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#ifndef _CHART2_TP_3D_SCENE_GEOMETRY_HXX
#define _CHART2_TP_3D_SCENE_GEOMETRY_HXX
#include <com/sun/star/beans/XPropertySet.hpp>
#include <basegfx/matrix/b3dhommatrix.hxx>
// header for class TabPage
#include <vcl/tabpage.hxx>
// header for class FixedLine
#include <vcl/fixed.hxx>
// header for class MetricField
#include <vcl/field.hxx>
// header for class OKButton
#ifndef _SV_BUTTON_HXX
#include <vcl/button.hxx>
#endif
#include "ControllerLockGuard.hxx"
//.............................................................................
namespace chart
{
//.............................................................................
class ThreeD_SceneGeometry_TabPage : public TabPage
{
public:
ThreeD_SceneGeometry_TabPage( Window* pWindow,
const ::com::sun::star::uno::Reference<
::com::sun::star::beans::XPropertySet > & xSceneProperties,
ControllerLockHelper & rControllerLockHelper );
virtual ~ThreeD_SceneGeometry_TabPage();
// has to be called in case the dialog was closed with OK
void commitPendingChanges();
// is called by timer to apply changes to model
DECL_LINK( AngleChanged, void* );
// is called immediately when a field changes
DECL_LINK( AngleEdited, void* );
// is called by timer to apply changes to model
DECL_LINK( PerspectiveChanged, void* );
// is called immediately when a field changes
DECL_LINK( PerspectiveEdited, void* );
DECL_LINK( PerspectiveToggled, void* );
DECL_LINK( RightAngledAxesToggled, void* );
private:
void fillDialogAnglesFromModel() const;
void applyAnglesToModel();
void applyPerspectiveToModel();
::com::sun::star::uno::Reference<
::com::sun::star::beans::XPropertySet > m_xSceneProperties;
CheckBox m_aCbxRightAngledAxes;
FixedText m_aFtXRotation;
MetricField m_aMFXRotation;
FixedText m_aFtYRotation;
MetricField m_aMFYRotation;
FixedText m_aFtZRotation;
MetricField m_aMFZRotation;
CheckBox m_aCbxPerspective;
MetricField m_aMFPerspective;
//to keep old values when switching to right angled axes
sal_Int64 m_nXRotation;
sal_Int64 m_nYRotation;
sal_Int64 m_nZRotation;
bool m_bAngleChangePending;
bool m_bPerspectiveChangePending;
ControllerLockHelper & m_rControllerLockHelper;
};
//.............................................................................
} //namespace chart
//.............................................................................
#endif