blob: 4e6814b894f9f07140c1b91d9d0698acd6c4a653 [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_basegfx.hxx"
#include <osl/diagnose.h>
#include <basegfx/polygon/b3dpolygontools.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
#include <basegfx/numeric/ftools.hxx>
#include <basegfx/range/b3drange.hxx>
#include <basegfx/point/b2dpoint.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/tuple/b3ituple.hxx>
#include <numeric>
//////////////////////////////////////////////////////////////////////////////
namespace basegfx
{
namespace tools
{
// B3DPolygon tools
void checkClosed(B3DPolygon& rCandidate)
{
while(rCandidate.count() > 1L
&& rCandidate.getB3DPoint(0L).equal(rCandidate.getB3DPoint(rCandidate.count() - 1L)))
{
rCandidate.setClosed(true);
rCandidate.remove(rCandidate.count() - 1L);
}
}
// Get successor and predecessor indices. Returning the same index means there
// is none. Same for successor.
sal_uInt32 getIndexOfPredecessor(sal_uInt32 nIndex, const B3DPolygon& rCandidate)
{
OSL_ENSURE(nIndex < rCandidate.count(), "getIndexOfPredecessor: Access to polygon out of range (!)");
if(nIndex)
{
return nIndex - 1L;
}
else if(rCandidate.count())
{
return rCandidate.count() - 1L;
}
else
{
return nIndex;
}
}
sal_uInt32 getIndexOfSuccessor(sal_uInt32 nIndex, const B3DPolygon& rCandidate)
{
OSL_ENSURE(nIndex < rCandidate.count(), "getIndexOfPredecessor: Access to polygon out of range (!)");
if(nIndex + 1L < rCandidate.count())
{
return nIndex + 1L;
}
else
{
return 0L;
}
}
B3DRange getRange(const B3DPolygon& rCandidate)
{
B3DRange aRetval;
const sal_uInt32 nPointCount(rCandidate.count());
for(sal_uInt32 a(0L); a < nPointCount; a++)
{
const B3DPoint aTestPoint(rCandidate.getB3DPoint(a));
aRetval.expand(aTestPoint);
}
return aRetval;
}
B3DVector getNormal(const B3DPolygon& rCandidate)
{
return rCandidate.getNormal();
}
B3DVector getPositiveOrientedNormal(const B3DPolygon& rCandidate)
{
B3DVector aRetval(rCandidate.getNormal());
if(ORIENTATION_NEGATIVE == getOrientation(rCandidate))
{
aRetval = -aRetval;
}
return aRetval;
}
B2VectorOrientation getOrientation(const B3DPolygon& rCandidate)
{
B2VectorOrientation eRetval(ORIENTATION_NEUTRAL);
if(rCandidate.count() > 2L)
{
const double fSignedArea(getSignedArea(rCandidate));
if(fSignedArea > 0.0)
{
eRetval = ORIENTATION_POSITIVE;
}
else if(fSignedArea < 0.0)
{
eRetval = ORIENTATION_NEGATIVE;
}
}
return eRetval;
}
double getSignedArea(const B3DPolygon& rCandidate)
{
double fRetval(0.0);
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount > 2)
{
const B3DVector aAbsNormal(absolute(getNormal(rCandidate)));
sal_uInt16 nCase(3); // default: ignore z
if(aAbsNormal.getX() > aAbsNormal.getY())
{
if(aAbsNormal.getX() > aAbsNormal.getZ())
{
nCase = 1; // ignore x
}
}
else if(aAbsNormal.getY() > aAbsNormal.getZ())
{
nCase = 2; // ignore y
}
B3DPoint aPreviousPoint(rCandidate.getB3DPoint(nPointCount - 1L));
for(sal_uInt32 a(0L); a < nPointCount; a++)
{
const B3DPoint aCurrentPoint(rCandidate.getB3DPoint(a));
switch(nCase)
{
case 1: // ignore x
fRetval += aPreviousPoint.getZ() * aCurrentPoint.getY();
fRetval -= aPreviousPoint.getY() * aCurrentPoint.getZ();
break;
case 2: // ignore y
fRetval += aPreviousPoint.getX() * aCurrentPoint.getZ();
fRetval -= aPreviousPoint.getZ() * aCurrentPoint.getX();
break;
case 3: // ignore z
fRetval += aPreviousPoint.getX() * aCurrentPoint.getY();
