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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
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* KIND, either express or implied. See the License for the
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_basegfx.hxx"
#include <basegfx/curve/b2dquadraticbezier.hxx>
#include <basegfx/numeric/ftools.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace basegfx
{
B2DQuadraticBezier::B2DQuadraticBezier(const B2DQuadraticBezier& rBezier)
: maStartPoint(rBezier.maStartPoint),
maEndPoint(rBezier.maEndPoint),
maControlPoint(rBezier.maControlPoint)
{
}
B2DQuadraticBezier::B2DQuadraticBezier()
{
}
B2DQuadraticBezier::B2DQuadraticBezier(const ::basegfx::B2DPoint& rStart, const ::basegfx::B2DPoint& rEnd)
: maStartPoint(rStart),
maEndPoint(rEnd)
{
}
B2DQuadraticBezier::B2DQuadraticBezier(const ::basegfx::B2DPoint& rStart, const ::basegfx::B2DPoint& rControl, const ::basegfx::B2DPoint& rEnd)
: maStartPoint(rStart),
maEndPoint(rEnd),
maControlPoint(rControl)
{
}
B2DQuadraticBezier::~B2DQuadraticBezier()
{
}
// assignment operator
B2DQuadraticBezier& B2DQuadraticBezier::operator=(const B2DQuadraticBezier& rBezier)
{
maStartPoint = rBezier.maStartPoint;
maEndPoint = rBezier.maEndPoint;
maControlPoint = rBezier.maControlPoint;
return *this;
}
// compare operators
bool B2DQuadraticBezier::operator==(const B2DQuadraticBezier& rBezier) const
{
return (
maStartPoint == rBezier.maStartPoint
&& maEndPoint == rBezier.maEndPoint
&& maControlPoint == rBezier.maControlPoint
);
}
bool B2DQuadraticBezier::operator!=(const B2DQuadraticBezier& rBezier) const
{
return (
maStartPoint != rBezier.maStartPoint
|| maEndPoint != rBezier.maEndPoint
|| maControlPoint != rBezier.maControlPoint
);
}
// test if control vector is used
bool B2DQuadraticBezier::isBezier() const
{
// if control vector is empty, bezier is not used
if(maControlPoint == maStartPoint || maControlPoint == maEndPoint)
return false;
return true;
}
} // end of namespace basegfx
// eof