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#ifndef _BGFX_POLYGON_B3DPOLYPOLYGON_HXX
#define _BGFX_POLYGON_B3DPOLYPOLYGON_HXX
#include <sal/types.h>
#include <o3tl/cow_wrapper.hxx>
// predeclarations
class ImplB3DPolyPolygon;
namespace basegfx
{
class B3DPolygon;
class B3DHomMatrix;
class B2DHomMatrix;
} // end of namespace basegfx
//////////////////////////////////////////////////////////////////////////////
namespace basegfx
{
class B3DPolyPolygon
{
public:
typedef o3tl::cow_wrapper< ImplB3DPolyPolygon > ImplType;
private:
ImplType mpPolyPolygon;
public:
B3DPolyPolygon();
B3DPolyPolygon(const B3DPolyPolygon& rPolyPolygon);
explicit B3DPolyPolygon(const B3DPolygon& rPolygon);
~B3DPolyPolygon();
// assignment operator
B3DPolyPolygon& operator=(const B3DPolyPolygon& rPolyPolygon);
/// unshare this poly-polygon (and all included polygons) with all internally shared instances
void makeUnique();
// compare operators
bool operator==(const B3DPolyPolygon& rPolyPolygon) const;
bool operator!=(const B3DPolyPolygon& rPolyPolygon) const;
// polygon interface
sal_uInt32 count() const;
// B3DPolygon interface
B3DPolygon getB3DPolygon(sal_uInt32 nIndex) const;
void setB3DPolygon(sal_uInt32 nIndex, const B3DPolygon& rPolygon);
// BColor interface
bool areBColorsUsed() const;
void clearBColors();
// Normals interface
void transformNormals(const B3DHomMatrix& rMatrix);
bool areNormalsUsed() const;
void clearNormals();
// TextureCoordinate interface
void transformTextureCoordiantes(const B2DHomMatrix& rMatrix);
bool areTextureCoordinatesUsed() const;
void clearTextureCoordinates();
// insert/append single polygon
void insert(sal_uInt32 nIndex, const B3DPolygon& rPolygon, sal_uInt32 nCount = 1);
void append(const B3DPolygon& rPolygon, sal_uInt32 nCount = 1);
// insert/append multiple polygons
void insert(sal_uInt32 nIndex, const B3DPolyPolygon& rPolyPolygon);
void append(const B3DPolyPolygon& rPolyPolygon);
// remove
void remove(sal_uInt32 nIndex, sal_uInt32 nCount = 1);
// reset to empty state
void clear();
// closed state
bool isClosed() const;
void setClosed(bool bNew);
// flip polygon direction
void flip();
// test if PolyPolygon has double points
bool hasDoublePoints() const;
// remove double points, at the begin/end and follow-ups, too
void removeDoublePoints();
// apply transformation given in matrix form to the polygon
void transform(const basegfx::B3DHomMatrix& rMatrix);
};
} // end of namespace basegfx
#endif /* _BGFX_POLYGON_B3DPOLYPOLYGON_HXX */