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*
* Licensed to the Apache Software Foundation (ASF) under one
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* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
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* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_canvas.hxx"
// This code strongly inspired by Miguel / Federico's Gnome Canvas demo code.
#include <comphelper/processfactory.hxx>
#include <comphelper/regpathhelper.hxx>
#include <cppuhelper/servicefactory.hxx>
#include <cppuhelper/bootstrap.hxx>
#include <com/sun/star/lang/XMultiServiceFactory.hpp>
#include <com/sun/star/lang/XInitialization.hpp>
#include <com/sun/star/registry/XSimpleRegistry.hpp>
#include <ucbhelper/contentbroker.hxx>
#include <ucbhelper/configurationkeys.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/tools/canvastools.hxx>
#include <vcl/window.hxx>
#include <vcl/virdev.hxx>
#include <vcl/svapp.hxx>
#include <vcl/msgbox.hxx>
#include <vcl/unowrap.hxx>
#include <vcl/canvastools.hxx>
#include <rtl/bootstrap.hxx>
#include <com/sun/star/rendering/XCanvas.hpp>
#include <com/sun/star/rendering/FillRule.hpp>
#include <com/sun/star/rendering/ViewState.hpp>
#include <com/sun/star/rendering/RenderState.hpp>
#include <com/sun/star/rendering/PathCapType.hpp>
#include <com/sun/star/rendering/PathJoinType.hpp>
#include <com/sun/star/rendering/XSpriteCanvas.hpp>
#include <com/sun/star/rendering/XGraphicDevice.hpp>
#include <com/sun/star/rendering/CompositeOperation.hpp>
#include <com/sun/star/rendering/XBitmap.hpp>
#include <stdio.h>
#include <unistd.h>
// never import whole leaf namespaces, since this will result in
// absolutely weird effects during (Koenig) name lookup
using namespace ::com::sun::star;
class DemoApp : public Application
{
public:
virtual void Main();
virtual USHORT Exception( USHORT nError );
};
static void PrintHelp()
{
fprintf( stdout, "canvasdemo - Exercise the new canvas impl\n" );
}
class TestWindow : public Dialog
{
public:
TestWindow() : Dialog( (Window *) NULL )
{
SetText( rtl::OUString::createFromAscii( "Canvas test" ) );
SetSizePixel( Size( 600, 450 ) );
EnablePaint( true );
Show();
}
virtual ~TestWindow() {}
virtual void MouseButtonUp( const MouseEvent& /*rMEvt*/ )
{
//TODO: do something cool
EndDialog();
}
virtual void Paint( const Rectangle& rRect );
};
class DemoRenderer
{
public:
Size maSize;
Size maBox;
rendering::ViewState maViewState;
rendering::RenderState maRenderState;
uno::Sequence< double > maColorBlack;
uno::Sequence< double > maColorWhite;
uno::Sequence< double > maColorRed;
uno::Reference< rendering::XCanvas > mxCanvas;
uno::Reference< rendering::XCanvasFont > mxDefaultFont;
uno::Reference< rendering::XGraphicDevice > mxDevice;
DemoRenderer( uno::Reference< rendering::XGraphicDevice > xDevice,
uno::Reference< rendering::XCanvas > xCanvas,
Size aSize ) :
maSize(aSize),
maBox(),
maViewState(),
maRenderState(),
maColorBlack( vcl::unotools::colorToStdColorSpaceSequence( Color(COL_BLACK)) ),
maColorWhite( vcl::unotools::colorToStdColorSpaceSequence( Color(COL_WHITE)) ),
maColorRed( vcl::unotools::colorToStdColorSpaceSequence( Color(COL_RED)) ),
mxCanvas(xCanvas),
mxDefaultFont(),
mxDevice( xDevice )
{
// Geometry init
geometry::AffineMatrix2D aUnit( 1,0, 0,
