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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_canvas.hxx"
#include "surface.hxx"
#include <basegfx/polygon/b2dpolygonclipper.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <comphelper/scopeguard.hxx>
#include <boost/bind.hpp>
namespace canvas
{
//////////////////////////////////////////////////////////////////////////////////
// Surface::Surface
//////////////////////////////////////////////////////////////////////////////////
Surface::Surface( const PageManagerSharedPtr& rPageManager,
const IColorBufferSharedPtr& rColorBuffer,
const ::basegfx::B2IPoint& rPos,
const ::basegfx::B2ISize& rSize ) :
mpColorBuffer(rColorBuffer),
mpPageManager(rPageManager),
mpFragment(),
maSourceOffset(rPos),
maSize(rSize),
mbIsDirty(true)
{
}
//////////////////////////////////////////////////////////////////////////////////
// Surface::~Surface
//////////////////////////////////////////////////////////////////////////////////
Surface::~Surface()
{
if(mpFragment)
mpPageManager->free(mpFragment);
}
//////////////////////////////////////////////////////////////////////////////////
// Surface::getUVCoords
//////////////////////////////////////////////////////////////////////////////////
void Surface::setColorBufferDirty()
{
mbIsDirty=true;
}
//////////////////////////////////////////////////////////////////////////////////
// Surface::getUVCoords
//////////////////////////////////////////////////////////////////////////////////
basegfx::B2DRectangle Surface::getUVCoords() const
{
::basegfx::B2ISize aPageSize(mpPageManager->getPageSize());
::basegfx::B2IPoint aDestOffset;
if( mpFragment )
aDestOffset = mpFragment->getPos();
const double pw( aPageSize.getX() );
const double ph( aPageSize.getY() );
const double ox( aDestOffset.getX() );
const double oy( aDestOffset.getY() );
const double sx( maSize.getX() );
const double sy( maSize.getY() );
return ::basegfx::B2DRectangle( ox/pw,
oy/ph,
(ox+sx)/pw,
(oy+sy)/ph );
}
//////////////////////////////////////////////////////////////////////////////////
// Surface::getUVCoords
//////////////////////////////////////////////////////////////////////////////////
basegfx::B2DRectangle Surface::getUVCoords( const ::basegfx::B2IPoint& rPos,
const ::basegfx::B2ISize& rSize ) const
{
::basegfx::B2ISize aPageSize(mpPageManager->getPageSize());
const double pw( aPageSize.getX() );
const double ph( aPageSize.getY() );
const double ox( rPos.getX() );
const double oy( rPos.getY() );
const double sx( rSize.getX() );
const double sy( rSize.getY() );
return ::basegfx::B2DRectangle( ox/pw,
oy/ph,
(ox+sx)/pw,
(oy+sy)/ph );
}
//////////////////////////////////////////////////////////////////////////////////
// Surface::draw
//////////////////////////////////////////////////////////////////////////////////
bool Surface::draw( double fAlpha,
const ::basegfx::B2DPoint& rPos,
const ::basegfx::B2DHomMatrix& rTransform )
{
IRenderModuleSharedPtr pRenderModule(mpPageManager->getRenderModule());
RenderModuleGuard aGuard( pRenderModule );
prepareRendering();
// convert size to normalized device coordinates
const ::basegfx::B2DRectangle& rUV( getUVCoords() );
const double u1(rUV.getMinX());
const double v1(rUV.getMinY());
const double u2(rUV.getMaxX());
const double v2(rUV.getMaxY());
// concat transforms
// 1) offset of surface subarea
// 2) surface transform
// 3) translation to output position [rPos]
// 4) scale to normalized device coordinates
// 5) flip y-axis
// 6) translate to account for viewport transform
