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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
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* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
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#ifndef _BGFX_TOOLS_CANVASTOOLS_HXX
#define _BGFX_TOOLS_CANVASTOOLS_HXX
#include <com/sun/star/uno/Reference.hxx>
#include <com/sun/star/uno/Sequence.hxx>
namespace com { namespace sun { namespace star { namespace geometry
{
struct AffineMatrix2D;
struct AffineMatrix3D;
struct Matrix2D;
struct RealPoint2D;
struct RealSize2D;
struct RealRectangle2D;
struct RealRectangle3D;
struct IntegerPoint2D;
struct IntegerSize2D;
struct IntegerRectangle2D;
struct RealBezierSegment2D;
} } } }
namespace com { namespace sun { namespace star { namespace rendering
{
class XGraphicDevice;
class XPolyPolygon2D;
} } } }
namespace com { namespace sun { namespace star { namespace awt
{
struct Point;
struct Size;
struct Rectangle;
} } } }
namespace basegfx
{
class B2DHomMatrix;
class B3DHomMatrix;
class B2DVector;
class B2DPoint;
class B2DRange;
class B3DRange;
class B2IVector;
class B2IPoint;
class B2IRange;
class B2DPolygon;
class B2DPolyPolygon;
namespace unotools
{
// Polygon conversions
// ===================================================================
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
xPolyPolygonFromB2DPolygon( const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice,
const ::basegfx::B2DPolygon& rPoly );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
xPolyPolygonFromB2DPolyPolygon( const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice,
const ::basegfx::B2DPolyPolygon& rPolyPoly );
::com::sun::star::uno::Sequence<
::com::sun::star::uno::Sequence<
::com::sun::star::geometry::RealBezierSegment2D > >
bezierSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly );
::com::sun::star::uno::Sequence<
::com::sun::star::uno::Sequence<
::com::sun::star::geometry::RealPoint2D > >
pointSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly );
::basegfx::B2DPolygon polygonFromPoint2DSequence(
const ::com::sun::star::uno::Sequence<
::com::sun::star::geometry::RealPoint2D >& rPoints );
::basegfx::B2DPolyPolygon polyPolygonFromPoint2DSequenceSequence(
const ::com::sun::star::uno::Sequence<
::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealPoint2D > >& rPoints );
::basegfx::B2DPolygon polygonFromBezier2DSequence(
const ::com::sun::star::uno::Sequence<
::com::sun::star::geometry::RealBezierSegment2D >& rPoints );
::basegfx::B2DPolyPolygon polyPolygonFromBezier2DSequenceSequence(
const ::com::sun::star::uno::Sequence<
::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealBezierSegment2D > >& rPoints );
::basegfx::B2DPolyPolygon b2DPolyPolygonFromXPolyPolygon2D(
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& rPoly );
// Matrix conversions
// ===================================================================
::com::sun::star::geometry::AffineMatrix2D&
affineMatrixFromHomMatrix( ::com::sun::star::geometry::AffineMatrix2D& matrix,
const ::basegfx::B2DHomMatrix& transform);
::com::sun::star::geometry::AffineMatrix3D& affineMatrixFromHomMatrix3D(
::com::sun::star::geometry::AffineMatrix3D& matrix,
const ::basegfx::B3DHomMatrix& transform);
::basegfx::B2DHomMatrix&
homMatrixFromAffineMatrix( ::basegfx::B2DHomMatrix& transform,
const ::com::sun::star::geometry::AffineMatrix2D& matrix );
::basegfx::B2DHomMatrix homMatrixFromAffineMatrix( const ::com::sun::star::geometry::AffineMatrix2D& matrix );
::basegfx::B3DHomMatrix homMatrixFromAffineMatrix3D( const ::com::sun::star::geometry::AffineMatrix3D& matrix );
::com::sun::star::geometry::Matrix2D&
matrixFromHomMatrix( ::com::sun::star::geometry::Matrix2D& matrix,
const ::basegfx::B2DHomMatrix& transform);
::basegfx::B2DHomMatrix&
homMatrixFromMatrix( ::basegfx::B2DHomMatrix& transform,
const ::com::sun::star::geometry::Matrix2D& matrix );
// Geometry conversions
// ===================================================================
::com::sun::star::geometry::RealSize2D size2DFromB2DSize( const ::basegfx::B2DVector& );
