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#ifndef _BGFX_RANGE_B2DRANGECLIPPER_HXX
#define _BGFX_RANGE_B2DRANGECLIPPER_HXX
#include <basegfx/range/b2dpolyrange.hxx>
#include <vector>
namespace basegfx
{
namespace tools
{
/** Extract poly-polygon w/o self-intersections from poly-range
Similar to the solveCrossovers(const B2DPolyPolygon&)
method, this one calculates a self-intersection-free
poly-polygon with the same topology, and encoding
inside/outsidedness via polygon orientation and layering.
*/
B2DPolyPolygon solveCrossovers(const std::vector<B2DRange>& rRanges,
const std::vector<B2VectorOrientation>& rOrientations);
}
}
#endif /* _BGFX_RANGE_B2DRANGECLIPPER_HXX */