| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| #ifndef _BGFX_POINT_B3IPOINT_HXX |
| #define _BGFX_POINT_B3IPOINT_HXX |
| |
| #include <basegfx/tuple/b3ituple.hxx> |
| |
| namespace basegfx |
| { |
| // predeclaration |
| class B3DHomMatrix; |
| |
| /** Base Point class with three sal_Int32 values |
| |
| This class derives all operators and common handling for |
| a 3D data class from B3ITuple. All necessary extensions |
| which are special for points will be added here. |
| |
| @see B3ITuple |
| */ |
| class B3IPoint : public ::basegfx::B3ITuple |
| { |
| public: |
| /** Create a 3D Point |
| |
| The point is initialized to (0, 0, 0) |
| */ |
| B3IPoint() |
| : B3ITuple() |
| {} |
| |
| /** Create a 3D Point |
| |
| @param nX |
| This parameter is used to initialize the X-coordinate |
| of the 3D Point. |
| |
| @param nY |
| This parameter is used to initialize the Y-coordinate |
| of the 3D Point. |
| |
| @param nZ |
| This parameter is used to initialize the Z-coordinate |
| of the 3D Point. |
| */ |
| B3IPoint(sal_Int32 nX, sal_Int32 nY, sal_Int32 nZ) |
| : B3ITuple(nX, nY, nZ) |
| {} |
| |
| /** Create a copy of a 3D Point |
| |
| @param rVec |
| The 3D Point which will be copied. |
| */ |
| B3IPoint(const B3IPoint& rVec) |
| : B3ITuple(rVec) |
| {} |
| |
| /** constructor with tuple to allow copy-constructing |
| from B3ITuple-based classes |
| */ |
| B3IPoint(const ::basegfx::B3ITuple& rTuple) |
| : B3ITuple(rTuple) |
| {} |
| |
| ~B3IPoint() |
| {} |
| |
| /** *=operator to allow usage from B3IPoint, too |
| */ |
| B3IPoint& operator*=( const B3IPoint& rPnt ) |
| { |
| mnX *= rPnt.mnX; |
| mnY *= rPnt.mnY; |
| mnZ *= rPnt.mnZ; |
| return *this; |
| } |
| |
| /** *=operator to allow usage from B3IPoint, too |
| */ |
| B3IPoint& operator*=(sal_Int32 t) |
| { |
| mnX *= t; |
| mnY *= t; |
| mnZ *= t; |
| return *this; |
| } |
| |
| /** assignment operator to allow assigning the results |
| of B3ITuple calculations |
| */ |
| B3IPoint& operator=( const ::basegfx::B3ITuple& rVec ) |
| { |
| mnX = rVec.getX(); |
| mnY = rVec.getY(); |
| mnZ = rVec.getZ(); |
| return *this; |
| } |
| |
| /** Transform point by given transformation matrix. |
| |
| The translational components of the matrix are, in |
| contrast to B3DVector, applied. |
| */ |
| B3IPoint& operator*=( const ::basegfx::B3DHomMatrix& rMat ); |
| |
| static const B3IPoint& getEmptyPoint() |
| { |
| return (const B3IPoint&) ::basegfx::B3ITuple::getEmptyTuple(); |
| } |
| }; |
| } // end of namespace basegfx |
| |
| #endif /* _BGFX_POINT_B3IPOINT_HXX */ |