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*
* Licensed to the Apache Software Foundation (ASF) under one
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* to you under the Apache License, Version 2.0 (the
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#ifndef _BGFX_POLYGON_B3DPOLYGON_HXX
#define _BGFX_POLYGON_B3DPOLYGON_HXX
#include <sal/types.h>
#include <o3tl/cow_wrapper.hxx>
//////////////////////////////////////////////////////////////////////////////
// predeclarations
class ImplB3DPolygon;
namespace basegfx
{
class B3DPolygon;
class B3DPoint;
class B3DHomMatrix;
class B3DVector;
class B2DPoint;
class B2DHomMatrix;
class BColor;
} // end of namespace basegfx
//////////////////////////////////////////////////////////////////////////////
namespace basegfx
{
class B3DPolygon
{
public:
typedef o3tl::cow_wrapper< ImplB3DPolygon > ImplType;
private:
// internal data.
ImplType mpPolygon;
public:
B3DPolygon();
B3DPolygon(const B3DPolygon& rPolygon);
B3DPolygon(const B3DPolygon& rPolygon, sal_uInt32 nIndex, sal_uInt32 nCount);
~B3DPolygon();
// assignment operator
B3DPolygon& operator=(const B3DPolygon& rPolygon);
/// unshare this polygon with all internally shared instances
void makeUnique();
// compare operators
bool operator==(const B3DPolygon& rPolygon) const;
bool operator!=(const B3DPolygon& rPolygon) const;
// member count
sal_uInt32 count() const;
// Coordinate interface
B3DPoint getB3DPoint(sal_uInt32 nIndex) const;
void setB3DPoint(sal_uInt32 nIndex, const B3DPoint& rValue);
// Coordinate insert/append
void insert(sal_uInt32 nIndex, const B3DPoint& rPoint, sal_uInt32 nCount = 1);
void append(const B3DPoint& rPoint, sal_uInt32 nCount = 1);
// BColor interface
BColor getBColor(sal_uInt32 nIndex) const;
void setBColor(sal_uInt32 nIndex, const BColor& rValue);
bool areBColorsUsed() const;
void clearBColors();
// Normals interface
B3DVector getNormal() const; // plane normal
B3DVector getNormal(sal_uInt32 nIndex) const; // normal in each point
void setNormal(sal_uInt32 nIndex, const B3DVector& rValue);
void transformNormals(const B3DHomMatrix& rMatrix);
bool areNormalsUsed() const;
void clearNormals();
// TextureCoordinate interface
B2DPoint getTextureCoordinate(sal_uInt32 nIndex) const;
void setTextureCoordinate(sal_uInt32 nIndex, const B2DPoint& rValue);
void transformTextureCoordiantes(const B2DHomMatrix& rMatrix);
bool areTextureCoordinatesUsed() const;
void clearTextureCoordinates();
// insert/append other 2D polygons
void insert(sal_uInt32 nIndex, const B3DPolygon& rPoly, sal_uInt32 nIndex2 = 0, sal_uInt32 nCount = 0);
void append(const B3DPolygon& rPoly, sal_uInt32 nIndex = 0, sal_uInt32 nCount = 0);
// remove
void remove(sal_uInt32 nIndex, sal_uInt32 nCount = 1);
// clear all points
void clear();
// closed state
bool isClosed() const;
void setClosed(bool bNew);
// flip polygon direction
void flip();
// test if Polygon has double points
bool hasDoublePoints() const;
// remove double points, at the begin/end and follow-ups, too
void removeDoublePoints();
// apply transformation given in matrix form to the polygon
void transform(const B3DHomMatrix& rMatrix);
};
} // end of namespace basegfx
//////////////////////////////////////////////////////////////////////////////
#endif /* _BGFX_POLYGON_B3DPOLYGON_HXX */