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*
* Licensed to the Apache Software Foundation (ASF) under one
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* to you under the Apache License, Version 2.0 (the
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#ifndef _BGFX_POINT_B3DPOINT_HXX
#define _BGFX_POINT_B3DPOINT_HXX
#include <basegfx/tuple/b3dtuple.hxx>
namespace basegfx
{
// predeclaration
class B3DHomMatrix;
/** Base Point class with three double values
This class derives all operators and common handling for
a 3D data class from B3DTuple. All necessary extensions
which are special for points will be added here.
@see B3DTuple
*/
class B3DPoint : public ::basegfx::B3DTuple
{
public:
/** Create a 3D Point
The point is initialized to (0.0, 0.0, 0.0)
*/
B3DPoint()
: B3DTuple()
{}
/** Create a 3D Point
@param fX
This parameter is used to initialize the X-coordinate
of the 3D Point.
@param fY
This parameter is used to initialize the Y-coordinate
of the 3D Point.
@param fZ
This parameter is used to initialize the Z-coordinate
of the 3D Point.
*/
B3DPoint(double fX, double fY, double fZ)
: B3DTuple(fX, fY, fZ)
{}
/** Create a copy of a 3D Point
@param rVec
The 3D Point which will be copied.
*/
B3DPoint(const B3DPoint& rVec)
: B3DTuple(rVec)
{}
/** constructor with tuple to allow copy-constructing
from B3DTuple-based classes
*/
B3DPoint(const ::basegfx::B3DTuple& rTuple)
: B3DTuple(rTuple)
{}
~B3DPoint()
{}
/** *=operator to allow usage from B3DPoint, too
*/
B3DPoint& operator*=( const B3DPoint& rPnt )
{
mfX *= rPnt.mfX;
mfY *= rPnt.mfY;
mfZ *= rPnt.mfZ;
return *this;
}
/** *=operator to allow usage from B3DPoint, too
*/
B3DPoint& operator*=(double t)
{
mfX *= t;
mfY *= t;
mfZ *= t;
return *this;
}
/** assignment operator to allow assigning the results
of B3DTuple calculations
*/
B3DPoint& operator=( const ::basegfx::B3DTuple& rVec )
{
mfX = rVec.getX();
mfY = rVec.getY();
mfZ = rVec.getZ();
return *this;
}
/** Transform point by given transformation matrix.
The translational components of the matrix are, in
contrast to B3DVector, applied.
*/
B3DPoint& operator*=( const ::basegfx::B3DHomMatrix& rMat );
static const B3DPoint& getEmptyPoint()
{
return (const B3DPoint&) ::basegfx::B3DTuple::getEmptyTuple();
}
};
// external operators
//////////////////////////////////////////////////////////////////////////
/** Transform B3DPoint by given transformation matrix.
Since this is a Point, translational components of the
matrix are used.
*/
B3DPoint operator*( const B3DHomMatrix& rMat, const B3DPoint& rPoint );
} // end of namespace basegfx
#endif /* _BGFX_POINT_B3DPOINT_HXX */