| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| #ifndef _BGFX_RANGE_B3DRANGE_HXX |
| #define _BGFX_RANGE_B3DRANGE_HXX |
| |
| #include <basegfx/vector/b3dvector.hxx> |
| #include <basegfx/point/b3dpoint.hxx> |
| #include <basegfx/tuple/b3dtuple.hxx> |
| #include <basegfx/range/basicrange.hxx> |
| |
| namespace basegfx |
| { |
| // predeclarations |
| class B3IRange; |
| class B3DHomMatrix; |
| |
| class B3DRange |
| { |
| typedef ::basegfx::BasicRange< double, DoubleTraits > MyBasicRange; |
| |
| MyBasicRange maRangeX; |
| MyBasicRange maRangeY; |
| MyBasicRange maRangeZ; |
| |
| public: |
| B3DRange() |
| { |
| } |
| |
| explicit B3DRange(const B3DTuple& rTuple) |
| : maRangeX(rTuple.getX()), |
| maRangeY(rTuple.getY()), |
| maRangeZ(rTuple.getZ()) |
| { |
| } |
| |
| B3DRange(double x1, |
| double y1, |
| double z1, |
| double x2, |
| double y2, |
| double z2) |
| : maRangeX(x1), |
| maRangeY(y1), |
| maRangeZ(z1) |
| { |
| maRangeX.expand(x2); |
| maRangeY.expand(y2); |
| maRangeZ.expand(z2); |
| } |
| |
| B3DRange(const B3DTuple& rTuple1, |
| const B3DTuple& rTuple2) |
| : maRangeX(rTuple1.getX()), |
| maRangeY(rTuple1.getY()), |
| maRangeZ(rTuple1.getZ()) |
| { |
| expand(rTuple2); |
| } |
| |
| B3DRange(const B3DRange& rRange) |
| : maRangeX(rRange.maRangeX), |
| maRangeY(rRange.maRangeY), |
| maRangeZ(rRange.maRangeZ) |
| { |
| } |
| |
| explicit B3DRange(const B3IRange& rRange); |
| |
| bool isEmpty() const |
| { |
| return ( |
| maRangeX.isEmpty() |
| || maRangeY.isEmpty() |
| || maRangeZ.isEmpty() |
| ); |
| } |
| |
| void reset() |
| { |
| maRangeX.reset(); |
| maRangeY.reset(); |
| maRangeZ.reset(); |
| } |
| |
| bool operator==( const B3DRange& rRange ) const |
| { |
| return (maRangeX == rRange.maRangeX |
| && maRangeY == rRange.maRangeY |
| && maRangeZ == rRange.maRangeZ); |
| } |
| |
| bool operator!=( const B3DRange& rRange ) const |
| { |
| return (maRangeX != rRange.maRangeX |
| || maRangeY != rRange.maRangeY |
| || maRangeZ != rRange.maRangeZ); |
| } |
| |
| B3DRange& operator=(const B3DRange& rRange) |
| { |
| maRangeX = rRange.maRangeX; |
| maRangeY = rRange.maRangeY; |
| maRangeZ = rRange.maRangeZ; |
| return *this; |
| } |
| |
| bool equal(const B3DRange& rRange) const |
| { |
| return (maRangeX.equal(rRange.maRangeX) |
| && maRangeY.equal(rRange.maRangeY) |
| && maRangeZ.equal(rRange.maRangeZ)); |
| } |
| |
| double getMinX() const |
| { |
| return maRangeX.getMinimum(); |
| } |
| |
| double getMinY() const |
| { |
| return maRangeY.getMinimum(); |
| } |
| |
| double getMinZ() const |
| { |
| return maRangeZ.getMinimum(); |
| } |
| |
| double getMaxX() const |
| { |
| return maRangeX.getMaximum(); |
| } |
| |
| double getMaxY() const |
| { |
| return maRangeY.getMaximum(); |
| } |
| |
| double getMaxZ() const |
| { |
| return maRangeZ.getMaximum(); |
| } |
| |
| double getWidth() const |
| { |
| return maRangeX.getRange(); |
| } |
| |
| double getHeight() const |
| { |
| return maRangeY.getRange(); |
| } |
| |
| double getDepth() const |
| { |
| return maRangeZ.getRange(); |
| } |
| |
| B3DPoint getMinimum() const |
| { |
| return B3DPoint( |
| maRangeX.getMinimum(), |
| maRangeY.getMinimum(), |
| maRangeZ.getMinimum() |
| ); |
| } |
| |
| B3DPoint getMaximum() const |
| { |
| return B3DPoint( |
| maRangeX.getMaximum(), |
| maRangeY.getMaximum(), |
| maRangeZ.getMaximum() |
| ); |
| } |
| |
| B3DVector getRange() const |
| { |
| return B3DVector( |
| maRangeX.getRange(), |
| maRangeY.getRange(), |
| maRangeZ.getRange() |
| ); |
| } |
| |
| B3DPoint getCenter() const |
| { |
| return B3DPoint( |
| maRangeX.getCenter(), |
| maRangeY.getCenter(), |
| maRangeZ.getCenter() |
| ); |
| } |
| |
| double getCenterX() const |
| { |
| return maRangeX.getCenter(); |
| } |
| |
| double getCenterY() const |
| { |
| return maRangeY.getCenter(); |
| } |
| |
| double getCenterZ() const |
| { |
| return maRangeZ.getCenter(); |
| } |
| |
| bool isInside(const B3DTuple& rTuple) const |
| { |
| return ( |
| maRangeX.isInside(rTuple.getX()) |
| && maRangeY.isInside(rTuple.getY()) |
| && maRangeZ.isInside(rTuple.getZ()) |
| ); |
| } |
| |
| bool isInside(const B3DRange& rRange) const |
| { |
| return ( |
| maRangeX.isInside(rRange.maRangeX) |
| && maRangeY.isInside(rRange.maRangeY) |
| && maRangeZ.isInside(rRange.maRangeZ) |
| ); |
| } |
| |
| bool overlaps(const B3DRange& rRange) const |
| { |
| return ( |
| maRangeX.overlaps(rRange.maRangeX) |
| && maRangeY.overlaps(rRange.maRangeY) |
| && maRangeZ.overlaps(rRange.maRangeZ) |
| ); |
| } |
| |
| void expand(const B3DTuple& rTuple) |
| { |
| maRangeX.expand(rTuple.getX()); |
| maRangeY.expand(rTuple.getY()); |
| maRangeZ.expand(rTuple.getZ()); |
| } |
| |
| void expand(const B3DRange& rRange) |
| { |
| maRangeX.expand(rRange.maRangeX); |
| maRangeY.expand(rRange.maRangeY); |
| maRangeZ.expand(rRange.maRangeZ); |
| } |
| |
| void intersect(const B3DRange& rRange) |
| { |
| maRangeX.intersect(rRange.maRangeX); |
| maRangeY.intersect(rRange.maRangeY); |
| maRangeZ.intersect(rRange.maRangeZ); |
| } |
| |
| void grow(double fValue) |
| { |
| maRangeX.grow(fValue); |
| maRangeY.grow(fValue); |
| maRangeZ.grow(fValue); |
| } |
| |
| void transform(const B3DHomMatrix& rMatrix); |
| }; |
| |
| /** Round double to nearest integer for 3D range |
| |
| @return the nearest integer for this range |
| */ |
| B3IRange fround(const B3DRange& rRange); |
| } // end of namespace basegfx |
| |
| |
| #endif /* _BGFX_RANGE_B3DRANGE_HXX */ |