fRetval -= aPreviousPoint.getY() * aCurrentPoint.getX();
break;
}
// prepare next step
aPreviousPoint = aCurrentPoint;
}
switch(nCase)
{
case 1: // ignore x
fRetval /= 2.0 * aAbsNormal.getX();
break;
case 2: // ignore y
fRetval /= 2.0 * aAbsNormal.getY();
break;
case 3: // ignore z
fRetval /= 2.0 * aAbsNormal.getZ();
break;
}
}
return fRetval;
}
double getArea(const B3DPolygon& rCandidate)
{
double fRetval(0.0);
if(rCandidate.count() > 2)
{
fRetval = getSignedArea(rCandidate);
const double fZero(0.0);
if(fTools::less(fRetval, fZero))
{
fRetval = -fRetval;
}
}
return fRetval;
}
double getEdgeLength(const B3DPolygon& rCandidate, sal_uInt32 nIndex)
{
OSL_ENSURE(nIndex < rCandidate.count(), "getEdgeLength: Access to polygon out of range (!)");
double fRetval(0.0);
const sal_uInt32 nPointCount(rCandidate.count());
if(nIndex < nPointCount)
{
if(rCandidate.isClosed() || ((nIndex + 1L) != nPointCount))
{
const sal_uInt32 nNextIndex(getIndexOfSuccessor(nIndex, rCandidate));
const B3DPoint aCurrentPoint(rCandidate.getB3DPoint(nIndex));
const B3DPoint aNextPoint(rCandidate.getB3DPoint(nNextIndex));
const B3DVector aVector(aNextPoint - aCurrentPoint);
fRetval = aVector.getLength();
}
}
return fRetval;
}
double getLength(const B3DPolygon& rCandidate)
{
double fRetval(0.0);
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount > 1L)
{
const sal_uInt32 nLoopCount(rCandidate.isClosed() ? nPointCount : nPointCount - 1L);
for(sal_uInt32 a(0L); a < nLoopCount; a++)
{
const sal_uInt32 nNextIndex(getIndexOfSuccessor(a, rCandidate));
const B3DPoint aCurrentPoint(rCandidate.getB3DPoint(a));
const B3DPoint aNextPoint(rCandidate.getB3DPoint(nNextIndex));
const B3DVector aVector(aNextPoint - aCurrentPoint);
fRetval += aVector.getLength();
}
}
return fRetval;
}
B3DPoint getPositionAbsolute(const B3DPolygon& rCandidate, double fDistance, double fLength)
{
B3DPoint aRetval;
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount > 1L)
{
sal_uInt32 nIndex(0L);
bool bIndexDone(false);
const double fZero(0.0);
double fEdgeLength(fZero);
// get length if not given
if(fTools::equalZero(fLength))
{
fLength = getLength(rCandidate);
}
// handle fDistance < 0.0
if(fTools::less(fDistance, fZero))
{
if(rCandidate.isClosed())
{
// if fDistance < 0.0 increment with multiple of fLength
sal_uInt32 nCount(sal_uInt32(-fDistance / fLength));
fDistance += double(nCount + 1L) * fLength;
}
else
{
// crop to polygon start
fDistance = fZero;
bIndexDone = true;
}
}
// handle fDistance >= fLength
if(fTools::moreOrEqual(fDistance, fLength))
{
if(rCandidate.isClosed())
{
// if fDistance >= fLength decrement with multiple of fLength
sal_uInt32 nCount(sal_uInt32(fDistance / fLength));
fDistance -= (double)(nCount) * fLength;
}
else
{
// crop to polygon end
fDistance = fZero;
nIndex = nPointCount - 1L;
bIndexDone = true;
}
}
// look for correct index. fDistance is now [0.0 .. fLength[
if(!bIndexDone)
{
do
{
// get length of next edge
fEdgeLength = getEdgeLength(rCandidate, nIndex);
if(fTools::moreOrEqual(fDistance, fEdgeLength))
{
// go to next edge
fDistance -= fEdgeLength;
nIndex++;
}
else
{
// it's on this edge, stop
bIndexDone = true;
}
} while (!bIndexDone);
}
// get the point using nIndex
aRetval = rCandidate.getB3DPoint(nIndex);
// if fDistance != 0.0, move that length on the edge. The edge
// length is in fEdgeLength.