0,1, 0 );
maViewState.AffineTransform = aUnit;
maRenderState.AffineTransform = aUnit;
maRenderState.DeviceColor = maColorBlack;
//I can't figure out what the compsiteoperation stuff does
//it doesn't seem to do anything in either VCL or cairocanvas
//I was hoping that CLEAR would clear the canvas before we paint,
//but nothing changes
maRenderState.CompositeOperation = rendering::CompositeOperation::OVER;
maBox.Width() = aSize.Width() / 3;
maBox.Height() = aSize.Height() / 3;
lang::Locale aLocale;
rendering::FontInfo aFontInfo;
aFontInfo.FamilyName = ::rtl::OUString::createFromAscii( "Swiss" );
aFontInfo.StyleName = ::rtl::OUString::createFromAscii( "SansSerif" );
geometry::Matrix2D aFontMatrix( 1, 0,
0, 1 );
rendering::FontRequest aFontRequest( aFontInfo, 12.0, 0.0, aLocale );
uno::Sequence< beans::PropertyValue > aExtraFontProperties;
mxDefaultFont = xCanvas->createFont( aFontRequest, aExtraFontProperties, aFontMatrix );
if( !mxDefaultFont.is() )
fprintf( stderr, "Failed to create font\n" );
}
void drawGrid()
{
double d, dIncr = maSize.Width() / 3;
for ( d = 0; d <= maSize.Width(); d += dIncr )
mxCanvas->drawLine( geometry::RealPoint2D( d, 0 ),
geometry::RealPoint2D( d, maSize.Height() ),
maViewState, maRenderState );
dIncr = maSize.Height() / 3;
for ( d = 0; d <= maSize.Height(); d += dIncr )
mxCanvas->drawLine( geometry::RealPoint2D( 0, d ),
geometry::RealPoint2D( maSize.Width(), d ),
maViewState, maRenderState );
}
void drawStringAt( ::rtl::OString aString, double x, double y )
{
rendering::StringContext aText;
aText.Text = ::rtl::OStringToOUString( aString, RTL_TEXTENCODING_UTF8 );
aText.StartPosition = 0;
aText.Length = aString.getLength();
rendering::RenderState aRenderState( maRenderState );
aRenderState.AffineTransform.m02 += x;
aRenderState.AffineTransform.m12 += y;
mxCanvas->drawText( aText, mxDefaultFont, maViewState, aRenderState, 0);
}
void drawRect( Rectangle rRect, uno::Sequence< double > &aColor, int /*nWidth*/ )
{
uno::Sequence< geometry::RealPoint2D > aPoints(4);
uno::Reference< rendering::XLinePolyPolygon2D > xPoly;
aPoints[0] = geometry::RealPoint2D( rRect.Left(), rRect.Top() );
aPoints[1] = geometry::RealPoint2D( rRect.Left(), rRect.Bottom() );
aPoints[2] = geometry::RealPoint2D( rRect.Right(), rRect.Bottom() );
aPoints[3] = geometry::RealPoint2D( rRect.Right(), rRect.Top() );
uno::Sequence< uno::Sequence< geometry::RealPoint2D > > aPolys(1);
aPolys[0] = aPoints;
xPoly = mxDevice->createCompatibleLinePolyPolygon( aPolys );
xPoly->setClosed( 0, true );
uno::Reference< rendering::XPolyPolygon2D> xPP( xPoly, uno::UNO_QUERY );
rendering::RenderState aRenderState( maRenderState );
aRenderState.DeviceColor = aColor;
mxCanvas->drawPolyPolygon( xPP, maViewState, aRenderState );
}
void translate( double x, double y)
{
maRenderState.AffineTransform.m02 += x;
maRenderState.AffineTransform.m12 += y;
}
void drawPolishDiamond( double center_x, double center_y)
{
const int VERTICES = 10;
const double RADIUS = 60.0;
int i, j;
double a;
rendering::RenderState maOldRenderState = maRenderState; // push
translate( center_x, center_y );
for (i = 0; i < VERTICES; i++)
{
a = 2.0 * M_PI * i / VERTICES;
geometry::RealPoint2D aSrc( RADIUS * cos (a), RADIUS * sin (a) );
for (j = i + 1; j < VERTICES; j++)
