blob: 1a784beb5341fbf6579a6b8f200460e07930bb78 [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef INCLUDED_CANVAS_SURFACEPROXY_HXX
#define INCLUDED_CANVAS_SURFACEPROXY_HXX
#include <canvas/rendering/isurfaceproxy.hxx>
#include <canvas/rendering/icolorbuffer.hxx>
#include "pagemanager.hxx"
#include "surface.hxx"
namespace canvas
{
//////////////////////////////////////////////////////////////////////////////////
// SurfaceProxy
//////////////////////////////////////////////////////////////////////////////////
/** Definition of the surface proxy class.
Surface proxies are the connection between *one* source image
and *one or more* hardware surfaces (or textures). in a
logical structure surface proxies represent soley this
dependeny plus some simple cache management.
*/
class SurfaceProxy : public ISurfaceProxy
{
public:
SurfaceProxy( const canvas::IColorBufferSharedPtr& pBuffer,
const PageManagerSharedPtr &pPageManager );
// ISurfaceProxy interface
virtual void setColorBufferDirty();
/** Render the surface content to screen.
@param fAlpha
Overall alpha for content
@param rPos
Output position
@param rTransform
Output transformation (does not affect output position)
*/
virtual bool draw( double fAlpha,
const ::basegfx::B2DPoint& rPos,
const ::basegfx::B2DHomMatrix& rTransform );
/** Render the surface content to screen.
@param fAlpha
Overall alpha for content
@param rPos
Output position
@param rArea
Subset of the surface to render. Coordinate system are
surface area pixel, given area will be clipped to the
surface bounds.
@param rTransform
Output transformation (does not affect output position)
*/
virtual bool draw( double fAlpha,
const ::basegfx::B2DPoint& rPos,
const ::basegfx::B2DRange& rArea,
const ::basegfx::B2DHomMatrix& rTransform );
/** Render the surface content to screen.
@param fAlpha
Overall alpha for content
@param rPos
Output position
@param rClipPoly
Clip polygon for the surface. The clip polygon is also
subject to the output transformation.
@param rTransform
Output transformation (does not affect output position)
*/
virtual bool draw( double fAlpha,
const ::basegfx::B2DPoint& rPos,
const ::basegfx::B2DPolyPolygon& rClipPoly,
const ::basegfx::B2DHomMatrix& rTransform );
private:
PageManagerSharedPtr mpPageManager;
// the pagemanager will distribute the image
// to one or more surfaces, this is why we
// need a list here.
std::vector<SurfaceSharedPtr> maSurfaceList;
// pointer to the source of image data
// which always is stored in system memory,
// 32bit rgba and can have any size.
canvas::IColorBufferSharedPtr mpBuffer;
};
typedef ::boost::shared_ptr< SurfaceProxy > SurfaceProxySharedPtr;
}
#endif