| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| #ifndef _BGFX_POLYGON_B3DPOLYGONTOOLS_HXX |
| #define _BGFX_POLYGON_B3DPOLYGONTOOLS_HXX |
| |
| #include <basegfx/point/b3dpoint.hxx> |
| #include <basegfx/vector/b3dvector.hxx> |
| #include <basegfx/polygon/b3dpolypolygon.hxx> |
| #include <basegfx/vector/b2enums.hxx> |
| #include <vector> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace basegfx |
| { |
| // predefinitions |
| class B3DPolygon; |
| class B3DRange; |
| |
| namespace tools |
| { |
| // B3DPolygon tools |
| |
| /** Check if given polygon is closed. This is kind of a |
| 'classic' method to support old polygon definitions. |
| Those old polygon definitions define the closed state |
| of the polygon using identical start and endpoints. This |
| method corrects this (removes double start/end points) |
| and sets the Closed()-state of the polygon correctly. |
| */ |
| void checkClosed(B3DPolygon& rCandidate); |
| |
| // Get successor and predecessor indices. Returning the same index means there |
| // is none. Same for successor. |
| sal_uInt32 getIndexOfPredecessor(sal_uInt32 nIndex, const B3DPolygon& rCandidate); |
| sal_uInt32 getIndexOfSuccessor(sal_uInt32 nIndex, const B3DPolygon& rCandidate); |
| |
| // Get orientation of Polygon |
| B2VectorOrientation getOrientation(const B3DPolygon& rCandidate); |
| |
| // get size of polygon. Control vectors are included in that ranges. |
| B3DRange getRange(const B3DPolygon& rCandidate); |
| |
| // get normal vector of polygon |
| B3DVector getNormal(const B3DPolygon& rCandidate); |
| |
| // get normal vector of positive oriented polygon |
| B3DVector getPositiveOrientedNormal(const B3DPolygon& rCandidate); |
| |
| // get signed area of polygon |
| double getSignedArea(const B3DPolygon& rCandidate); |
| |
| // get area of polygon |
| double getArea(const B3DPolygon& rCandidate); |
| |
| // get signed area of polygon |
| double getSignedArea(const B3DPolygon& rCandidate); |
| |
| // get area of polygon |
| double getArea(const ::basegfx::B3DPolygon& rCandidate); |
| |
| // get length of polygon edge from point nIndex to nIndex + 1 |
| double getEdgeLength(const B3DPolygon& rCandidate, sal_uInt32 nIndex); |
| |
| // get length of polygon |
| double getLength(const B3DPolygon& rCandidate); |
| |
| // get position on polygon for absolute given distance. If |
| // length is given, it is assumed the correct polygon length, if 0.0 it is calculated |
| // using getLength(...) |
| B3DPoint getPositionAbsolute(const B3DPolygon& rCandidate, double fDistance, double fLength = 0.0); |
| |
| // get position on polygon for relative given distance in range [0.0 .. 1.0]. If |
| // length is given, it is assumed the correct polygon length, if 0.0 it is calculated |
| // using getLength(...) |
| B3DPoint getPositionRelative(const B3DPolygon& rCandidate, double fDistance, double fLength = 0.0); |
| |
| /** Apply given LineDashing to given polygon |
| |
| For a description see applyLineDashing in b2dpolygontoos.hxx |
| */ |
| void applyLineDashing( |
| const B3DPolygon& rCandidate, |
| const ::std::vector<double>& rDotDashArray, |
| B3DPolyPolygon* pLineTarget, |
| B3DPolyPolygon* pGapTarget = 0, |
| double fFullDashDotLen = 0.0); |
| |
| /** Create/replace normals for given 3d geometry with default normals from given center to outside. |
| rCandidate: the 3d geometry to change |
| rCenter: the center of the 3d geometry |
| */ |
| B3DPolygon applyDefaultNormalsSphere( const B3DPolygon& rCandidate, const B3DPoint& rCenter); |
| |
| /** invert normals for given 3d geometry. |
| */ |
| B3DPolygon invertNormals( const B3DPolygon& rCandidate); |
| |
| /** Create/replace texture coordinates for given 3d geometry with parallel projected one |
| rRange: the full range of the 3d geometry |
