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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_basegfx.hxx"
// autogenerated file with codegen.pl
#include "preextstl.h"
#include "cppunit/TestAssert.h"
#include "cppunit/TestFixture.h"
#include "cppunit/extensions/HelperMacros.h"
#include "postextstl.h"
namespace basegfx3d
{
class b3dhommatrix : public CppUnit::TestFixture
{
public:
// initialise your test code values here.
void setUp()
{
}
void tearDown()
{
}
// insert your test code here.
// this is only demonstration code
void EmptyMethod()
{
// CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1);
}
// Change the following lines only, if you add, remove or rename
// member functions of the current class,
// because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3dhommatrix);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3dhommatrix
class b3dhompoint : public CppUnit::TestFixture
{
public:
// initialise your test code values here.
void setUp()
{
}
void tearDown()
{
}
// insert your test code here.
void EmptyMethod()
{
}
// Change the following lines only, if you add, remove or rename
// member functions of the current class,
// because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3dhompoint);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3dhompoint
class b3dpoint : public CppUnit::TestFixture
{
public:
// initialise your test code values here.
void setUp()
{
}
void tearDown()
{
}
// insert your test code here.
// this is only demonstration code
void EmptyMethod()
{
// CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1);
}
// Change the following lines only, if you add, remove or rename
// member functions of the current class,
// because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3dpoint);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3dpoint
class b3drange : public CppUnit::TestFixture
{
public:
// initialise your test code values here.
void setUp()
{
}
void tearDown()
{
}
// insert your test code here.
void EmptyMethod()
{
}
// Change the following lines only, if you add, remove or rename
// member functions of the current class,
// because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3drange);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3drange
class b3dtuple : public CppUnit::TestFixture
{
public:
// initialise your test code values here.
void setUp()
{
}
void tearDown()
{
}
// insert your test code here.
// this is only demonstration code
void EmptyMethod()
{
// CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1);
}
// Change the following lines only, if you add, remove or rename
// member functions of the current class,
// because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3dtuple);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3dtuple
class b3dvector : public CppUnit::TestFixture
{
public:
// initialise your test code values here.
void setUp()
{
}
void tearDown()
{
}
// insert your test code here.
void EmptyMethod()
{
}
// Change the following lines only, if you add, remove or rename
// member functions of the current class,
// because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3dvector);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3dvector
// -----------------------------------------------------------------------------
CPPUNIT_TEST_SUITE_REGISTRATION(basegfx3d::b3dhommatrix);
CPPUNIT_TEST_SUITE_REGISTRATION(basegfx3d::b3dhompoint);
CPPUNIT_TEST_SUITE_REGISTRATION(basegfx3d::b3dpoint);
CPPUNIT_TEST_SUITE_REGISTRATION(basegfx3d::b3drange);
CPPUNIT_TEST_SUITE_REGISTRATION(basegfx3d::b3dtuple);
CPPUNIT_TEST_SUITE_REGISTRATION(basegfx3d::b3dvector);
} // namespace basegfx3d
// -----------------------------------------------------------------------------
// this macro creates an empty function, which will called by the RegisterAllFunctions()
// to let the user the possibility to also register some functions by hand.
// NOADDITIONAL;