if(!fTools::equalZero(fDistance))
{
sal_uInt32 nNextIndex(getIndexOfSuccessor(nIndex, rCandidate));
const B3DPoint aNextPoint(rCandidate.getB3DPoint(nNextIndex));
double fRelative(fZero);
if(!fTools::equalZero(fEdgeLength))
{
fRelative = fDistance / fEdgeLength;
}
// add calculated average value to the return value
aRetval += interpolate(aRetval, aNextPoint, fRelative);
}
}
return aRetval;
}
B3DPoint getPositionRelative(const B3DPolygon& rCandidate, double fDistance, double fLength)
{
// get length if not given
if(fTools::equalZero(fLength))
{
fLength = getLength(rCandidate);
}
// multiply fDistance with real length to get absolute position and
// use getPositionAbsolute
return getPositionAbsolute(rCandidate, fDistance * fLength, fLength);
}
void applyLineDashing(const B3DPolygon& rCandidate, const ::std::vector<double>& rDotDashArray, B3DPolyPolygon* pLineTarget, B3DPolyPolygon* pGapTarget, double fDotDashLength)
{
const sal_uInt32 nPointCount(rCandidate.count());
const sal_uInt32 nDotDashCount(rDotDashArray.size());
if(fTools::lessOrEqual(fDotDashLength, 0.0))
{
fDotDashLength = ::std::accumulate(rDotDashArray.begin(), rDotDashArray.end(), 0.0);
}
if(fTools::more(fDotDashLength, 0.0) && (pLineTarget || pGapTarget) && nPointCount)
{
// clear targets
if(pLineTarget)
{
pLineTarget->clear();
}
if(pGapTarget)
{
pGapTarget->clear();
}
// prepare current edge's start
B3DPoint aCurrentPoint(rCandidate.getB3DPoint(0));
const sal_uInt32 nEdgeCount(rCandidate.isClosed() ? nPointCount : nPointCount - 1);
// prepare DotDashArray iteration and the line/gap switching bool
sal_uInt32 nDotDashIndex(0);
bool bIsLine(true);
double fDotDashMovingLength(rDotDashArray[0]);
B3DPolygon aSnippet;
// iterate over all edges
for(sal_uInt32 a(0); a < nEdgeCount; a++)
{
// update current edge
double fLastDotDashMovingLength(0.0);
const sal_uInt32 nNextIndex((a + 1) % nPointCount);
const B3DPoint aNextPoint(rCandidate.getB3DPoint(nNextIndex));
const double fEdgeLength(B3DVector(aNextPoint - aCurrentPoint).getLength());
if(!fTools::equalZero(fEdgeLength))
{
while(fTools::less(fDotDashMovingLength, fEdgeLength))
{
// new split is inside edge, create and append snippet [fLastDotDashMovingLength, fDotDashMovingLength]
const bool bHandleLine(bIsLine && pLineTarget);
const bool bHandleGap(!bIsLine && pGapTarget);
if(bHandleLine || bHandleGap)
{
if(!aSnippet.count())
{
aSnippet.append(interpolate(aCurrentPoint, aNextPoint, fLastDotDashMovingLength / fEdgeLength));
}
aSnippet.append(interpolate(aCurrentPoint, aNextPoint, fDotDashMovingLength / fEdgeLength));
if(bHandleLine)
{
pLineTarget->append(aSnippet);
}
else
{
pGapTarget->append(aSnippet);
}
aSnippet.clear();
}
// prepare next DotDashArray step and flip line/gap flag
fLastDotDashMovingLength = fDotDashMovingLength;
fDotDashMovingLength += rDotDashArray[(++nDotDashIndex) % nDotDashCount];
bIsLine = !bIsLine;
}
// append snippet [fLastDotDashMovingLength, fEdgeLength]
const bool bHandleLine(bIsLine && pLineTarget);
const bool bHandleGap(!bIsLine && pGapTarget);
if(bHandleLine || bHandleGap)
{
if(!aSnippet.count())
{
aSnippet.append(interpolate(aCurrentPoint, aNextPoint, fLastDotDashMovingLength / fEdgeLength));
}
aSnippet.append(aNextPoint);
}
// prepare move to next edge
fDotDashMovingLength -= fEdgeLength;
}
// prepare next edge step (end point gets new start point)
aCurrentPoint = aNextPoint;
}
// append last intermediate results (if exists)
if(aSnippet.count())
{
if(bIsLine && pLineTarget)
{
pLineTarget->append(aSnippet);
}
else if(!bIsLine && pGapTarget)
{
pGapTarget->append(aSnippet);
}
}
// check if start and end polygon may be merged
if(pLineTarget)
{
const sal_uInt32 nCount(pLineTarget->count());
if(nCount > 1)
{
// these polygons were created above, there exists none with less than two points,
