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#ifndef _VCLCANVAS_WINDOWOUTDEVHOLDER_HXX
#define _VCLCANVAS_WINDOWOUTDEVHOLDER_HXX
#include <com/sun/star/uno/Reference.hxx>
#include <com/sun/star/awt/XWindow.hpp>
#include <vcl/window.hxx>
#include "outdevprovider.hxx"
#include <boost/utility.hpp>
namespace vclcanvas
{
class WindowOutDevHolder : public OutDevProvider,
private ::boost::noncopyable
{
public:
explicit WindowOutDevHolder( const ::com::sun::star::uno::Reference<
::com::sun::star::awt::XWindow>& xWin );
private:
virtual OutputDevice& getOutDev() { return mrOutputWindow; }
virtual const OutputDevice& getOutDev() const { return mrOutputWindow; }
// TODO(Q2): Lifetime issue. Though WindowGraphicDeviceBase
// now listenes to the window component, I still consider
// holding a naked reference unsafe here (especially as we
// pass it around via getOutDev). This _only_ works reliably,
// if disposing the SpriteCanvas correctly disposes all
// entities which hold this pointer.
// So: as soon as the protocol inside
// vcl/source/window/window.cxx is broken, that disposes the
// canvas during window deletion, we're riding a dead horse
// here
Window& mrOutputWindow;
};
}
#endif /* _VCLCANVAS_WINDOWOUTDEVHOLDER_HXX */