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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_chart2.hxx"
#include "tp_3D_SceneGeometry.hxx"
#include "tp_3D_SceneGeometry.hrc"
#include "ResId.hxx"
#include "NoWarningThisInCTOR.hxx"
#include "BaseGFXHelper.hxx"
#include "macros.hxx"
#include "DiagramHelper.hxx"
#include "ChartTypeHelper.hxx"
#include "ThreeDHelper.hxx"
#include <rtl/math.hxx>
#include <editeng/unoprnms.hxx>
#include <com/sun/star/drawing/ProjectionMode.hpp>
//.............................................................................
namespace chart
{
//.............................................................................
using namespace ::com::sun::star;
//using namespace ::com::sun::star::chart2;
namespace
{
void lcl_shiftAngleToValidRange( sal_Int64& rnAngleDegree )
{
//valid range: ]-180,180]
while( rnAngleDegree<=-180 )
rnAngleDegree+=360;
while( rnAngleDegree>180 )
rnAngleDegree-=360;
}
void lcl_SetMetricFieldLimits( MetricField& rField, sal_Int64 nLimit )
{
rField.SetMin(-1*nLimit);
rField.SetFirst(-1*nLimit);
rField.SetMax(nLimit);
rField.SetLast(nLimit);
}
}
ThreeD_SceneGeometry_TabPage::ThreeD_SceneGeometry_TabPage( Window* pWindow
, const uno::Reference< beans::XPropertySet > & xSceneProperties
, ControllerLockHelper & rControllerLockHelper )
: TabPage ( pWindow, SchResId( TP_3D_SCENEGEOMETRY ) )
, m_xSceneProperties( xSceneProperties )
, m_aCbxRightAngledAxes( this, SchResId( CBX_RIGHT_ANGLED_AXES ) )
, m_aFtXRotation ( this, SchResId( FT_X_ROTATION ) )
, m_aMFXRotation ( this, SchResId( MTR_FLD_X_ROTATION ) )
, m_aFtYRotation ( this, SchResId( FT_Y_ROTATION ) )
, m_aMFYRotation ( this, SchResId( MTR_FLD_Y_ROTATION ) )
, m_aFtZRotation ( this, SchResId( FT_Z_ROTATION ) )
, m_aMFZRotation ( this, SchResId( MTR_FLD_Z_ROTATION ) )
, m_aCbxPerspective ( this, SchResId( CBX_PERSPECTIVE ) )
, m_aMFPerspective ( this, SchResId( MTR_FLD_PERSPECTIVE ) )
, m_nXRotation(0)
, m_nYRotation(0)
, m_nZRotation(0)
, m_bAngleChangePending( false )
, m_bPerspectiveChangePending( false )
, m_rControllerLockHelper( rControllerLockHelper )
{
FreeResource();
double fXAngle, fYAngle, fZAngle;
ThreeDHelper::getRotationAngleFromDiagram( m_xSceneProperties, fXAngle, fYAngle, fZAngle );
fXAngle = BaseGFXHelper::Rad2Deg( fXAngle );
fYAngle = BaseGFXHelper::Rad2Deg( fYAngle );
fZAngle = BaseGFXHelper::Rad2Deg( fZAngle );
DBG_ASSERT( fZAngle>=-90 && fZAngle<=90, "z angle is out of valid range" );
lcl_SetMetricFieldLimits( m_aMFZRotation, 90 );
m_nXRotation = ::basegfx::fround(fXAngle*pow(10.0,m_aMFXRotation.GetDecimalDigits()));
m_nYRotation = ::basegfx::fround(-1.0*fYAngle*pow(10.0,m_aMFYRotation.GetDecimalDigits()));
m_nZRotation = ::basegfx::fround(-1.0*fZAngle*pow(10.0,m_aMFZRotation.GetDecimalDigits()));
lcl_shiftAngleToValidRange( m_nXRotation );
lcl_shiftAngleToValidRange( m_nYRotation );
lcl_shiftAngleToValidRange( m_nZRotation );
m_aMFXRotation.SetValue(m_nXRotation);
m_aMFYRotation.SetValue(m_nYRotation);
m_aMFZRotation.SetValue(m_nZRotation);
const sal_uLong nTimeout = 4*EDIT_UPDATEDATA_TIMEOUT;
