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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _DXCANVAS_WINSTUFF_HXX
#define _DXCANVAS_WINSTUFF_HXX
#include <algorithm>
#include <boost/shared_ptr.hpp>
#include <basegfx/numeric/ftools.hxx>
#ifdef _WINDOWS_
#error someone else included <windows.h>
#endif
// Enabling Direct3D Debug Information Further more, with registry key
// \\HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Direct3D\D3D9Debugging\\EnableCreationStack
// set to 1, sets a backtrace each time an object is created to the
// following global variable: LPCWSTR CreationCallStack
#if OSL_DEBUG_LEVEL > 0
# define D3D_DEBUG_INFO
#endif
#ifndef DIRECTX_VERSION
#error please define for which directx version we should compile
#endif
#if defined _MSC_VER
#pragma warning(push,1)
#endif
#define GradientStyle_RECT win32GradientStyle_RECT
#define Polygon win32Polygon
#define PolyPolygon win32PolyPolygon
#undef WB_LEFT
#undef WB_RIGHT
#define WIN32_LEAN_AND_MEAN
#include <windows.h> // TODO(Q1): extract minimal set of required headers for gdiplus
#if DIRECTX_VERSION < 0x0900
#include <multimon.h>
// Be compatible with directdraw 3.0. Lets see how far this takes us
#define DIRECTDRAW_VERSION 0x0300
#include <ddraw.h>
// Be compatible with direct3d 5.0. Lets see how far this takes us
#define DIRECT3D_VERSION 0x0500
#define D3D_OVERLOADS
#include <d3d.h>
typedef IDirectDrawSurface surface_type;
#else
#include <d3d9.h>
#include <d3dx9.h>
// #include <dxerr9.h> #i107614# removing include, it has been changed in the latest sdk fron August2009 from dxerr9.h into dxerr.h
typedef IDirect3DSurface9 surface_type;
#endif
#undef DrawText
#ifdef __MINGW32__
using ::std::max;
using ::std::min;
#endif
#include <gdiplus.h>
#ifdef min
# undef min
#endif
#ifdef max
# undef max
#endif
namespace dxcanvas
{
// some shared pointer typedefs to Gdiplus objects
typedef ::boost::shared_ptr< Gdiplus::Graphics > GraphicsSharedPtr;
typedef ::boost::shared_ptr< Gdiplus::GraphicsPath > GraphicsPathSharedPtr;
typedef ::boost::shared_ptr< Gdiplus::Bitmap > BitmapSharedPtr;
typedef ::boost::shared_ptr< Gdiplus::CachedBitmap > CachedBitmapSharedPtr;
typedef ::boost::shared_ptr< Gdiplus::Font > FontSharedPtr;
typedef ::boost::shared_ptr< Gdiplus::Brush > BrushSharedPtr;
typedef ::boost::shared_ptr< Gdiplus::TextureBrush > TextureBrushSharedPtr;
/** COM object RAII wrapper
This template wraps a Windows COM object, transparently
handling lifetime issues the C++ way (i.e. releasing the
reference when the object is destroyed)
*/
template< typename T > class COMReference
{
public:
typedef T Wrappee;
COMReference() :
mp( NULL )
{
}
/** Create from raw pointer
@attention This constructor assumes the interface is
already acquired (unless p is NULL), no additional AddRef
is called here.
This caters e.g. for all DirectX factory methods, which
return the created interfaces pre-acquired, into a raw
pointer. Simply pass the pointer to this class, but don't
call Release manually on it!
@example IDirectDrawSurface* pSurface;
pDD->CreateSurface(&aSurfaceDesc, &pSurface, NULL);
mpSurface = COMReference< IDirectDrawSurface >(pSurface);
*/
explicit COMReference( T* p ) :
mp( p )
{
}
COMReference( const COMReference& rNew ) :
mp( NULL )
{
if( rNew.mp == NULL )
return;
rNew.mp->AddRef(); // do that _before_ assigning the
// pointer. Just in case...
mp = rNew.mp;
}
COMReference& operator=( const COMReference& rRHS )
{
COMReference aTmp(rRHS);
::std::swap( mp, aTmp.mp );
return *this;
}
~COMReference()
{
reset();
}
int reset()
{
int refcount = 0;
if( mp )
refcount = mp->Release();
mp = NULL;
return refcount;
}
bool is() const { return mp != NULL; }
T* get() const { return mp; }
T* operator->() const { return mp; }
T& operator*() const { return *mp; }
private:
T* mp;
};
// get_pointer() enables boost::mem_fn to recognize COMReference
template<class T> inline T * get_pointer(COMReference<T> const& p)
{
return p.get();
}
}
#if defined _MSC_VER
#pragma warning(pop)
#endif
#undef DELETE
#undef PolyPolygon
#endif /* _DXCANVAS_WINSTUFF_HXX */