// thus dircet point access below is allowed
const B3DPolygon aFirst(pLineTarget->getB3DPolygon(0));
B3DPolygon aLast(pLineTarget->getB3DPolygon(nCount - 1));
if(aFirst.getB3DPoint(0).equal(aLast.getB3DPoint(aLast.count() - 1)))
{
// start of first and end of last are the same -> merge them
aLast.append(aFirst);
aLast.removeDoublePoints();
pLineTarget->setB3DPolygon(0, aLast);
pLineTarget->remove(nCount - 1);
}
}
}
if(pGapTarget)
{
const sal_uInt32 nCount(pGapTarget->count());
if(nCount > 1)
{
// these polygons were created above, there exists none with less than two points,
// thus dircet point access below is allowed
const B3DPolygon aFirst(pGapTarget->getB3DPolygon(0));
B3DPolygon aLast(pGapTarget->getB3DPolygon(nCount - 1));
if(aFirst.getB3DPoint(0).equal(aLast.getB3DPoint(aLast.count() - 1)))
{
// start of first and end of last are the same -> merge them
aLast.append(aFirst);
aLast.removeDoublePoints();
pGapTarget->setB3DPolygon(0, aLast);
pGapTarget->remove(nCount - 1);
}
}
}
}
else
{
// parameters make no sense, just add source to targets
if(pLineTarget)
{
pLineTarget->append(rCandidate);
}
if(pGapTarget)
{
pGapTarget->append(rCandidate);
}
}
}
B3DPolygon applyDefaultNormalsSphere( const B3DPolygon& rCandidate, const B3DPoint& rCenter)
{
B3DPolygon aRetval(rCandidate);
for(sal_uInt32 a(0L); a < aRetval.count(); a++)
{
B3DVector aVector(aRetval.getB3DPoint(a) - rCenter);
aVector.normalize();
aRetval.setNormal(a, aVector);
}
return aRetval;
}
B3DPolygon invertNormals( const B3DPolygon& rCandidate)
{
B3DPolygon aRetval(rCandidate);
if(aRetval.areNormalsUsed())
{
for(sal_uInt32 a(0L); a < aRetval.count(); a++)
{
aRetval.setNormal(a, -aRetval.getNormal(a));
}
}
return aRetval;
}
B3DPolygon applyDefaultTextureCoordinatesParallel( const B3DPolygon& rCandidate, const B3DRange& rRange, bool bChangeX, bool bChangeY)
{
B3DPolygon aRetval(rCandidate);
if(bChangeX || bChangeY)
{
// create projection of standard texture coordinates in (X, Y) onto
// the 3d coordinates straight
const double fWidth(rRange.getWidth());
const double fHeight(rRange.getHeight());
const bool bWidthSet(!fTools::equalZero(fWidth));
const bool bHeightSet(!fTools::equalZero(fHeight));
const double fOne(1.0);
for(sal_uInt32 a(0L); a < aRetval.count(); a++)
{
const B3DPoint aPoint(aRetval.getB3DPoint(a));
B2DPoint aTextureCoordinate(aRetval.getTextureCoordinate(a));
if(bChangeX)
{
if(bWidthSet)
{
aTextureCoordinate.setX((aPoint.getX() - rRange.getMinX()) / fWidth);
}
else
{
aTextureCoordinate.setX(0.0);
}
}
if(bChangeY)
{
if(bHeightSet)
{
aTextureCoordinate.setY(fOne - ((aPoint.getY() - rRange.getMinY()) / fHeight));
}
else
{
aTextureCoordinate.setY(fOne);
}
}
aRetval.setTextureCoordinate(a, aTextureCoordinate);
}
}
return aRetval;
}
B3DPolygon applyDefaultTextureCoordinatesSphere( const B3DPolygon& rCandidate, const B3DPoint& rCenter, bool bChangeX, bool bChangeY)
{
B3DPolygon aRetval(rCandidate);
if(bChangeX || bChangeY)
{
// create texture coordinates using sphere projection to cartesian coordinates,
// use object's center as base
const double fOne(1.0);
const sal_uInt32 nPointCount(aRetval.count());
bool bPolarPoints(false);
sal_uInt32 a;
// create center cartesian coordinates to have a possibility to decide if on boundary
// transitions which value to choose
const B3DRange aPlaneRange(getRange(rCandidate));
const B3DPoint aPlaneCenter(aPlaneRange.getCenter() - rCenter);
const double fXCenter(fOne - ((atan2(aPlaneCenter.getZ(), aPlaneCenter.getX()) + F_PI) / F_2PI));
for(a = 0L; a < nPointCount; a++)
{
const B3DVector aVector(aRetval.getB3DPoint(a) - rCenter);
const double fY(fOne - ((atan2(aVector.getY(), aVector.getXZLength()) + F_PI2) / F_PI));
B2DPoint aTexCoor(aRetval.getTextureCoordinate(a));
if(fTools::equalZero(fY))
{
// point is a north polar point, no useful X-coordinate can be created.