{
a = 2.0 * M_PI * j / VERTICES;
// FIXME: set cap_style to 'ROUND'
mxCanvas->drawLine( aSrc,
geometry::RealPoint2D( RADIUS * cos (a),
RADIUS * sin (a) ),
maViewState, maRenderState );
}
}
maRenderState = maOldRenderState; // pop
}
void drawHilbert( double anchor_x, double anchor_y )
{
const double SCALE=7.0;
const char hilbert[] = "urdrrulurulldluuruluurdrurddldrrruluurdrurddldrddlulldrdldrrurd";
int nLength = sizeof( hilbert ) / sizeof (hilbert [0]);
uno::Sequence< geometry::RealPoint2D > aPoints( nLength );
uno::Reference< rendering::XLinePolyPolygon2D > xPoly;
aPoints[0] = geometry::RealPoint2D( anchor_x, anchor_y );
for (int i = 0; i < nLength; i++ )
{
switch( hilbert[i] )
{
case 'u':
aPoints[i+1] = geometry::RealPoint2D( aPoints[i].X,
aPoints[i].Y - SCALE );
break;
case 'd':
aPoints[i+1] = geometry::RealPoint2D( aPoints[i].X,
aPoints[i].Y + SCALE );
break;
case 'l':
aPoints[i+1] = geometry::RealPoint2D( aPoints[i].X - SCALE,
aPoints[i].Y );
break;
case 'r':
aPoints[i+1] = geometry::RealPoint2D( aPoints[i].X + SCALE,
aPoints[i].Y );
break;
}
}
uno::Sequence< uno::Sequence< geometry::RealPoint2D > > aPolys(1);
aPolys[0] = aPoints;
xPoly = mxDevice->createCompatibleLinePolyPolygon( aPolys );
xPoly->setClosed( 0, false );
uno::Reference< rendering::XPolyPolygon2D> xPP( xPoly, uno::UNO_QUERY );
rendering::RenderState aRenderState( maRenderState );
aRenderState.DeviceColor = maColorRed;
// aRenderState.DeviceColor[3] = 0.5;
rendering::StrokeAttributes aStrokeAttrs;
aStrokeAttrs.StrokeWidth = 4.0;
aStrokeAttrs.MiterLimit = 2.0; // ?
aStrokeAttrs.StartCapType = rendering::PathCapType::BUTT;
aStrokeAttrs.EndCapType = rendering::PathCapType::BUTT;
aStrokeAttrs.JoinType = rendering::PathJoinType::MITER;
//fprintf( stderr, "FIXME: stroking a PolyPolygon doesn't show up\n" );
//yes it does
mxCanvas->strokePolyPolygon( xPP, maViewState, aRenderState, aStrokeAttrs );
// FIXME: do this instead:
//mxCanvas->drawPolyPolygon( xPP, maViewState, aRenderState );
}
void drawTitle( rtl::OString aTitle )
{
// FIXME: text anchoring to be done
double nStringWidth = aTitle.getLength() * 8.0;
drawStringAt ( aTitle, (maBox.Width() - nStringWidth) / 2, 15 );
}
void drawRectangles()
{
rendering::RenderState maOldRenderState = maRenderState; // push
drawTitle( ::rtl::OString( "Rectangles" ) );
drawRect( Rectangle( 20, 30, 70, 60 ), maColorRed, 8 );
// color mediumseagreen, stipple fill, outline black
drawRect( Rectangle( 90, 40, 180, 100 ), maColorBlack, 4 );
// color steelblue, filled, no outline
drawRect( Rectangle( 10, 80, 80, 140 ), maColorBlack, 1 );
maRenderState = maOldRenderState; // pop
}
void drawEllipses()
{
rendering::RenderState maOldRenderState = maRenderState; // push
translate( maBox.Width(), 0.0 );
drawTitle( ::rtl::OString( "Ellipses" ) );
const basegfx::B2DPoint aCenter( maBox.Width()*.5,
maBox.Height()*.5 );
const basegfx::B2DPoint aRadii( maBox.Width()*.3,
maBox.Height()*.3 );
const basegfx::B2DPolygon& rEllipse(
basegfx::tools::createPolygonFromEllipse( aCenter,
aRadii.getX(),
aRadii.getY() ));
uno::Reference< rendering::XPolyPolygon2D > xPoly(
basegfx::unotools::xPolyPolygonFromB2DPolygon(mxDevice,
rEllipse) );
rendering::StrokeAttributes aStrokeAttrs;
aStrokeAttrs.StrokeWidth = 4.0;
aStrokeAttrs.MiterLimit = 2.0; // ?
