB_LightSource( this, SchResId( LB_LIGHTSOURCE ) )
, m_aBtn_LightSource_Color( this, SchResId( BTN_LIGHTSOURCE_COLOR ) )
, m_aFT_AmbientLight( this, SchResId( FT_AMBIENTLIGHT ) )
, m_aLB_AmbientLight( this, SchResId( LB_AMBIENTLIGHT ) )
, m_aBtn_AmbientLight_Color( this, SchResId( BTN_AMBIENT_COLOR ) )
, m_aCtl_Preview( this, SchResId( CTL_LIGHT_PREVIEW ) )
, m_pLightSourceInfoList(0)
, m_xSceneProperties( xSceneProperties )
, m_aTimerTriggeredControllerLock( xChartModel )
, m_bInCommitToModel( false )
, m_aModelChangeListener( LINK( this, ThreeD_SceneIllumination_TabPage, fillControlsFromModel ) )
, m_xChartModel( xChartModel )
{
FreeResource();
if(aColorTable.get())
{
m_aLB_AmbientLight.Fill( aColorTable );
m_aLB_LightSource.Fill( aColorTable );
}
m_aLB_AmbientLight.SetDropDownLineCount(10);
m_aLB_LightSource.SetDropDownLineCount(10);
m_pLightSourceInfoList = new LightSourceInfo[8];
m_pLightSourceInfoList[0].pButton = &m_aBtn_Light1;
m_pLightSourceInfoList[1].pButton = &m_aBtn_Light2;
m_pLightSourceInfoList[2].pButton = &m_aBtn_Light3;
m_pLightSourceInfoList[3].pButton = &m_aBtn_Light4;
m_pLightSourceInfoList[4].pButton = &m_aBtn_Light5;
m_pLightSourceInfoList[5].pButton = &m_aBtn_Light6;
m_pLightSourceInfoList[6].pButton = &m_aBtn_Light7;
m_pLightSourceInfoList[7].pButton = &m_aBtn_Light8;
fillControlsFromModel(0);
m_aBtn_Light1.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
m_aBtn_Light2.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
m_aBtn_Light3.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
m_aBtn_Light4.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
m_aBtn_Light5.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
m_aBtn_Light6.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
m_aBtn_Light7.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
m_aBtn_Light8.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
m_aLB_AmbientLight.SetSelectHdl( LINK( this, ThreeD_SceneIllumination_TabPage, SelectColorHdl ) );
m_aLB_LightSource.SetSelectHdl( LINK( this, ThreeD_SceneIllumination_TabPage, SelectColorHdl ) );
m_aBtn_AmbientLight_Color.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ColorDialogHdl ) );
m_aBtn_LightSource_Color.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ColorDialogHdl ) );
m_aCtl_Preview.SetUserInteractiveChangeCallback( LINK( this, ThreeD_SceneIllumination_TabPage, PreviewChangeHdl ) );
m_aCtl_Preview.SetUserSelectionChangeCallback( LINK( this, ThreeD_SceneIllumination_TabPage, PreviewSelectHdl ) );
ClickLightSourceButtonHdl(&m_aBtn_Light2);
//m_aDelyedModelChangeTimer.SetTimeout( 4*EDIT_UPDATEDATA_TIMEOUT );
m_aModelChangeListener.startListening( uno::Reference< util::XModifyBroadcaster >(m_xSceneProperties, uno::UNO_QUERY) );
m_aBtn_Light1.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
m_aBtn_Light2.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
m_aBtn_Light3.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
m_aBtn_Light4.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
m_aBtn_Light5.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
m_aBtn_Light6.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
m_aBtn_Light7.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
m_aBtn_Light8.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
m_aCtl_Preview.SetAccessibleName(String(SchResId( STR_LIGHT_PREVIEW )));
}
ThreeD_SceneIllumination_TabPage::~ThreeD_SceneIllumination_TabPage()
{
delete[] m_pLightSourceInfoList;
}
void ThreeD_SceneIllumination_TabPage::commitPendingChanges()
{
}
IMPL_LINK( ThreeD_SceneIllumination_TabPage, fillControlsFromModel, void *, EMPTYARG )
{
if( m_bInCommitToModel )//don't read own changes
return 0;
sal_Int32 nL=0;
for( nL=0; nL<8; nL++)
m_pLightSourceInfoList[nL].aLightSource = lcl_getLightSourceFromProperties( m_xSceneProperties, nL );
for( nL=0; nL<8; nL++)
m_pLightSourceInfoList[nL].initButtonFromSource();
lcl_selectColor( m_aLB_AmbientLight, lcl_getAmbientColor( m_xSceneProperties ));
this->updatePreview();
return 0;
}
void ThreeD_SceneIllumination_TabPage::applyLightSourceToModel( sal_uInt32 nLightNumber )