if(bChangeY)
{
aTexCoor.setY(0.0);
if(bChangeX)
{
bPolarPoints = true;
}
}
}
else if(fTools::equal(fY, fOne))
{
// point is a south polar point, no useful X-coordinate can be created. Set
// Y-coordinte, though
if(bChangeY)
{
aTexCoor.setY(fOne);
if(bChangeX)
{
bPolarPoints = true;
}
}
}
else
{
double fX(fOne - ((atan2(aVector.getZ(), aVector.getX()) + F_PI) / F_2PI));
// correct cartesinan point coordiante dependent from center value
if(fX > fXCenter + 0.5)
{
fX -= fOne;
}
else if(fX < fXCenter - 0.5)
{
fX += fOne;
}
if(bChangeX)
{
aTexCoor.setX(fX);
}
if(bChangeY)
{
aTexCoor.setY(fY);
}
}
aRetval.setTextureCoordinate(a, aTexCoor);
}
if(bPolarPoints)
{
// correct X-texture coordinates if polar points are contained. Those
// coordinates cannot be correct, so use prev or next X-coordinate
for(a = 0L; a < nPointCount; a++)
{
B2DPoint aTexCoor(aRetval.getTextureCoordinate(a));
if(fTools::equalZero(aTexCoor.getY()) || fTools::equal(aTexCoor.getY(), fOne))
{
// get prev, next TexCoor and test for pole
const B2DPoint aPrevTexCoor(aRetval.getTextureCoordinate(a ? a - 1L : nPointCount - 1L));
const B2DPoint aNextTexCoor(aRetval.getTextureCoordinate((a + 1L) % nPointCount));
const bool bPrevPole(fTools::equalZero(aPrevTexCoor.getY()) || fTools::equal(aPrevTexCoor.getY(), fOne));
const bool bNextPole(fTools::equalZero(aNextTexCoor.getY()) || fTools::equal(aNextTexCoor.getY(), fOne));
if(!bPrevPole && !bNextPole)
{
// both no poles, mix them
aTexCoor.setX((aPrevTexCoor.getX() + aNextTexCoor.getX()) / 2.0);
}
else if(!bNextPole)
{
// copy next
aTexCoor.setX(aNextTexCoor.getX());
}
else
{
// copy prev, even if it's a pole, hopefully it is already corrected
aTexCoor.setX(aPrevTexCoor.getX());
}
aRetval.setTextureCoordinate(a, aTexCoor);
}
}
}
}
return aRetval;
}
bool isInEpsilonRange(const B3DPoint& rEdgeStart, const B3DPoint& rEdgeEnd, const B3DPoint& rTestPosition, double fDistance)
{
// build edge vector
const B3DVector aEdge(rEdgeEnd - rEdgeStart);
bool bDoDistanceTestStart(false);
bool bDoDistanceTestEnd(false);
if(aEdge.equalZero())
{
// no edge, just a point. Do one of the distance tests.
bDoDistanceTestStart = true;
}
else
{
// calculate fCut in aEdge
const B3DVector aTestEdge(rTestPosition - rEdgeStart);
const double fScalarTestEdge(aEdge.scalar(aTestEdge));
const double fScalarStartEdge(aEdge.scalar(rEdgeStart));
const double fScalarEdge(aEdge.scalar(aEdge));
const double fCut((fScalarTestEdge - fScalarStartEdge) / fScalarEdge);
const double fZero(0.0);
const double fOne(1.0);
if(fTools::less(fCut, fZero))
{
// left of rEdgeStart
bDoDistanceTestStart = true;
}
else if(fTools::more(fCut, fOne))
{
// right of rEdgeEnd
bDoDistanceTestEnd = true;
}
else
{
// inside line [0.0 .. 1.0]
const B3DPoint aCutPoint(interpolate(rEdgeStart, rEdgeEnd, fCut));
const B3DVector aDelta(rTestPosition - aCutPoint);
const double fDistanceSquare(aDelta.scalar(aDelta));
if(fDistanceSquare <= fDistance * fDistance * fDistance)
{
return true;
}
else
{
return false;
}
}
}
if(bDoDistanceTestStart)
{
const B3DVector aDelta(rTestPosition - rEdgeStart);
const double fDistanceSquare(aDelta.scalar(aDelta));
if(fDistanceSquare <= fDistance * fDistance * fDistance)
{
return true;
}
}
else if(bDoDistanceTestEnd)
{
const B3DVector aDelta(rTestPosition - rEdgeEnd);
const double fDistanceSquare(aDelta.scalar(aDelta));
if(fDistanceSquare <= fDistance * fDistance * fDistance)
{
return true;
}
}
return false;
}
bool isInEpsilonRange(const B3DPolygon& rCandidate, const B3DPoint& rTestPosition, double fDistance)