basegfx::B2DHomMatrix aTransform(basegfx::tools::createTranslateB2DHomMatrix(
maSourceOffset.getX(), maSourceOffset.getY()));
aTransform = aTransform * rTransform;
aTransform.translate(::basegfx::fround(rPos.getX()),
::basegfx::fround(rPos.getY()));
/*
######################################
######################################
######################################
Y
^+1
|
2 | 3
x------------x
| | |
| | |
------|-----O------|------>X
-1 | | | +1
| | |
x------------x
1 | 0
|
|-1
######################################
######################################
######################################
*/
const ::basegfx::B2DPoint& p0(aTransform * ::basegfx::B2DPoint(maSize.getX(),maSize.getY()));
const ::basegfx::B2DPoint& p1(aTransform * ::basegfx::B2DPoint(0.0,maSize.getY()));
const ::basegfx::B2DPoint& p2(aTransform * ::basegfx::B2DPoint(0.0,0.0));
const ::basegfx::B2DPoint& p3(aTransform * ::basegfx::B2DPoint(maSize.getX(),0.0));
canvas::Vertex vertex;
vertex.r = 1.0f;
vertex.g = 1.0f;
vertex.b = 1.0f;
vertex.a = static_cast<float>(fAlpha);
vertex.z = 0.0f;
{
pRenderModule->beginPrimitive( canvas::IRenderModule::PRIMITIVE_TYPE_QUAD );
// issue an endPrimitive() when leaving the scope
const ::comphelper::ScopeGuard aScopeGuard(
boost::bind( &::canvas::IRenderModule::endPrimitive,
::boost::ref(pRenderModule) ) );
vertex.u=static_cast<float>(u2); vertex.v=static_cast<float>(v2);
vertex.x=static_cast<float>(p0.getX()); vertex.y=static_cast<float>(p0.getY());
pRenderModule->pushVertex(vertex);
vertex.u=static_cast<float>(u1); vertex.v=static_cast<float>(v2);
vertex.x=static_cast<float>(p1.getX()); vertex.y=static_cast<float>(p1.getY());
pRenderModule->pushVertex(vertex);
vertex.u=static_cast<float>(u1); vertex.v=static_cast<float>(v1);
vertex.x=static_cast<float>(p2.getX()); vertex.y=static_cast<float>(p2.getY());
pRenderModule->pushVertex(vertex);
vertex.u=static_cast<float>(u2); vertex.v=static_cast<float>(v1);
vertex.x=static_cast<float>(p3.getX()); vertex.y=static_cast<float>(p3.getY());
pRenderModule->pushVertex(vertex);
}
return !(pRenderModule->isError());
}
//////////////////////////////////////////////////////////////////////////////////
// Surface::drawRectangularArea
//////////////////////////////////////////////////////////////////////////////////
bool Surface::drawRectangularArea(
double fAlpha,
const ::basegfx::B2DPoint& rPos,
const ::basegfx::B2DRectangle& rArea,
const ::basegfx::B2DHomMatrix& rTransform )
{
if( rArea.isEmpty() )
return true; // immediate exit for empty area
IRenderModuleSharedPtr pRenderModule(mpPageManager->getRenderModule());
RenderModuleGuard aGuard( pRenderModule );
prepareRendering();
// these positions are relative to the texture
::basegfx::B2IPoint aPos1(
::basegfx::fround(rArea.getMinimum().getX()),
::basegfx::fround(rArea.getMinimum().getY()));
::basegfx::B2IPoint aPos2(
::basegfx::fround(rArea.getMaximum().getX()),
::basegfx::fround(rArea.getMaximum().getY()) );
// clip the positions to the area this surface covers
aPos1.setX(::std::max(aPos1.getX(),maSourceOffset.getX()));
aPos1.setY(::std::max(aPos1.getY(),maSourceOffset.getY()));
aPos2.setX(::std::min(aPos2.getX(),maSourceOffset.getX()+maSize.getX()));
aPos2.setY(::std::min(aPos2.getY(),maSourceOffset.getY()+maSize.getY()));
// if the resulting area is empty, return immediately
::basegfx::B2IVector aSize(aPos2 - aPos1);
if(aSize.getX() <= 0 || aSize.getY() <= 0)
return true;
::basegfx::B2IPoint aDestOffset;
if( mpFragment )
aDestOffset = mpFragment->getPos();
// convert size to normalized device coordinates
const ::basegfx::B2DRectangle& rUV(
