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#ifndef _DXCANVAS_SPRITECANVAS_HXX_
#define _DXCANVAS_SPRITECANVAS_HXX_
#include <rtl/ref.hxx>
#include <com/sun/star/uno/XComponentContext.hpp>
#include <com/sun/star/beans/XPropertySet.hpp>
#include <com/sun/star/lang/XServiceName.hpp>
#include <com/sun/star/awt/XWindowListener.hpp>
#include <com/sun/star/util/XUpdatable.hpp>
#include <com/sun/star/rendering/XSpriteCanvas.hpp>
#include <com/sun/star/rendering/XIntegerBitmap.hpp>
#include <com/sun/star/rendering/XGraphicDevice.hpp>
#include <com/sun/star/rendering/XBufferController.hpp>
#include <cppuhelper/compbase9.hxx>
#include <comphelper/uno3.hxx>
#include <canvas/base/spritecanvasbase.hxx>
#include <canvas/base/basemutexhelper.hxx>
#include <canvas/base/bufferedgraphicdevicebase.hxx>
#include "dx_bitmapprovider.hxx"
#include "dx_spritecanvashelper.hxx"
#include "dx_surfacebitmap.hxx"
#include "dx_impltools.hxx"
#include "dx_spritedevicehelper.hxx"
namespace dxcanvas
{
typedef ::cppu::WeakComponentImplHelper9< ::com::sun::star::rendering::XSpriteCanvas,
::com::sun::star::rendering::XIntegerBitmap,
::com::sun::star::rendering::XGraphicDevice,
::com::sun::star::lang::XMultiServiceFactory,
::com::sun::star::rendering::XBufferController,
::com::sun::star::awt::XWindowListener,
::com::sun::star::util::XUpdatable,
::com::sun::star::beans::XPropertySet,
::com::sun::star::lang::XServiceName > WindowGraphicDeviceBase_Base;
typedef ::canvas::BufferedGraphicDeviceBase< ::canvas::BaseMutexHelper< WindowGraphicDeviceBase_Base >,
SpriteDeviceHelper,
::osl::MutexGuard,
::cppu::OWeakObject > SpriteCanvasBase_Base;
/** Mixin SpriteSurface
Have to mixin the SpriteSurface before deriving from
::canvas::SpriteCanvasBase, as this template should already
implement some of those interface methods.
The reason why this appears kinda convoluted is the fact that
we cannot specify non-IDL types as WeakComponentImplHelperN
template args, and furthermore, don't want to derive
::canvas::SpriteCanvasBase directly from
::canvas::SpriteSurface (because derivees of
::canvas::SpriteCanvasBase have to explicitely forward the
XInterface methods (e.g. via DECLARE_UNO3_AGG_DEFAULTS)
anyway). Basically, ::canvas::CanvasCustomSpriteBase should
remain a base class that provides implementation, not to
enforce any specific interface on its derivees.
*/
class SpriteCanvasBaseSpriteSurface_Base : public SpriteCanvasBase_Base,
public ::canvas::SpriteSurface
{
};
typedef ::canvas::SpriteCanvasBase< SpriteCanvasBaseSpriteSurface_Base,
SpriteCanvasHelper,
::osl::MutexGuard,
::cppu::OWeakObject > SpriteCanvasBaseT;
/** Product of this component's factory.
The SpriteCanvas object combines the actual Window canvas with
the XGraphicDevice interface. This is because there's a
one-to-one relation between them, anyway, since each window
can have exactly one canvas and one associated
XGraphicDevice. And to avoid messing around with circular
references, this is implemented as one single object.
*/
class SpriteCanvas : public SpriteCanvasBaseT, public BitmapProvider
{
public:
SpriteCanvas( const ::com::sun::star::uno::Sequence<
::com::sun::star::uno::Any >& aArguments,
const ::com::sun::star::uno::Reference<
::com::sun::star::uno::XComponentContext >& rxContext );
void initialize();
/// Dispose all internal references
virtual void SAL_CALL disposing();
// Forwarding the XComponent implementation to the
// cppu::ImplHelper templated base
// Classname Base doing refcounting Base implementing the XComponent interface
// | | |
// V V V
DECLARE_UNO3_XCOMPONENT_AGG_DEFAULTS( SpriteCanvas, WindowGraphicDeviceBase_Base, ::cppu::WeakComponentImplHelperBase );
// XBufferController (partial)
virtual ::sal_Bool SAL_CALL showBuffer( ::sal_Bool bUpdateAll ) throw (::com::sun::star::uno::RuntimeException);
virtual ::sal_Bool SAL_CALL switchBuffer( ::sal_Bool bUpdateAll ) throw (::com::sun::star::uno::RuntimeException);
// XSpriteCanvas (partial)
virtual sal_Bool SAL_CALL updateScreen( sal_Bool bUpdateAll ) throw (::com::sun::star::uno::RuntimeException);
// XServiceName
virtual ::rtl::OUString SAL_CALL getServiceName( ) throw (::com::sun::star::uno::RuntimeException);
/// Retrieve rendermodule object for this Canvas
const IDXRenderModuleSharedPtr& getRenderModule() const;
/// Get backbuffer for this canvas
const DXSurfaceBitmapSharedPtr& getBackBuffer() const;
// BitmapProvider
virtual IBitmapSharedPtr getBitmap() const;
private:
::com::sun::star::uno::Sequence< ::com::sun::star::uno::Any > maArguments;
::com::sun::star::uno::Reference< ::com::sun::star::uno::XComponentContext > mxComponentContext;
};
typedef ::rtl::Reference< SpriteCanvas > SpriteCanvasRef;
}
#endif