aStrokeAttrs.StartCapType = rendering::PathCapType::BUTT;
aStrokeAttrs.EndCapType = rendering::PathCapType::BUTT;
aStrokeAttrs.JoinType = rendering::PathJoinType::MITER;
mxCanvas->strokePolyPolygon( xPoly, maViewState, maRenderState, aStrokeAttrs );
maRenderState = maOldRenderState; // pop
}
void drawText()
{
rendering::RenderState maOldRenderState = maRenderState; // push
translate( maBox.Width() * 2.0, 0.0 );
drawTitle( ::rtl::OString( "Text" ) );
translate( 0.0,
maBox.Height() * .5 );
drawTitle( ::rtl::OString( "This is lame" ) );
maRenderState = maOldRenderState; // pop
}
void drawImages()
{
rendering::RenderState maOldRenderState = maRenderState; // push
translate( 0.0, maBox.Height() );
drawTitle( ::rtl::OString( "Images" ) );
uno::Reference< rendering::XBitmap > xBitmap(mxCanvas, uno::UNO_QUERY);
if( !xBitmap.is() )
return;
translate( maBox.Width()*0.1, maBox.Height()*0.2 );
maRenderState.AffineTransform.m00 *= 4.0/15;
maRenderState.AffineTransform.m11 *= 3.0/15;
mxCanvas->drawBitmap(xBitmap, maViewState, maRenderState);
// uno::Reference< rendering::XBitmap > xBitmap2( xBitmap->getScaledBitmap(geometry::RealSize2D(48, 48), false) );
// mxCanvas->drawBitmap(xBitmap2, maViewState, maRenderState); //yes, but where?
//cairo-canvas says:
//called CanvasHelper::getScaledBitmap, we return NULL, TODO
//Exception 'BitmapEx vclcanvas::tools::bitmapExFromXBitmap(const com::sun::star::uno::Reference<com::sun::star::rendering::XBitmap>&),
//bitmapExFromXBitmap(): could not extract BitmapEx' thrown
//
//vcl-canvas says:
//Exception 'BitmapEx vclcanvas::tools::bitmapExFromXBitmap(const com::sun::star::uno::Reference<com::sun::star::rendering::XBitmap>&),
//bitmapExFromXBitmap(): could not extract bitmap' thrown
// Thorsten says that this is a bug, and Thorsten never lies.
maRenderState = maOldRenderState; // pop
}
void drawLines()
{
rendering::RenderState maOldRenderState = maRenderState; // push
translate( maBox.Width(), maBox.Height() );
drawTitle( ::rtl::OString( "Lines" ) );
drawPolishDiamond( 70.0, 80.0 );
drawHilbert( 140.0, 140.0 );
maRenderState = maOldRenderState; // pop
}
void drawCurves()
{
rendering::RenderState maOldRenderState = maRenderState; // push
translate( maBox.Width() * 2.0, maBox.Height() );
drawTitle( ::rtl::OString( "Curves" ) );
translate( maBox.Width() * .5, maBox.Height() * .5 );
const double r= 30.0;
const int num_curves = 3;
//hacky hack hack
uno::Sequence< geometry::RealBezierSegment2D > aBeziers (num_curves);
uno::Reference< rendering::XBezierPolyPolygon2D > xPoly;
for (int i= 0; i < num_curves; i++)
aBeziers[i]= geometry::RealBezierSegment2D( r * cos(i*2*M_PI/num_curves), //Px
r * sin(i*2*M_PI/num_curves), //py
r * 2 * cos((i*2*M_PI + 2*M_PI)/num_curves), //C1x
r * 2 * sin((i*2*M_PI + 2*M_PI)/num_curves), //C1y
r * 2 * cos((i*2*M_PI + 2*M_PI)/num_curves), //C2x
r * 2 * sin((i*2*M_PI + 2*M_PI)/num_curves)); //C2y
uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > > aPolys(1);
aPolys[0] = aBeziers;
xPoly = mxDevice->createCompatibleBezierPolyPolygon(aPolys);
xPoly->setClosed( 0, true );
//uno::Reference< rendering::XBezierPolyPolygon2D> xPP( xPoly, uno::UNO_QUERY );
//compiles, but totally screws up. I think it is interpretting the bezier as a line
uno::Reference< rendering::XPolyPolygon2D> xPP( xPoly, uno::UNO_QUERY );
rendering::StrokeAttributes aStrokeAttrs;
aStrokeAttrs.StrokeWidth = 4.0;
aStrokeAttrs.MiterLimit = 2.0; // ?
