| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| // MARKER(update_precomp.py): autogen include statement, do not remove |
| #include "precompiled_basegfx.hxx" |
| #include <basegfx/vector/b3ivector.hxx> |
| #include <basegfx/matrix/b3dhommatrix.hxx> |
| |
| namespace basegfx |
| { |
| B3IVector& B3IVector::operator*=( const B3DHomMatrix& rMat ) |
| { |
| mnX = fround( rMat.get(0,0)*mnX + rMat.get(0,1)*mnY + rMat.get(0,2)*mnZ ); |
| mnY = fround( rMat.get(1,0)*mnX + rMat.get(1,1)*mnY + rMat.get(1,2)*mnZ ); |
| mnZ = fround( rMat.get(2,0)*mnX + rMat.get(2,1)*mnY + rMat.get(2,2)*mnZ ); |
| |
| return *this; |
| } |
| |
| B3IVector operator*( const B3DHomMatrix& rMat, const B3IVector& rVec ) |
| { |
| B3IVector aRes( rVec ); |
| return aRes*=rMat; |
| } |
| } // end of namespace basegfx |
| |
| // eof |