{
ControllerLockGuard aGuard( m_xChartModel );
m_bInCommitToModel = true;
sal_Int32 nIndex( nLightNumber );
lcl_setLightSource( m_xSceneProperties, m_pLightSourceInfoList[nIndex].aLightSource, nIndex );
m_bInCommitToModel = false;
}
void ThreeD_SceneIllumination_TabPage::applyLightSourcesToModel()
{
m_aTimerTriggeredControllerLock.startTimer();
ControllerLockGuard aGuard( m_xChartModel );
for( sal_Int32 nL=0; nL<8; nL++)
applyLightSourceToModel( nL );
m_aTimerTriggeredControllerLock.startTimer();
}
IMPL_LINK( ThreeD_SceneIllumination_TabPage, PreviewChangeHdl, void*, EMPTYARG )
{
m_aTimerTriggeredControllerLock.startTimer();
//update m_pLightSourceInfoList from preview
const SfxItemSet a3DLightAttributes(m_aCtl_Preview.GetSvx3DLightControl().Get3DAttributes());
LightSourceInfo* pInfo = &m_pLightSourceInfoList[0];
pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().GetColor();
pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue();
pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
pInfo = &m_pLightSourceInfoList[1];
pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().GetColor();
pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue();
pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
pInfo = &m_pLightSourceInfoList[2];
pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().GetColor();
pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue();
pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
pInfo = &m_pLightSourceInfoList[3];
pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().GetColor();
pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue();
pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
pInfo = &m_pLightSourceInfoList[4];
pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().GetColor();
pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue();
pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
pInfo = &m_pLightSourceInfoList[5];
pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().GetColor();
pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue();
pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
pInfo = &m_pLightSourceInfoList[6];
pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().GetColor();
pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue();
pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
pInfo = &m_pLightSourceInfoList[7];
pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().GetColor();
pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue();
pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
applyLightSourcesToModel();
return 0;
}
IMPL_LINK( ThreeD_SceneIllumination_TabPage, PreviewSelectHdl, void*, EMPTYARG )
{
sal_uInt32 nLightNumber = m_aCtl_Preview.GetSvx3DLightControl().GetSelectedLight();
if(nLightNumber<8)
{
LightButton* pButton = m_pLightSourceInfoList[nLightNumber].pButton;
if(!pButton->IsChecked())
ClickLightSourceButtonHdl(pButton);
applyLightSourcesToModel();
}
return 0;
}
IMPL_LINK( ThreeD_SceneIllumination_TabPage, ColorDialogHdl, Button*, pButton )
{
bool bIsAmbientLight = (pButton==&m_aBtn_AmbientLight_Color);
ColorLB* pListBox = ( bIsAmbientLight ? &m_aLB_AmbientLight : &m_aLB_LightSource);
SvColorDialog aColorDlg( this );
aColorDlg.SetColor( pListBox->GetSelectEntryColor() );
if( aColorDlg.Execute() == RET_OK )
{
Color aColor( aColorDlg.GetColor());
lcl_selectColor( *pListBox, aColor );
if( bIsAmbientLight )
{
m_bInCommitToModel = true;
lcl_setAmbientColor( m_xSceneProperties, aColor );
m_bInCommitToModel = false;
}
else
{
//get active lightsource:
LightSourceInfo* pInfo = 0;
sal_Int32 nL=0;
for( nL=0; nL<8; nL++)
{
pInfo = &m_pLightSourceInfoList[nL];
if(pInfo->pButton->IsChecked())
break;
pInfo = 0;
}
if(pInfo)
applyLightSourceToModel( nL );
}
SelectColorHdl( pListBox );
}
return 0;
}
IMPL_LINK( ThreeD_SceneIllumination_TabPage, SelectColorHdl, ColorLB*, pListBox )
{
if(pListBox==&m_aLB_AmbientLight)
{
m_bInCommitToModel = true;
lcl_setAmbientColor( m_xSceneProperties, pListBox->GetSelectEntryColor().GetColor());
m_bInCommitToModel = false;