aStrokeAttrs.StartCapType = rendering::PathCapType::BUTT;
aStrokeAttrs.EndCapType = rendering::PathCapType::BUTT;
aStrokeAttrs.JoinType = rendering::PathJoinType::MITER;
mxCanvas->strokePolyPolygon( xPP, maViewState, maRenderState, aStrokeAttrs );
//you can't draw a BezierPolyPolygon2D with this, even though it is derived from it
//mxCanvas->drawPolyPolygon( xPP, maViewState, maRenderState );
maRenderState = maOldRenderState; // pop
}
double gimmerand()
{
return (double)(rand()) / RAND_MAX * 100 + 50;
}
void drawArcs()
{
rendering::RenderState maOldRenderState = maRenderState; // push
translate( 0.0, maBox.Height() * 2.0 );
drawTitle( ::rtl::OString( "Arcs" ) );
//begin hacks
//This stuff doesn't belong here, but probably in curves
//This stuff doesn't work in VCL b/c vcl doesn't do beziers
//Hah! Everytime the window redraws, we do this
double ax;
double ay;
double bx;
double by;
bx= gimmerand();
by= gimmerand();
for (int i= 0; i < 1; i++)
{
//point a= point b;
ax= bx;
ay= by;
//point b= rand;
bx= gimmerand();
by= gimmerand();
double c1x= gimmerand();
double c1y= gimmerand();
double c2x= gimmerand();
double c2y= gimmerand();
maRenderState.DeviceColor = maColorRed;
mxCanvas->drawLine(geometry::RealPoint2D(ax, ay), geometry::RealPoint2D(c1x, c1y), maViewState, maRenderState);
mxCanvas->drawLine(geometry::RealPoint2D(c1x, c1y), geometry::RealPoint2D(c2x, c2y), maViewState, maRenderState);
mxCanvas->drawLine(geometry::RealPoint2D(bx, by), geometry::RealPoint2D(c2x, c2y), maViewState, maRenderState);
//draw from a to b
geometry::RealBezierSegment2D aBezierSegment(
ax, //Px
ay, //Py
c1x,
c1x,
c2x,
c2y
);
geometry::RealPoint2D aEndPoint(bx, by);
maRenderState.DeviceColor = maColorBlack;
mxCanvas->drawBezier(
aBezierSegment,
aEndPoint,
maViewState, maRenderState );
}
maRenderState = maOldRenderState; // pop
}
void drawRegularPolygon(double centerx, double centery, int sides, double r)
{
//hacky hack hack
uno::Sequence< geometry::RealPoint2D > aPoints (sides);
uno::Reference< rendering::XLinePolyPolygon2D > xPoly;
for (int i= 0; i < sides; i++)
{
aPoints[i]= geometry::RealPoint2D( centerx + r * cos(i*2 * M_PI/sides),
centery + r * sin(i*2 * M_PI/sides));
}
uno::Sequence< uno::Sequence< geometry::RealPoint2D > > aPolys(1);
aPolys[0] = aPoints;
xPoly = mxDevice->createCompatibleLinePolyPolygon( aPolys );
xPoly->setClosed( 0, true );
rendering::RenderState aRenderState( maRenderState );
aRenderState.DeviceColor = maColorRed;
uno::Reference< rendering::XPolyPolygon2D> xPP( xPoly, uno::UNO_QUERY );
mxCanvas->drawPolyPolygon( xPP, maViewState, aRenderState);
mxCanvas->fillPolyPolygon( xPP,
maViewState,
aRenderState );
}
void drawPolygons()
{
rendering::RenderState maOldRenderState = maRenderState; // push
translate( maBox.Width() * 1.0, maBox.Height() * 2.0 );
drawTitle( ::rtl::OString( "Polgyons" ) );
int sides= 3;
for (int i= 1; i <= 4; i++)
{
drawRegularPolygon(35*i, 35, sides, 15);
sides++;
}
maRenderState = maOldRenderState; // pop
}
void drawWidgets() // FIXME: prolly makes no sense
{
rendering::RenderState maOldRenderState = maRenderState; // push
translate( maBox.Width() * 2.0, maBox.Height() * 2.0 );
drawTitle( ::rtl::OString( "Widgets" ) );
maRenderState = maOldRenderState; // pop
}
};
void TestWindow::Paint( const Rectangle& /*rRect*/ )
{
try
{
const Size aVDevSize(300,300);
VirtualDevice aVDev(*this);
aVDev.SetOutputSizePixel(aVDevSize);
uno::Reference< rendering::XCanvas > xVDevCanvas( aVDev.GetCanvas(),
