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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
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* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
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#ifndef INCLUDED_CANVAS_SPRITESURFACE_HXX
#define INCLUDED_CANVAS_SPRITESURFACE_HXX
#include <canvas/base/sprite.hxx>
namespace canvas
{
/* Definition of the SpriteSurface interface */
/** Canvas surface containing sprites
Every canvas surface that contains sprites must implement this
interface, when employing the canvas base framework. The
methods provided here are used from the individual sprites to
notify the canvas about necessary screen updates.
*/
class SpriteSurface : public ::com::sun::star::uno::XInterface
{
public:
typedef ::rtl::Reference< SpriteSurface > Reference;
/// Sprites should call this from XSprite::show()
virtual void showSprite( const Sprite::Reference& rSprite ) = 0;
/// Sprites should call this from XSprite::hide()
virtual void hideSprite( const Sprite::Reference& rSprite ) = 0;
/// Sprites should call this from XSprite::move()
virtual void moveSprite( const Sprite::Reference& rSprite,
const ::basegfx::B2DPoint& rOldPos,
const ::basegfx::B2DPoint& rNewPos,
const ::basegfx::B2DVector& rSpriteSize ) = 0;
/** Sprites should call this when some part of the content has
changed.
That includes show/hide, i.e. for show, both showSprite()
and updateSprite() must be called.
*/
virtual void updateSprite( const Sprite::Reference& rSprite,
const ::basegfx::B2DPoint& rPos,
const ::basegfx::B2DRange& rUpdateArea ) = 0;
};
}
#endif /* INCLUDED_CANVAS_SPRITESURFACE_HXX */