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*
* Licensed to the Apache Software Foundation (ASF) under one
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* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
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*
* http://www.apache.org/licenses/LICENSE-2.0
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#ifndef _BGFX_RANGE_B3DRANGE_HXX
#define _BGFX_RANGE_B3DRANGE_HXX
#include <basegfx/vector/b3dvector.hxx>
#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/tuple/b3dtuple.hxx>
#include <basegfx/range/basicrange.hxx>
namespace basegfx
{
// predeclarations
class B3IRange;
class B3DHomMatrix;
class B3DRange
{
typedef ::basegfx::BasicRange< double, DoubleTraits > MyBasicRange;
MyBasicRange maRangeX;
MyBasicRange maRangeY;
MyBasicRange maRangeZ;
public:
B3DRange()
{
}
explicit B3DRange(const B3DTuple& rTuple)
: maRangeX(rTuple.getX()),
maRangeY(rTuple.getY()),
maRangeZ(rTuple.getZ())
{
}
B3DRange(double x1,
double y1,
double z1,
double x2,
double y2,
double z2)
: maRangeX(x1),
maRangeY(y1),
maRangeZ(z1)
{
maRangeX.expand(x2);
maRangeY.expand(y2);
maRangeZ.expand(z2);
}
B3DRange(const B3DTuple& rTuple1,
const B3DTuple& rTuple2)
: maRangeX(rTuple1.getX()),
maRangeY(rTuple1.getY()),
maRangeZ(rTuple1.getZ())
{
expand(rTuple2);
}
B3DRange(const B3DRange& rRange)
: maRangeX(rRange.maRangeX),
maRangeY(rRange.maRangeY),
maRangeZ(rRange.maRangeZ)
{
}
explicit B3DRange(const B3IRange& rRange);
bool isEmpty() const
{
return (
maRangeX.isEmpty()
|| maRangeY.isEmpty()
|| maRangeZ.isEmpty()
);
}
void reset()
{
maRangeX.reset();
maRangeY.reset();
maRangeZ.reset();
}
bool operator==( const B3DRange& rRange ) const
{
return (maRangeX == rRange.maRangeX
&& maRangeY == rRange.maRangeY
&& maRangeZ == rRange.maRangeZ);
}
bool operator!=( const B3DRange& rRange ) const
{
return (maRangeX != rRange.maRangeX
|| maRangeY != rRange.maRangeY
|| maRangeZ != rRange.maRangeZ);
}
B3DRange& operator=(const B3DRange& rRange)
{
maRangeX = rRange.maRangeX;
maRangeY = rRange.maRangeY;
maRangeZ = rRange.maRangeZ;
return *this;
}
bool equal(const B3DRange& rRange) const
{
return (maRangeX.equal(rRange.maRangeX)
&& maRangeY.equal(rRange.maRangeY)
&& maRangeZ.equal(rRange.maRangeZ));
}
double getMinX() const
{
return maRangeX.getMinimum();
}
double getMinY() const
{
return maRangeY.getMinimum();
}
double getMinZ() const
{
return maRangeZ.getMinimum();
}
double getMaxX() const
{
return maRangeX.getMaximum();
}
double getMaxY() const
{
return maRangeY.getMaximum();
}
double getMaxZ() const
{
return maRangeZ.getMaximum();
}
double getWidth() const
{
return maRangeX.getRange();
}
double getHeight() const
{
return maRangeY.getRange();
}
double getDepth() const
{
return maRangeZ.getRange();
}
B3DPoint getMinimum() const
{
return B3DPoint(
maRangeX.getMinimum(),
maRangeY.getMinimum(),
maRangeZ.getMinimum()
);
}
B3DPoint getMaximum() const
{
return B3DPoint(
maRangeX.getMaximum(),
maRangeY.getMaximum(),
maRangeZ.getMaximum()
);
}
B3DVector getRange() const
{
return B3DVector(
maRangeX.getRange(),
maRangeY.getRange(),
maRangeZ.getRange()
);
}
B3DPoint getCenter() const
{
return B3DPoint(
maRangeX.getCenter(),
maRangeY.getCenter(),
maRangeZ.getCenter()
);
}
double getCenterX() const
{
return maRangeX.getCenter();
}
double getCenterY() const
{
return maRangeY.getCenter();
}
double getCenterZ() const
{
return maRangeZ.getCenter();
}
bool isInside(const B3DTuple& rTuple) const
{
return (
maRangeX.isInside(rTuple.getX())
&& maRangeY.isInside(rTuple.getY())
&& maRangeZ.isInside(rTuple.getZ())
);
}
bool isInside(const B3DRange& rRange) const
{
return (
maRangeX.isInside(rRange.maRangeX)
&& maRangeY.isInside(rRange.maRangeY)
&& maRangeZ.isInside(rRange.maRangeZ)
);
}
bool overlaps(const B3DRange& rRange) const
{
return (
maRangeX.overlaps(rRange.maRangeX)
&& maRangeY.overlaps(rRange.maRangeY)
&& maRangeZ.overlaps(rRange.maRangeZ)
);
}
void expand(const B3DTuple& rTuple)
{
maRangeX.expand(rTuple.getX());
maRangeY.expand(rTuple.getY());
maRangeZ.expand(rTuple.getZ());
}
void expand(const B3DRange& rRange)
{
maRangeX.expand(rRange.maRangeX);
maRangeY.expand(rRange.maRangeY);
maRangeZ.expand(rRange.maRangeZ);
}
void intersect(const B3DRange& rRange)
{
maRangeX.intersect(rRange.maRangeX);
maRangeY.intersect(rRange.maRangeY);
maRangeZ.intersect(rRange.maRangeZ);
}
void grow(double fValue)
{
maRangeX.grow(fValue);
maRangeY.grow(fValue);
maRangeZ.grow(fValue);
}
void transform(const B3DHomMatrix& rMatrix);
};
/** Round double to nearest integer for 3D range
@return the nearest integer for this range
*/
B3IRange fround(const B3DRange& rRange);
} // end of namespace basegfx
#endif /* _BGFX_RANGE_B3DRANGE_HXX */