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#ifndef _BGFX_RANGE_B2DPOLYRANGE_HXX
#define _BGFX_RANGE_B2DPOLYRANGE_HXX
#include <o3tl/cow_wrapper.hxx>
#include <boost/tuple/tuple.hpp>
#include <basegfx/vector/b2enums.hxx>
namespace basegfx
{
class B2DTuple;
class B2DRange;
class B2DPolyPolygon;
class ImplB2DPolyRange;
/** Multiple ranges in one object.
This class combines multiple ranges in one object, providing a
total, enclosing range for it.
You can use this class e.g. when updating views containing
rectangular objects. Add each modified object to a
B2DMultiRange, then test each viewable object against
intersection with the multi range.
Similar in spirit to the poly-polygon vs. polygon relationship.
Note that comparable to polygons, a poly-range can also
contain 'holes' - this is encoded via polygon orientation at
the poly-polygon, and via explicit flags for the poly-range.
*/
class B2DPolyRange
{
public:
typedef boost::tuple<B2DRange,B2VectorOrientation> ElementType ;
B2DPolyRange();
~B2DPolyRange();
/** Create a multi range with exactly one containing range
*/
explicit B2DPolyRange( const ElementType& rElement );
B2DPolyRange( const B2DRange& rRange, B2VectorOrientation eOrient );
B2DPolyRange( const B2DPolyRange& );
B2DPolyRange& operator=( const B2DPolyRange& );
/// unshare this poly-range with all internally shared instances
void makeUnique();
bool operator==(const B2DPolyRange&) const;
bool operator!=(const B2DPolyRange&) const;
/// Number of included ranges
sal_uInt32 count() const;
ElementType getElement(sal_uInt32 nIndex) const;
void setElement(sal_uInt32 nIndex, const ElementType& rElement );
void setElement(sal_uInt32 nIndex, const B2DRange& rRange, B2VectorOrientation eOrient );
// insert/append a single range
void insertElement(sal_uInt32 nIndex, const ElementType& rElement, sal_uInt32 nCount = 1);
void insertElement(sal_uInt32 nIndex, const B2DRange& rRange, B2VectorOrientation eOrient, sal_uInt32 nCount = 1);
void appendElement(const ElementType& rElement, sal_uInt32 nCount = 1);
void appendElement(const B2DRange& rRange, B2VectorOrientation eOrient, sal_uInt32 nCount = 1);
// insert/append multiple ranges
void insertPolyRange(sal_uInt32 nIndex, const B2DPolyRange&);
void appendPolyRange(const B2DPolyRange&);
void remove(sal_uInt32 nIndex, sal_uInt32 nCount = 1);
void clear();
// flip range orientations - converts holes to solids, and vice versa
void flip();
/** Get overall range
@return
The union range of all contained ranges
*/
B2DRange getBounds() const;
/** Test whether given tuple is inside one or more of the
included ranges. Does *not* use overall range, but checks
individually.
*/
bool isInside( const B2DTuple& rTuple ) const;
/** Test whether given range is inside one or more of the
included ranges. Does *not* use overall range, but checks
individually.
*/
bool isInside( const B2DRange& rRange ) const;
/** Test whether given range overlaps one or more of the
included ranges. Does *not* use overall range, but checks
individually.
*/
bool overlaps( const B2DRange& rRange ) const;
/** Request a poly-polygon with solved cross-overs
*/
B2DPolyPolygon solveCrossovers() const;
// element iterators (same iterator validity conditions as for vector)
const B2DRange* begin() const;
const B2DRange* end() const;
B2DRange* begin();
B2DRange* end();
private:
o3tl::cow_wrapper< ImplB2DPolyRange > mpImpl;
};
}
#endif /* _BGFX_RANGE_B2DPOLYRANGE_HXX */