getUVCoords(aPos1 - maSourceOffset + aDestOffset,
aSize) );
const double u1(rUV.getMinX());
const double v1(rUV.getMinY());
const double u2(rUV.getMaxX());
const double v2(rUV.getMaxY());
// concatenate transforms
// 1) offset of surface subarea
// 2) surface transform
// 3) translation to output position [rPos]
basegfx::B2DHomMatrix aTransform(basegfx::tools::createTranslateB2DHomMatrix(aPos1.getX(), aPos1.getY()));
aTransform = aTransform * rTransform;
aTransform.translate(::basegfx::fround(rPos.getX()),
::basegfx::fround(rPos.getY()));
/*
######################################
######################################
######################################
Y
^+1
|
2 | 3
x------------x
| | |
| | |
------|-----O------|------>X
-1 | | | +1
| | |
x------------x
1 | 0
|
|-1
######################################
######################################
######################################
*/
const ::basegfx::B2DPoint& p0(aTransform * ::basegfx::B2DPoint(aSize.getX(),aSize.getY()));
const ::basegfx::B2DPoint& p1(aTransform * ::basegfx::B2DPoint(0.0, aSize.getY()));
const ::basegfx::B2DPoint& p2(aTransform * ::basegfx::B2DPoint(0.0, 0.0));
const ::basegfx::B2DPoint& p3(aTransform * ::basegfx::B2DPoint(aSize.getX(),0.0));
canvas::Vertex vertex;
vertex.r = 1.0f;
vertex.g = 1.0f;
vertex.b = 1.0f;
vertex.a = static_cast<float>(fAlpha);
vertex.z = 0.0f;
{
pRenderModule->beginPrimitive( canvas::IRenderModule::PRIMITIVE_TYPE_QUAD );
// issue an endPrimitive() when leaving the scope
const ::comphelper::ScopeGuard aScopeGuard(
boost::bind( &::canvas::IRenderModule::endPrimitive,
::boost::ref(pRenderModule) ) );
vertex.u=static_cast<float>(u2); vertex.v=static_cast<float>(v2);
vertex.x=static_cast<float>(p0.getX()); vertex.y=static_cast<float>(p0.getY());
pRenderModule->pushVertex(vertex);
vertex.u=static_cast<float>(u1); vertex.v=static_cast<float>(v2);
vertex.x=static_cast<float>(p1.getX()); vertex.y=static_cast<float>(p1.getY());
pRenderModule->pushVertex(vertex);
vertex.u=static_cast<float>(u1); vertex.v=static_cast<float>(v1);
vertex.x=static_cast<float>(p2.getX()); vertex.y=static_cast<float>(p2.getY());
pRenderModule->pushVertex(vertex);
vertex.u=static_cast<float>(u2); vertex.v=static_cast<float>(v1);
vertex.x=static_cast<float>(p3.getX()); vertex.y=static_cast<float>(p3.getY());
pRenderModule->pushVertex(vertex);
}
return !(pRenderModule->isError());
}
//////////////////////////////////////////////////////////////////////////////////
// Surface::drawWithClip
//////////////////////////////////////////////////////////////////////////////////
bool Surface::drawWithClip( double fAlpha,
const ::basegfx::B2DPoint& rPos,
const ::basegfx::B2DPolygon& rClipPoly,
const ::basegfx::B2DHomMatrix& rTransform )
{
IRenderModuleSharedPtr pRenderModule(mpPageManager->getRenderModule());
RenderModuleGuard aGuard( pRenderModule );
prepareRendering();
// untransformed surface rectangle, relative to the whole
// image (note: this surface might actually only be a tile of
// the whole image, with non-zero maSourceOffset)
const double x1(maSourceOffset.getX());
const double y1(maSourceOffset.getY());
const double w(maSize.getX());
const double h(maSize.getY());
const double x2(x1+w);
const double y2(y1+h);
const ::basegfx::B2DRectangle aSurfaceClipRect(x1,y1,x2,y2);
// concatenate transforms
// we use 'fround' here to avoid rounding errors. the vertices will
// be transformed by the overall transform and uv coordinates will
// be calculated from the result, and this is why we need to use
// integer coordinates here...
