blob: 863943b33697854d2c29dc1f9bbbb1bc869307dd [file] [log] [blame]
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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_canvas.hxx"
#include "backbuffer.hxx"
namespace vclcanvas
{
BackBuffer::BackBuffer( const OutputDevice& rRefDevice,
bool bMonochromeBuffer ) :
maVDev( new VirtualDevice( rRefDevice,
bMonochromeBuffer ) )
{
if( !bMonochromeBuffer )
{
// #i95645#
#if defined( QUARTZ )
// use AA on VCLCanvas for Mac
maVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | maVDev->GetAntialiasing() );
#else
// switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
// is not required to do AA. It would need to be adapted to use it correctly
// (especially gradient painting). This will need extra work.
maVDev->SetAntialiasing( maVDev->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
#endif
}
}
OutputDevice& BackBuffer::getOutDev()
{
return maVDev.get();
}
const OutputDevice& BackBuffer::getOutDev() const
{
return maVDev.get();
}
void BackBuffer::setSize( const ::Size& rNewSize )
{
maVDev->SetOutputSizePixel( rNewSize );
}
}