{
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount)
{
const sal_uInt32 nEdgeCount(rCandidate.isClosed() ? nPointCount : nPointCount - 1L);
B3DPoint aCurrent(rCandidate.getB3DPoint(0));
if(nEdgeCount)
{
// edges
for(sal_uInt32 a(0); a < nEdgeCount; a++)
{
const sal_uInt32 nNextIndex((a + 1) % nPointCount);
const B3DPoint aNext(rCandidate.getB3DPoint(nNextIndex));
if(isInEpsilonRange(aCurrent, aNext, rTestPosition, fDistance))
{
return true;
}
// prepare next step
aCurrent = aNext;
}
}
else
{
// no edges, but points -> not closed. Check single point. Just
// use isInEpsilonRange with twice the same point, it handles those well
if(isInEpsilonRange(aCurrent, aCurrent, rTestPosition, fDistance))
{
return true;
}
}
}
return false;
}
bool isInside(const B3DPolygon& rCandidate, const B3DPoint& rPoint, bool bWithBorder)
{
if(bWithBorder && isPointOnPolygon(rCandidate, rPoint, true))
{
return true;
}
else
{
bool bRetval(false);
const B3DVector aPlaneNormal(rCandidate.getNormal());
if(!aPlaneNormal.equalZero())
{
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount)
{
B3DPoint aCurrentPoint(rCandidate.getB3DPoint(nPointCount - 1));
const double fAbsX(fabs(aPlaneNormal.getX()));
const double fAbsY(fabs(aPlaneNormal.getY()));
const double fAbsZ(fabs(aPlaneNormal.getZ()));
if(fAbsX > fAbsY && fAbsX > fAbsZ)
{
// normal points mostly in X-Direction, use YZ-Polygon projection for check
// x -> y, y -> z
for(sal_uInt32 a(0); a < nPointCount; a++)
{
const B3DPoint aPreviousPoint(aCurrentPoint);
aCurrentPoint = rCandidate.getB3DPoint(a);
// cross-over in Z?
const bool bCompZA(fTools::more(aPreviousPoint.getZ(), rPoint.getZ()));
const bool bCompZB(fTools::more(aCurrentPoint.getZ(), rPoint.getZ()));
if(bCompZA != bCompZB)
{
// cross-over in Y?
const bool bCompYA(fTools::more(aPreviousPoint.getY(), rPoint.getY()));
const bool bCompYB(fTools::more(aCurrentPoint.getY(), rPoint.getY()));
if(bCompYA == bCompYB)
{
if(bCompYA)
{
bRetval = !bRetval;
}
}
else
{
const double fCompare(
aCurrentPoint.getY() - (aCurrentPoint.getZ() - rPoint.getZ()) *
(aPreviousPoint.getY() - aCurrentPoint.getY()) /
(aPreviousPoint.getZ() - aCurrentPoint.getZ()));
if(fTools::more(fCompare, rPoint.getY()))
{
bRetval = !bRetval;
}
}
}
}
}
else if(fAbsY > fAbsX && fAbsY > fAbsZ)
{
// normal points mostly in Y-Direction, use XZ-Polygon projection for check
// x -> x, y -> z
for(sal_uInt32 a(0); a < nPointCount; a++)
{
const B3DPoint aPreviousPoint(aCurrentPoint);
aCurrentPoint = rCandidate.getB3DPoint(a);
// cross-over in Z?
const bool bCompZA(fTools::more(aPreviousPoint.getZ(), rPoint.getZ()));
const bool bCompZB(fTools::more(aCurrentPoint.getZ(), rPoint.getZ()));
if(bCompZA != bCompZB)
{
// cross-over in X?
const bool bCompXA(fTools::more(aPreviousPoint.getX(), rPoint.getX()));
const bool bCompXB(fTools::more(aCurrentPoint.getX(), rPoint.getX()));
if(bCompXA == bCompXB)
{
if(bCompXA)
{
bRetval = !bRetval;
}
}
else
{
const double fCompare(
aCurrentPoint.getX() - (aCurrentPoint.getZ() - rPoint.getZ()) *
(aPreviousPoint.getX() - aCurrentPoint.getX()) /
(aPreviousPoint.getZ() - aCurrentPoint.getZ()));
if(fTools::more(fCompare, rPoint.getX()))
{
bRetval = !bRetval;
}
}
}
}
}
else
{
// normal points mostly in Z-Direction, use XY-Polygon projection for check
// x -> x, y -> y
for(sal_uInt32 a(0); a < nPointCount; a++)
{
const B3DPoint aPreviousPoint(aCurrentPoint);
aCurrentPoint = rCandidate.getB3DPoint(a);
// cross-over in Y?