Link aAngleChangedLink( LINK( this, ThreeD_SceneGeometry_TabPage, AngleChanged ));
Link aAngleEditedLink( LINK( this, ThreeD_SceneGeometry_TabPage, AngleEdited ));
m_aMFXRotation.EnableUpdateData( nTimeout );
m_aMFXRotation.SetUpdateDataHdl( aAngleChangedLink );
m_aMFXRotation.SetModifyHdl( aAngleEditedLink );
m_aMFYRotation.EnableUpdateData( nTimeout );
m_aMFYRotation.SetUpdateDataHdl( aAngleChangedLink );
m_aMFYRotation.SetModifyHdl( aAngleEditedLink );
m_aMFZRotation.EnableUpdateData( nTimeout );
m_aMFZRotation.SetUpdateDataHdl( aAngleChangedLink );
m_aMFZRotation.SetModifyHdl( aAngleEditedLink );
drawing::ProjectionMode aProjectionMode = drawing::ProjectionMode_PERSPECTIVE;
m_xSceneProperties->getPropertyValue( C2U("D3DScenePerspective")) >>= aProjectionMode;
m_aCbxPerspective.Check( aProjectionMode == drawing::ProjectionMode_PERSPECTIVE );
m_aCbxPerspective.SetToggleHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveToggled ));
sal_Int32 nPerspectivePercentage = 20;
m_xSceneProperties->getPropertyValue( C2U("Perspective")) >>= nPerspectivePercentage;
m_aMFPerspective.SetValue( nPerspectivePercentage );
m_aMFPerspective.EnableUpdateData( nTimeout );
m_aMFPerspective.SetUpdateDataHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveChanged ) );
m_aMFPerspective.SetModifyHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveEdited ) );
m_aMFPerspective.Enable( m_aCbxPerspective.IsChecked() );
//RightAngledAxes
sal_Bool bRightAngledAxes = false;
uno::Reference< chart2::XDiagram > xDiagram( m_xSceneProperties, uno::UNO_QUERY );
if( ChartTypeHelper::isSupportingRightAngledAxes(
DiagramHelper::getChartTypeByIndex( xDiagram, 0 ) ) )
{
m_xSceneProperties->getPropertyValue( C2U("RightAngledAxes")) >>= bRightAngledAxes;
m_aCbxRightAngledAxes.SetToggleHdl( LINK( this, ThreeD_SceneGeometry_TabPage, RightAngledAxesToggled ));
m_aCbxRightAngledAxes.Check( bRightAngledAxes );
}
else
{
m_aCbxRightAngledAxes.Enable(false);
}
m_aMFPerspective.SetAccessibleName(m_aCbxPerspective.GetText());
m_aMFPerspective.SetAccessibleRelationLabeledBy(&m_aCbxPerspective);
}
ThreeD_SceneGeometry_TabPage::~ThreeD_SceneGeometry_TabPage()
{
}
void ThreeD_SceneGeometry_TabPage::commitPendingChanges()
{
ControllerLockHelperGuard aGuard( m_rControllerLockHelper );
if( m_bAngleChangePending )
applyAnglesToModel();
if( m_bPerspectiveChangePending )
applyPerspectiveToModel();
}
void ThreeD_SceneGeometry_TabPage::applyAnglesToModel()
{
ControllerLockHelperGuard aGuard( m_rControllerLockHelper );
double fXAngle = 0.0, fYAngle = 0.0, fZAngle = 0.0;
if( !m_aMFZRotation.IsEmptyFieldValue() )
m_nZRotation = m_aMFZRotation.GetValue();
fXAngle = double(m_nXRotation)/double(pow(10.0,m_aMFXRotation.GetDecimalDigits()));
fYAngle = double(-1.0*m_nYRotation)/double(pow(10.0,m_aMFYRotation.GetDecimalDigits()));
fZAngle = double(-1.0*m_nZRotation)/double(pow(10.0,m_aMFZRotation.GetDecimalDigits()));
fXAngle = BaseGFXHelper::Deg2Rad( fXAngle );
fYAngle = BaseGFXHelper::Deg2Rad( fYAngle );
fZAngle = BaseGFXHelper::Deg2Rad( fZAngle );