::com::sun::star::geometry::RealPoint2D point2DFromB2DPoint( const ::basegfx::B2DPoint& );
::com::sun::star::geometry::RealRectangle2D rectangle2DFromB2DRectangle( const ::basegfx::B2DRange& );
::com::sun::star::geometry::RealRectangle3D rectangle3DFromB3DRectangle( const ::basegfx::B3DRange& );
::basegfx::B2DVector b2DSizeFromRealSize2D( const ::com::sun::star::geometry::RealSize2D& );
::basegfx::B2DPoint b2DPointFromRealPoint2D( const ::com::sun::star::geometry::RealPoint2D& );
::basegfx::B2DRange b2DRectangleFromRealRectangle2D( const ::com::sun::star::geometry::RealRectangle2D& );
::basegfx::B3DRange b3DRectangleFromRealRectangle3D( const ::com::sun::star::geometry::RealRectangle3D& );
::com::sun::star::geometry::IntegerSize2D integerSize2DFromB2ISize( const ::basegfx::B2IVector& );
::com::sun::star::geometry::IntegerPoint2D integerPoint2DFromB2IPoint( const ::basegfx::B2IPoint& );
::com::sun::star::geometry::IntegerRectangle2D integerRectangle2DFromB2IRectangle( const ::basegfx::B2IRange& );
::basegfx::B2IVector b2ISizeFromIntegerSize2D( const ::com::sun::star::geometry::IntegerSize2D& );
::basegfx::B2IPoint b2IPointFromIntegerPoint2D( const ::com::sun::star::geometry::IntegerPoint2D& );
::basegfx::B2IRange b2IRectangleFromIntegerRectangle2D( const ::com::sun::star::geometry::IntegerRectangle2D& );
::com::sun::star::awt::Size awtSizeFromB2ISize( const ::basegfx::B2IVector& );
::com::sun::star::awt::Point awtPointFromB2IPoint( const ::basegfx::B2IPoint& );
::com::sun::star::awt::Rectangle awtRectangleFromB2IRectangle( const ::basegfx::B2IRange& );
::basegfx::B2IVector b2ISizeFromAwtSize( const ::com::sun::star::awt::Size& );
::basegfx::B2IPoint b2IPointFromAwtPoint( const ::com::sun::star::awt::Point& );
::basegfx::B2IRange b2IRectangleFromAwtRectangle( const ::com::sun::star::awt::Rectangle& );
// Geometry comparisons
// ===================================================================
bool RealSize2DAreEqual( const ::com::sun::star::geometry::RealSize2D& rA, const ::com::sun::star::geometry::RealSize2D& rB );
bool RealPoint2DAreEqual( const ::com::sun::star::geometry::RealPoint2D& rA, const ::com::sun::star::geometry::RealPoint2D& rB );
bool RealRectangle2DAreEqual( const ::com::sun::star::geometry::RealRectangle2D& rA, const ::com::sun::star::geometry::RealRectangle2D& rB );
bool RealRectangle3DAreEqual( const ::com::sun::star::geometry::RealRectangle3D& rA, const ::com::sun::star::geometry::RealRectangle3D& rB );
bool AffineMatrix2DAreEqual( const ::com::sun::star::geometry::AffineMatrix2D& rA, const ::com::sun::star::geometry::AffineMatrix2D& rB );
bool IntegerSize2DAreEqual( const ::com::sun::star::geometry::IntegerSize2D& rA, const ::com::sun::star::geometry::IntegerSize2D& rB );
bool IntegerPoint2DAreEqual( const ::com::sun::star::geometry::IntegerPoint2D& rA, const ::com::sun::star::geometry::IntegerPoint2D& rB );
bool IntegerRectangle2DAreEqual( const ::com::sun::star::geometry::IntegerRectangle2D& rA, const ::com::sun::star::geometry::IntegerRectangle2D& rB );
bool awtSizeAreEqual( const ::com::sun::star::awt::Size& rA, const ::com::sun::star::awt::Size& rB );
bool awtPointAreEqual( const ::com::sun::star::awt::Point& rA, const ::com::sun::star::awt::Point& rB );
bool awtRectangleAreEqual( const ::com::sun::star::awt::Rectangle& rA, const ::com::sun::star::awt::Rectangle& rB );
/** Return smalltest integer range, which completely contains
given floating point range.
@param rRange
Input range. Values must be within the representable
bounds of sal_Int32
@return the closest integer range, which completely
contains rRange.
*/
::basegfx::B2IRange b2ISurroundingRangeFromB2DRange( const ::basegfx::B2DRange& rRange );
/** Return smalltest B2DRange with integer values, which
completely contains given floating point range.
@param rRange
Input range.
@return the closest B2DRange with integer coordinates,
which completely contains rRange.
*/
::basegfx::B2DRange b2DSurroundingIntegerRangeFromB2DRange( const ::basegfx::B2DRange& rRange );
}
}
#endif /* _BGFX_TOOLS_CANVASTOOLS_HXX */