const bool bCompYA(fTools::more(aPreviousPoint.getY(), rPoint.getY()));
const bool bCompYB(fTools::more(aCurrentPoint.getY(), rPoint.getY()));
if(bCompYA != bCompYB)
{
// cross-over in X?
const bool bCompXA(fTools::more(aPreviousPoint.getX(), rPoint.getX()));
const bool bCompXB(fTools::more(aCurrentPoint.getX(), rPoint.getX()));
if(bCompXA == bCompXB)
{
if(bCompXA)
{
bRetval = !bRetval;
}
}
else
{
const double fCompare(
aCurrentPoint.getX() - (aCurrentPoint.getY() - rPoint.getY()) *
(aPreviousPoint.getX() - aCurrentPoint.getX()) /
(aPreviousPoint.getY() - aCurrentPoint.getY()));
if(fTools::more(fCompare, rPoint.getX()))
{
bRetval = !bRetval;
}
}
}
}
}
}
}
return bRetval;
}
}
bool isInside(const B3DPolygon& rCandidate, const B3DPolygon& rPolygon, bool bWithBorder)
{
const sal_uInt32 nPointCount(rPolygon.count());
for(sal_uInt32 a(0L); a < nPointCount; a++)
{
const B3DPoint aTestPoint(rPolygon.getB3DPoint(a));
if(!isInside(rCandidate, aTestPoint, bWithBorder))
{
return false;
}
}
return true;
}
bool isPointOnLine(const B3DPoint& rStart, const B3DPoint& rEnd, const B3DPoint& rCandidate, bool bWithPoints)
{
if(rCandidate.equal(rStart) || rCandidate.equal(rEnd))
{
// candidate is in epsilon around start or end -> inside
return bWithPoints;
}
else if(rStart.equal(rEnd))
{
// start and end are equal, but candidate is outside their epsilon -> outside
return false;
}
else
{
const B3DVector aEdgeVector(rEnd - rStart);
const B3DVector aTestVector(rCandidate - rStart);
if(areParallel(aEdgeVector, aTestVector))
{
const double fZero(0.0);
const double fOne(1.0);
double fParamTestOnCurr(0.0);
if(aEdgeVector.getX() > aEdgeVector.getY())
{
if(aEdgeVector.getX() > aEdgeVector.getZ())
{
// X is biggest
fParamTestOnCurr = aTestVector.getX() / aEdgeVector.getX();
}
else
{
// Z is biggest
fParamTestOnCurr = aTestVector.getZ() / aEdgeVector.getZ();
}
}
else
{
if(aEdgeVector.getY() > aEdgeVector.getZ())
{
// Y is biggest
fParamTestOnCurr = aTestVector.getY() / aEdgeVector.getY();
}
else
{
// Z is biggest
fParamTestOnCurr = aTestVector.getZ() / aEdgeVector.getZ();
}
}
if(fTools::more(fParamTestOnCurr, fZero) && fTools::less(fParamTestOnCurr, fOne))
{
return true;
}
}
return false;
}
}
bool isPointOnPolygon(const B3DPolygon& rCandidate, const B3DPoint& rPoint, bool bWithPoints)
{
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount > 1L)
{
const sal_uInt32 nLoopCount(rCandidate.isClosed() ? nPointCount : nPointCount - 1L);
B3DPoint aCurrentPoint(rCandidate.getB3DPoint(0));
for(sal_uInt32 a(0); a < nLoopCount; a++)
{
const B3DPoint aNextPoint(rCandidate.getB3DPoint((a + 1) % nPointCount));
if(isPointOnLine(aCurrentPoint, aNextPoint, rPoint, bWithPoints))
{
return true;
}
aCurrentPoint = aNextPoint;
}
}
else if(nPointCount && bWithPoints)
{
return rPoint.equal(rCandidate.getB3DPoint(0));
}
return false;
}
bool getCutBetweenLineAndPlane(const B3DVector& rPlaneNormal, const B3DPoint& rPlanePoint, const B3DPoint& rEdgeStart, const B3DPoint& rEdgeEnd, double& fCut)
{
if(!rPlaneNormal.equalZero() && !rEdgeStart.equal(rEdgeEnd))
{
const B3DVector aTestEdge(rEdgeEnd - rEdgeStart);
const double fScalarEdge(rPlaneNormal.scalar(aTestEdge));
if(!fTools::equalZero(fScalarEdge))
{
const B3DVector aCompareEdge(rPlanePoint - rEdgeStart);
const double fScalarCompare(rPlaneNormal.scalar(aCompareEdge));