ThreeDHelper::setRotationAngleToDiagram( m_xSceneProperties, fXAngle, fYAngle, fZAngle );
m_bAngleChangePending = false;
}
IMPL_LINK( ThreeD_SceneGeometry_TabPage, AngleEdited, void*, EMPTYARG )
{
m_nXRotation = m_aMFXRotation.GetValue();
m_nYRotation = m_aMFYRotation.GetValue();
m_bAngleChangePending = true;
return 0;
}
IMPL_LINK( ThreeD_SceneGeometry_TabPage, AngleChanged, void*, EMPTYARG )
{
applyAnglesToModel();
return 0;
}
void ThreeD_SceneGeometry_TabPage::applyPerspectiveToModel()
{
ControllerLockHelperGuard aGuard( m_rControllerLockHelper );
drawing::ProjectionMode aMode = m_aCbxPerspective.IsChecked()
? drawing::ProjectionMode_PERSPECTIVE
: drawing::ProjectionMode_PARALLEL;
try
{
m_xSceneProperties->setPropertyValue( C2U("D3DScenePerspective"), uno::makeAny( aMode ));
m_xSceneProperties->setPropertyValue( C2U("Perspective"), uno::makeAny( (sal_Int32)m_aMFPerspective.GetValue() ));
}
catch( const uno::Exception & ex )
{
ASSERT_EXCEPTION( ex );
}
m_bPerspectiveChangePending = false;
}
IMPL_LINK( ThreeD_SceneGeometry_TabPage, PerspectiveEdited, void*, EMPTYARG )
{
m_bPerspectiveChangePending = true;
return 0;
}
IMPL_LINK( ThreeD_SceneGeometry_TabPage, PerspectiveChanged, void*, EMPTYARG )
{
applyPerspectiveToModel();
return 0;
}
IMPL_LINK( ThreeD_SceneGeometry_TabPage, PerspectiveToggled, void*, EMPTYARG )
{
m_aMFPerspective.Enable( m_aCbxPerspective.IsChecked() );
applyPerspectiveToModel();
return 0;
}
IMPL_LINK( ThreeD_SceneGeometry_TabPage, RightAngledAxesToggled, void*, EMPTYARG )
{
ControllerLockHelperGuard aGuard( m_rControllerLockHelper );
bool bEnableZ = !m_aCbxRightAngledAxes.IsChecked();
m_aFtZRotation.Enable( bEnableZ );
m_aMFZRotation.Enable( bEnableZ );
m_aMFZRotation.EnableEmptyFieldValue( !bEnableZ );
if( !bEnableZ )
{
m_nXRotation = m_aMFXRotation.GetValue();
m_nYRotation = m_aMFYRotation.GetValue();
m_nZRotation = m_aMFZRotation.GetValue();
m_aMFXRotation.SetValue(static_cast<sal_Int64>(ThreeDHelper::getValueClippedToRange(static_cast<double>(m_nXRotation), ThreeDHelper::getXDegreeAngleLimitForRightAngledAxes())));
m_aMFYRotation.SetValue(static_cast<sal_Int64>(ThreeDHelper::getValueClippedToRange(static_cast<double>(m_nYRotation), ThreeDHelper::getYDegreeAngleLimitForRightAngledAxes())));
m_aMFZRotation.SetEmptyFieldValue();
lcl_SetMetricFieldLimits( m_aMFXRotation, static_cast<sal_Int64>(ThreeDHelper::getXDegreeAngleLimitForRightAngledAxes()));
lcl_SetMetricFieldLimits( m_aMFYRotation, static_cast<sal_Int64>(ThreeDHelper::getYDegreeAngleLimitForRightAngledAxes()));
}
else
{
lcl_SetMetricFieldLimits( m_aMFXRotation, 180 );
lcl_SetMetricFieldLimits( m_aMFYRotation, 180 );
m_aMFXRotation.SetValue(m_nXRotation);
m_aMFYRotation.SetValue(m_nYRotation);
m_aMFZRotation.SetValue(m_nZRotation);
}
ThreeDHelper::switchRightAngledAxes( m_xSceneProperties, m_aCbxRightAngledAxes.IsChecked(), true /*bRotateLights*/ );
return 0;
}
//.............................................................................
} //namespace chart
//.............................................................................