| If bChangeX, x texture coordinate will be recalculated. |
| If bChangeY, y texture coordinate will be recalculated. |
| */ |
| B3DPolygon applyDefaultTextureCoordinatesParallel( const B3DPolygon& rCandidate, const B3DRange& rRange, bool bChangeX = true, bool bChangeY = true); |
| |
| /** Create/replace texture coordinates for given 3d geometry with spherical one |
| rCenter: the centre of the used 3d geometry |
| If bChangeX, x texture coordinate will be recalculated. |
| If bChangeY, y texture coordinate will be recalculated. |
| */ |
| B3DPolygon applyDefaultTextureCoordinatesSphere( const B3DPolygon& rCandidate, const B3DPoint& rCenter, bool bChangeX = true, bool bChangeY = true); |
| |
| // test if point is inside epsilon-range around an edge defined |
| // by the two given points. Can be used for HitTesting. The epsilon-range |
| // is defined to be the cylinder centered to the given edge, using radius |
| // fDistance, and the sphere around both points with radius fDistance. |
| bool isInEpsilonRange(const B3DPoint& rEdgeStart, const B3DPoint& rEdgeEnd, const B3DPoint& rTestPosition, double fDistance); |
| |
| // test if point is inside epsilon-range around the given Polygon. Can be used |
| // for HitTesting. The epsilon-range is defined to be the cylinder centered to |
| // the given edge, using radius fDistance, and the sphere around both points with radius fDistance. |
| bool isInEpsilonRange(const B3DPolygon& rCandidate, const B3DPoint& rTestPosition, double fDistance); |
| |
| // isInside tests for B3DPoint and other B3DPolygon. On border is not inside as long as |
| // not true is given in bWithBorder flag. |
| bool isInside(const B3DPolygon& rCandidate, const B3DPoint& rPoint, bool bWithBorder = false); |
| bool isInside(const B3DPolygon& rCandidate, const B3DPolygon& rPolygon, bool bWithBorder = false); |
| |
| // calculates if given point is on given line, taking care of the numerical epsilon |
| bool isPointOnLine(const B3DPoint& rStart, const B3DPoint& rEnd, const B3DPoint& rCandidate, bool bWithPoints = false); |
| |
| // calculates if given point is on given polygon, taking care of the numerical epsilon. Uses |
| // isPointOnLine internally |
| bool isPointOnPolygon(const B3DPolygon& rCandidate, const B3DPoint& rPoint, bool bWithPoints = true); |
| |
| // helper to get a fCut position between a plane (given with normal and a point) |
| // and a line given by start and end point |
| bool getCutBetweenLineAndPlane(const B3DVector& rPlaneNormal, const B3DPoint& rPlanePoint, const B3DPoint& rEdgeStart, const B3DPoint& rEdgeEnd, double& fCut); |
| |
| // helper to get a fCut position between a 3d Polygon |
| // and a line given by start and end point |
| bool getCutBetweenLineAndPolygon(const B3DPolygon& rCandidate, const B3DPoint& rEdgeStart, const B3DPoint& rEdgeEnd, double& fCut); |
| |
| ////////////////////////////////////////////////////////////////////// |
| // comparators with tolerance for 3D Polygons |
| bool equal(const B3DPolygon& rCandidateA, const B3DPolygon& rCandidateB, const double& rfSmallValue); |
| bool equal(const B3DPolygon& rCandidateA, const B3DPolygon& rCandidateB); |
| |
| /** snap some polygon coordinates to discrete coordinates |
| |
| This method allows to snap some polygon points to discrete (integer) values |
| which equals e.g. a snap to discrete coordinates. It will snap points of |
| horizontal and vertical edges |
| |
| @param rCandidate |
| The source polygon |
| |
| @return |
| The modified version of the source polygon |
| */ |
| B3DPolygon snapPointsOfHorizontalOrVerticalEdges(const B3DPolygon& rCandidate); |
| |
| } // end of namespace tools |
| } // end of namespace basegfx |
| |
| #endif /* _BGFX_POLYGON_B3DPOLYGONTOOLS_HXX */ |