basegfx::B2DHomMatrix aTransform;
aTransform = aTransform * rTransform;
aTransform.translate(::basegfx::fround(rPos.getX()),
::basegfx::fround(rPos.getY()));
/*
######################################
######################################
######################################
Y
^+1
|
2 | 3
x------------x
| | |
| | |
------|-----O------|------>X
-1 | | | +1
| | |
x------------x
1 | 0
|
|-1
######################################
######################################
######################################
*/
// uv coordinates that map the surface rectangle
// to the destination rectangle.
const ::basegfx::B2DRectangle& rUV( getUVCoords() );
basegfx::B2DPolygon rTriangleList(basegfx::tools::clipTriangleListOnRange(rClipPoly,
aSurfaceClipRect));
// Push vertices to backend renderer
if(const sal_uInt32 nVertexCount = rTriangleList.count())
{
canvas::Vertex vertex;
vertex.r = 1.0f;
vertex.g = 1.0f;
vertex.b = 1.0f;
vertex.a = static_cast<float>(fAlpha);
vertex.z = 0.0f;
#if defined(TRIANGLE_LOG) && defined(DBG_UTIL)
OSL_TRACE( "Surface::draw(): numvertices %d numtriangles %d\n",
nVertexCount,
nVertexCount/3 );
#endif
pRenderModule->beginPrimitive( canvas::IRenderModule::PRIMITIVE_TYPE_TRIANGLE );
// issue an endPrimitive() when leaving the scope
const ::comphelper::ScopeGuard aScopeGuard(
boost::bind( &::canvas::IRenderModule::endPrimitive,
::boost::ref(pRenderModule) ) );
for(sal_uInt32 nIndex=0; nIndex<nVertexCount; ++nIndex)
{
const basegfx::B2DPoint &aPoint = rTriangleList.getB2DPoint(nIndex);
basegfx::B2DPoint aTransformedPoint(aTransform * aPoint);
const double tu(((aPoint.getX()-aSurfaceClipRect.getMinX())*rUV.getWidth()/w)+rUV.getMinX());
const double tv(((aPoint.getY()-aSurfaceClipRect.getMinY())*rUV.getHeight()/h)+rUV.getMinY());
vertex.u=static_cast<float>(tu);
vertex.v=static_cast<float>(tv);
vertex.x=static_cast<float>(aTransformedPoint.getX());
vertex.y=static_cast<float>(aTransformedPoint.getY());
pRenderModule->pushVertex(vertex);
}
}
return !(pRenderModule->isError());
}
//////////////////////////////////////////////////////////////////////////////////
// Surface::prepareRendering
//////////////////////////////////////////////////////////////////////////////////
void Surface::prepareRendering()
{
mpPageManager->validatePages();
// clients requested to draw from this surface, therefore one
// of the above implemented concrete rendering operations
// was triggered. we therefore need to ask the pagemanager
// to allocate some space for the fragment we're dedicated to.
if(!(mpFragment))
{
mpFragment = mpPageManager->allocateSpace(maSize);
if( mpFragment )
{
mpFragment->setColorBuffer(mpColorBuffer);
mpFragment->setSourceOffset(maSourceOffset);
}
}
if( mpFragment )
{
// now we need to 'select' the fragment, which will in turn
// pull informations from the image on demand.
// in case this fragment is still not located on any of the
// available pages ['naked'], we force the page manager to
// do it now, no way to defer this any longer...
if(!(mpFragment->select(mbIsDirty)))
mpPageManager->nakedFragment(mpFragment);
}
mbIsDirty=false;
}
//////////////////////////////////////////////////////////////////////////////////
// End of file
//////////////////////////////////////////////////////////////////////////////////
}