fCut = fScalarCompare / fScalarEdge;
return true;
}
}
return false;
}
bool getCutBetweenLineAndPolygon(const B3DPolygon& rCandidate, const B3DPoint& rEdgeStart, const B3DPoint& rEdgeEnd, double& fCut)
{
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount > 2 && !rEdgeStart.equal(rEdgeEnd))
{
const B3DVector aPlaneNormal(rCandidate.getNormal());
if(!aPlaneNormal.equalZero())
{
const B3DPoint aPointOnPlane(rCandidate.getB3DPoint(0));
return getCutBetweenLineAndPlane(aPlaneNormal, aPointOnPlane, rEdgeStart, rEdgeEnd, fCut);
}
}
return false;
}
//////////////////////////////////////////////////////////////////////
// comparators with tolerance for 3D Polygons
bool equal(const B3DPolygon& rCandidateA, const B3DPolygon& rCandidateB, const double& rfSmallValue)
{
const sal_uInt32 nPointCount(rCandidateA.count());
if(nPointCount != rCandidateB.count())
return false;
const bool bClosed(rCandidateA.isClosed());
if(bClosed != rCandidateB.isClosed())
return false;
for(sal_uInt32 a(0); a < nPointCount; a++)
{
const B3DPoint aPoint(rCandidateA.getB3DPoint(a));
if(!aPoint.equal(rCandidateB.getB3DPoint(a), rfSmallValue))
return false;
}
return true;
}
bool equal(const B3DPolygon& rCandidateA, const B3DPolygon& rCandidateB)
{
const double fSmallValue(fTools::getSmallValue());
return equal(rCandidateA, rCandidateB, fSmallValue);
}
// snap points of horizontal or vertical edges to discrete values
B3DPolygon snapPointsOfHorizontalOrVerticalEdges(const B3DPolygon& rCandidate)
{
const sal_uInt32 nPointCount(rCandidate.count());
if(nPointCount > 1)
{
// Start by copying the source polygon to get a writeable copy. The closed state is
// copied by aRetval's initialisation, too, so no need to copy it in this method
B3DPolygon aRetval(rCandidate);
// prepare geometry data. Get rounded from original
B3ITuple aPrevTuple(basegfx::fround(rCandidate.getB3DPoint(nPointCount - 1)));
B3DPoint aCurrPoint(rCandidate.getB3DPoint(0));
B3ITuple aCurrTuple(basegfx::fround(aCurrPoint));
// loop over all points. This will also snap the implicit closing edge
// even when not closed, but that's no problem here
for(sal_uInt32 a(0); a < nPointCount; a++)
{
// get next point. Get rounded from original
const bool bLastRun(a + 1 == nPointCount);
const sal_uInt32 nNextIndex(bLastRun ? 0 : a + 1);
const B3DPoint aNextPoint(rCandidate.getB3DPoint(nNextIndex));
const B3ITuple aNextTuple(basegfx::fround(aNextPoint));
// get the states
const bool bPrevVertical(aPrevTuple.getX() == aCurrTuple.getX());
const bool bNextVertical(aNextTuple.getX() == aCurrTuple.getX());
const bool bPrevHorizontal(aPrevTuple.getY() == aCurrTuple.getY());
const bool bNextHorizontal(aNextTuple.getY() == aCurrTuple.getY());
const bool bSnapX(bPrevVertical || bNextVertical);
const bool bSnapY(bPrevHorizontal || bNextHorizontal);
if(bSnapX || bSnapY)
{
const B3DPoint aSnappedPoint(
bSnapX ? aCurrTuple.getX() : aCurrPoint.getX(),
bSnapY ? aCurrTuple.getY() : aCurrPoint.getY(),
aCurrPoint.getZ());
aRetval.setB3DPoint(a, aSnappedPoint);
}
// prepare next point
if(!bLastRun)
{
aPrevTuple = aCurrTuple;
aCurrPoint = aNextPoint;
aCurrTuple = aNextTuple;
}
}
return aRetval;
}
else
{
return rCandidate;
}
}
} // end of namespace tools
} // end of namespace basegfx
//////////////////////////////////////////////////////////////////////////////
// eof