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#ifndef _BGFX_POLYGON_B2DTRAPEZOID_HXX
#define _BGFX_POLYGON_B2DTRAPEZOID_HXX
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <vector>
//////////////////////////////////////////////////////////////////////////////
namespace basegfx
{
// class to hold a single trapezoid
class B2DTrapezoid
{
private:
// Geometry data. YValues are down-oriented, this means bottom should
// be bigger than top to be below it. The constructor implementation
// guarantees:
//
// - mfBottomY >= mfTopY
// - mfTopXRight >= mfTopXLeft
// - mfBottomXRight >= mfBottomXLeft
double mfTopXLeft;
double mfTopXRight;
double mfTopY;
double mfBottomXLeft;
double mfBottomXRight;
double mfBottomY;
public:
// constructor
B2DTrapezoid(
const double& rfTopXLeft,
const double& rfTopXRight,
const double& rfTopY,
const double& rfBottomXLeft,
const double& rfBottomXRight,
const double& rfBottomY);
// data read access
const double& getTopXLeft() const { return mfTopXLeft; }
const double& getTopXRight() const { return mfTopXRight; }
const double& getTopY() const { return mfTopY; }
const double& getBottomXLeft() const { return mfBottomXLeft; }
const double& getBottomXRight() const { return mfBottomXRight; }
const double& getBottomY() const { return mfBottomY; }
// convenience method to get content as Polygon
B2DPolygon getB2DPolygon() const;
};
typedef ::std::vector< B2DTrapezoid > B2DTrapezoidVector;
} // end of namespace basegfx
//////////////////////////////////////////////////////////////////////////////
namespace basegfx
{
namespace tools
{
// convert SourcePolyPolygon to trapezoids. The trapezoids will be appended to
// ro_Result. ro_Result will not be cleared. If SourcePolyPolygon contains curves,
// it's default AdaptiveSubdivision will be used.
// CAUTION: Trapezoids are oreintation-dependent in the sense that the upper and lower
// lines have to be parallel to the X-Axis, thus this subdivision is NOT simply usable
// for primitive decompositions. To use it, the shear and rotate parts of the
// involved transformations HAVE to be taken into account.
void trapezoidSubdivide(
B2DTrapezoidVector& ro_Result,
const B2DPolyPolygon& rSourcePolyPolygon);
// directly create trapezoids from given edge. Depending on the given geometry,
// none up to three trapezoids will be created
void createLineTrapezoidFromEdge(
B2DTrapezoidVector& ro_Result,
const B2DPoint& rPointA,
const B2DPoint& rPointB,
double fLineWidth = 1.0);
// create trapezoids for all edges of the given polygon. The closed state of
// the polygon is taken into account. If curves are contaned, the default
// AdaptiveSubdivision will be used.
void createLineTrapezoidFromB2DPolygon(
B2DTrapezoidVector& ro_Result,
const B2DPolygon& rPolygon,
double fLineWidth = 1.0);
// create trapezoids for all edges of the given polyPolygon. The closed state of
// the PolyPolygon is taken into account. If curves are contaned, the default
// AdaptiveSubdivision will be used.
void createLineTrapezoidFromB2DPolyPolygon(
B2DTrapezoidVector& ro_Result,
const B2DPolyPolygon& rPolyPolygon,
double fLineWidth = 1.0);
} // end of namespace tools
} // end of namespace basegfx
//////////////////////////////////////////////////////////////////////////////
#endif /* _BGFX_POLYGON_B2DTRAPEZOID_HXX */