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#ifndef _BGFX_POLYGON_B2DPOLYPOLYGONFILLRULE_HXX
#define _BGFX_POLYGON_B2DPOLYPOLYGONFILLRULE_HXX
#include <sal/types.h>
//////////////////////////////////////////////////////////////////////////////
namespace basegfx
{
/** Fill rule to use for poly-polygon filling.
The fill rule determines which areas are inside, and which are
outside the poly-polygon.
*/
enum FillRule
{
/** Areas, for which a scanline has crossed an odd number of
vertices, are regarded 'inside', the remainder 'outside'
of the poly-polygon.
*/
FillRule_EVEN_ODD,
/** For each edge a scanline crosses, a current winding number
is updated. Downward edges count +1, upward edges count
-1. If the total accumulated winding number for one area
is not zero, this area is regarded 'inside', otherwise,
'outside'.
*/
FillRule_NONZERO_WINDING_NUMBER
};
}
#endif /* _BGFX_POLYGON_B2DPOLYPOLYGONFILLRULE_HXX */