| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| // MARKER(update_precomp.py): autogen include statement, do not remove |
| #include "precompiled_canvas.hxx" |
| |
| #include <canvas/debug.hxx> |
| #include <canvas/canvastools.hxx> |
| #include <toolkit/helper/vclunohelper.hxx> |
| #include <vcl/canvastools.hxx> |
| #include <basegfx/tools/canvastools.hxx> |
| #include <vcl/dibtools.hxx> |
| |
| #include "spritedevicehelper.hxx" |
| #include "spritecanvas.hxx" |
| #include "spritecanvashelper.hxx" |
| #include "canvasbitmap.hxx" |
| |
| using namespace ::com::sun::star; |
| |
| namespace vclcanvas |
| { |
| SpriteDeviceHelper::SpriteDeviceHelper() : |
| mpBackBuffer() |
| { |
| } |
| |
| void SpriteDeviceHelper::init( const OutDevProviderSharedPtr& pOutDev ) |
| { |
| DeviceHelper::init(pOutDev); |
| |
| // setup back buffer |
| OutputDevice& rOutDev( pOutDev->getOutDev() ); |
| mpBackBuffer.reset( new BackBuffer( rOutDev )); |
| mpBackBuffer->setSize( rOutDev.GetOutputSizePixel() ); |
| |
| // #i95645# |
| #if defined( QUARTZ ) |
| // use AA on VCLCanvas for Mac |
| mpBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | mpBackBuffer->getOutDev().GetAntialiasing() ); |
| #else |
| // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and |
| // is not required to do AA. It would need to be adapted to use it correctly |
| // (especially gradient painting). This will need extra work. |
| mpBackBuffer->getOutDev().SetAntialiasing(mpBackBuffer->getOutDev().GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW); |
| #endif |
| } |
| |
| ::sal_Int32 SpriteDeviceHelper::createBuffers( ::sal_Int32 nBuffers ) |
| { |
| (void)nBuffers; |
| |
| // TODO(F3): implement XBufferStrategy interface. For now, we |
| // _always_ will have exactly one backbuffer |
| return 1; |
| } |
| |
| void SpriteDeviceHelper::destroyBuffers() |
| { |
| // TODO(F3): implement XBufferStrategy interface. For now, we |
| // _always_ will have exactly one backbuffer |
| } |
| |
| ::sal_Bool SpriteDeviceHelper::showBuffer( bool, ::sal_Bool ) |
| { |
| OSL_ENSURE(false,"Not supposed to be called, handled by SpriteCanvas"); |
| return sal_False; |
| } |
| |
| ::sal_Bool SpriteDeviceHelper::switchBuffer( bool, ::sal_Bool ) |
| { |
| OSL_ENSURE(false,"Not supposed to be called, handled by SpriteCanvas"); |
| return sal_False; |
| } |
| |
| void SpriteDeviceHelper::disposing() |
| { |
| // release all references |
| mpBackBuffer.reset(); |
| |
| DeviceHelper::disposing(); |
| } |
| |
| uno::Any SpriteDeviceHelper::isAccelerated() const |
| { |
| return DeviceHelper::isAccelerated(); |
| } |
| |
| uno::Any SpriteDeviceHelper::getDeviceHandle() const |
| { |
| return DeviceHelper::getDeviceHandle(); |
| } |
| |
| uno::Any SpriteDeviceHelper::getSurfaceHandle() const |
| { |
| if( !mpBackBuffer ) |
| return uno::Any(); |
| |
| return uno::makeAny( |
| reinterpret_cast< sal_Int64 >(&mpBackBuffer->getOutDev()) ); |
| } |
| |
| void SpriteDeviceHelper::notifySizeUpdate( const awt::Rectangle& rBounds ) |
| { |
| if( mpBackBuffer ) |
| mpBackBuffer->setSize( ::Size(rBounds.Width, |
| rBounds.Height) ); |
| } |
| |
| void SpriteDeviceHelper::dumpScreenContent() const |
| { |
| DeviceHelper::dumpScreenContent(); |
| |
| static sal_uInt32 nFilePostfixCount(0); |
| |
| if( mpBackBuffer ) |
| { |
| String aFilename( String::CreateFromAscii("dbg_backbuffer") ); |
| aFilename += String::CreateFromInt32(nFilePostfixCount); |
| aFilename += String::CreateFromAscii(".bmp"); |
| |
| SvFileStream aStream( aFilename, STREAM_STD_READWRITE ); |
| |
| const ::Point aEmptyPoint; |
| mpBackBuffer->getOutDev().EnableMapMode( sal_False ); |
| mpBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW ); |
| WriteDIB(mpBackBuffer->getOutDev().GetBitmap(aEmptyPoint, mpBackBuffer->getOutDev().GetOutputSizePixel()), aStream, false, true); |
| } |
| |
| ++nFilePostfixCount; |
| } |
| |
| } |