}
else if(pListBox==&m_aLB_LightSource)
{
//get active lightsource:
LightSourceInfo* pInfo = 0;
sal_Int32 nL=0;
for( nL=0; nL<8; nL++)
{
pInfo = &m_pLightSourceInfoList[nL];
if(pInfo->pButton->IsChecked())
break;
pInfo = 0;
}
if(pInfo)
{
pInfo->aLightSource.nDiffuseColor = pListBox->GetSelectEntryColor().GetColor();
applyLightSourceToModel( nL );
}
}
this->updatePreview();
return 0;
}
IMPL_LINK( ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl, LightButton*, pButton )
{
if( !pButton )
return 0;
LightSourceInfo* pInfo = 0;
sal_Int32 nL=0;
for( nL=0; nL<8; nL++)
{
if( m_pLightSourceInfoList[nL].pButton == pButton )
{
pInfo = &m_pLightSourceInfoList[nL];
break;
}
}
//update light button
bool bIsChecked = pButton->IsChecked();
if(bIsChecked)
{
pButton->switchLightOn(!pButton->isLightOn());
if(pInfo)
{
pInfo->aLightSource.bIsEnabled=pButton->isLightOn();
applyLightSourceToModel( nL );
}
}
else
{
ControllerLockGuard aGuard( m_xChartModel );
for( nL=0; nL<8; nL++)
{
LightButton* pLightButton = m_pLightSourceInfoList[nL].pButton;
pLightButton->Check( pLightButton == pButton );
}
}
//update color list box
if(pInfo)
{
lcl_selectColor( m_aLB_LightSource, pInfo->aLightSource.nDiffuseColor );
}
this->updatePreview();
return 0;
}
void ThreeD_SceneIllumination_TabPage::updatePreview()
{
SfxItemSet aItemSet(m_aCtl_Preview.GetSvx3DLightControl().Get3DAttributes());
LightSourceInfo* pInfo = &m_pLightSourceInfoList[0];
// AmbientColor
aItemSet.Put(Svx3DAmbientcolorItem(m_aLB_AmbientLight.GetSelectEntryColor()));
aItemSet.Put(Svx3DLightcolor1Item(pInfo->aLightSource.nDiffuseColor));
aItemSet.Put(Svx3DLightOnOff1Item(pInfo->aLightSource.bIsEnabled));
aItemSet.Put(Svx3DLightDirection1Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
pInfo = &m_pLightSourceInfoList[1];
aItemSet.Put(Svx3DLightcolor2Item(pInfo->aLightSource.nDiffuseColor));
aItemSet.Put(Svx3DLightOnOff2Item(pInfo->aLightSource.bIsEnabled));
aItemSet.Put(Svx3DLightDirection2Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
pInfo = &m_pLightSourceInfoList[2];
aItemSet.Put(Svx3DLightcolor3Item(pInfo->aLightSource.nDiffuseColor));
aItemSet.Put(Svx3DLightOnOff3Item(pInfo->aLightSource.bIsEnabled));
aItemSet.Put(Svx3DLightDirection3Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
pInfo = &m_pLightSourceInfoList[3];
aItemSet.Put(Svx3DLightcolor4Item(pInfo->aLightSource.nDiffuseColor));
aItemSet.Put(Svx3DLightOnOff4Item(pInfo->aLightSource.bIsEnabled));
aItemSet.Put(Svx3DLightDirection4Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
pInfo = &m_pLightSourceInfoList[4];
aItemSet.Put(Svx3DLightcolor5Item(pInfo->aLightSource.nDiffuseColor));
aItemSet.Put(Svx3DLightOnOff5Item(pInfo->aLightSource.bIsEnabled));
aItemSet.Put(Svx3DLightDirection5Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
pInfo = &m_pLightSourceInfoList[5];
aItemSet.Put(Svx3DLightcolor6Item(pInfo->aLightSource.nDiffuseColor));
aItemSet.Put(Svx3DLightOnOff6Item(pInfo->aLightSource.bIsEnabled));
aItemSet.Put(Svx3DLightDirection6Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
pInfo = &m_pLightSourceInfoList[6];
aItemSet.Put(Svx3DLightcolor7Item(pInfo->aLightSource.nDiffuseColor));
aItemSet.Put(Svx3DLightOnOff7Item(pInfo->aLightSource.bIsEnabled));
aItemSet.Put(Svx3DLightDirection7Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
pInfo = &m_pLightSourceInfoList[7];
aItemSet.Put(Svx3DLightcolor8Item(pInfo->aLightSource.nDiffuseColor));
aItemSet.Put(Svx3DLightOnOff8Item(pInfo->aLightSource.bIsEnabled));
aItemSet.Put(Svx3DLightDirection8Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
// set lights and ambient light
m_aCtl_Preview.GetSvx3DLightControl().Set3DAttributes(aItemSet);
// select light
for(sal_uInt32 a(0); a < 8; a++)
{
if(m_pLightSourceInfoList[a].pButton->IsChecked())
{
m_aCtl_Preview.GetSvx3DLightControl().SelectLight(a);
m_aCtl_Preview.CheckSelection();
break;
}
}
}
//.............................................................................
} //namespace chart
//.............................................................................