uno::UNO_QUERY_THROW );
uno::Reference< rendering::XGraphicDevice > xVDevDevice( xVDevCanvas->getDevice(),
uno::UNO_QUERY_THROW );
DemoRenderer aVDevRenderer( xVDevDevice, xVDevCanvas, aVDevSize);
xVDevCanvas->clear();
aVDevRenderer.drawGrid();
aVDevRenderer.drawRectangles();
aVDevRenderer.drawEllipses();
aVDevRenderer.drawText();
aVDevRenderer.drawLines();
aVDevRenderer.drawCurves();
aVDevRenderer.drawArcs();
aVDevRenderer.drawPolygons();
uno::Reference< rendering::XCanvas > xCanvas( GetSpriteCanvas(),
uno::UNO_QUERY_THROW );
uno::Reference< rendering::XGraphicDevice > xDevice( xCanvas->getDevice(),
uno::UNO_QUERY_THROW );
DemoRenderer aRenderer( xDevice, xCanvas, GetSizePixel() );
xCanvas->clear();
aRenderer.drawGrid();
aRenderer.drawRectangles();
aRenderer.drawEllipses();
aRenderer.drawText();
aRenderer.drawLines();
aRenderer.drawCurves();
aRenderer.drawArcs();
aRenderer.drawPolygons();
aRenderer.drawWidgets();
aRenderer.drawImages();
// check whether virdev actually contained something
uno::Reference< rendering::XBitmap > xBitmap(xVDevCanvas, uno::UNO_QUERY);
if( !xBitmap.is() )
return;
aRenderer.maRenderState.AffineTransform.m02 += 100;
aRenderer.maRenderState.AffineTransform.m12 += 100;
xCanvas->drawBitmap(xBitmap, aRenderer.maViewState, aRenderer.maRenderState);
uno::Reference< rendering::XSpriteCanvas > xSpriteCanvas( xCanvas,
uno::UNO_QUERY );
if( xSpriteCanvas.is() )
xSpriteCanvas->updateScreen( sal_True ); // without
// updateScreen(),
// nothing is
// visible
}
catch (const uno::Exception &e)
{
fprintf( stderr, "Exception '%s' thrown\n" ,
(const sal_Char *) ::rtl::OUStringToOString( e.Message, RTL_TEXTENCODING_UTF8 ) );
}
}
USHORT DemoApp::Exception( USHORT nError )
{
switch( nError & EXC_MAJORTYPE )
{
case EXC_RSCNOTLOADED:
Abort( String::CreateFromAscii( "Error: could not load language resources.\nPlease check your installation.\n" ) );
break;
}
return 0;
}
void DemoApp::Main()
{
bool bHelp = false;
for( USHORT i = 0; i < GetCommandLineParamCount(); i++ )
{
::rtl::OUString aParam = GetCommandLineParam( i );
if( aParam.equalsAscii( "--help" ) ||
aParam.equalsAscii( "-h" ) )
bHelp = true;
}
if( bHelp )
{
PrintHelp();
return;
}
//-------------------------------------------------
// create the global service-manager
//-------------------------------------------------
uno::Reference< lang::XMultiServiceFactory > xFactory;
try
{
uno::Reference< uno::XComponentContext > xCtx = ::cppu::defaultBootstrap_InitialComponentContext();
xFactory = uno::Reference< lang::XMultiServiceFactory >( xCtx->getServiceManager(),
uno::UNO_QUERY );
if( xFactory.is() )
::comphelper::setProcessServiceFactory( xFactory );
}
catch( uno::Exception& )
{
}
if( !xFactory.is() )
{
fprintf( stderr, "Could not bootstrap UNO, installation must be in disorder. Exiting.\n" );
exit( 1 );
}
// Create UCB.
uno::Sequence< uno::Any > aArgs( 2 );
aArgs[ 0 ] <<= rtl::OUString::createFromAscii( UCB_CONFIGURATION_KEY1_LOCAL );
aArgs[ 1 ] <<= rtl::OUString::createFromAscii( UCB_CONFIGURATION_KEY2_OFFICE );
::ucbhelper::ContentBroker::initialize( xFactory, aArgs );
InitVCL( xFactory );
TestWindow pWindow;
pWindow.Execute();
DeInitVCL();
// clean up UCB
::ucbhelper::ContentBroker::deinitialize();
}
DemoApp aDemoApp;
// TODO
// - bouncing clip-rectangle mode - bounce a clip-rect around the window ...
// - complete all of pre-existing canvas bits
// - affine transform tweakage ...