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#ifndef _BGFX_POINT_B2IPOINT_HXX
#define _BGFX_POINT_B2IPOINT_HXX
#include <basegfx/tuple/b2ituple.hxx>
namespace basegfx
{
// predeclaration
class B2DHomMatrix;
/** Base Point class with two sal_Int32 values
This class derives all operators and common handling for
a 2D data class from B2ITuple. All necessary extensions
which are special for points will be added here.
@see B2ITuple
*/
class B2IPoint : public ::basegfx::B2ITuple
{
public:
/** Create a 2D Point
The point is initialized to (0, 0)
*/
B2IPoint()
: B2ITuple()
{}
/** Create a 2D Point
@param nX
This parameter is used to initialize the X-coordinate
of the 2D Point.
@param nY
This parameter is used to initialize the Y-coordinate
of the 2D Point.
*/
B2IPoint(sal_Int32 nX, sal_Int32 nY)
: B2ITuple(nX, nY)
{}
/** Create a copy of a 2D Point
@param rPoint
The 2D Point which will be copied.
*/
B2IPoint(const B2IPoint& rPoint)
: B2ITuple(rPoint)
{}
/** constructor with tuple to allow copy-constructing
from B2ITuple-based classes
*/
B2IPoint(const ::basegfx::B2ITuple& rTuple)
: B2ITuple(rTuple)
{}
~B2IPoint()
{}
/** *=operator to allow usage from B2IPoint, too
*/
B2IPoint& operator*=( const B2IPoint& rPnt )
{
mnX *= rPnt.mnX;
mnY *= rPnt.mnY;
return *this;
}
/** *=operator to allow usage from B2IPoint, too
*/
B2IPoint& operator*=(sal_Int32 t)
{
mnX *= t;
mnY *= t;
return *this;
}
/** assignment operator to allow assigning the results
of B2ITuple calculations
*/
B2IPoint& operator=( const ::basegfx::B2ITuple& rPoint );
/** Transform point by given transformation matrix.
The translational components of the matrix are, in
contrast to B2DVector, applied.
*/
B2IPoint& operator*=( const ::basegfx::B2DHomMatrix& rMat );
static const B2IPoint& getEmptyPoint()
{
return (const B2IPoint&) ::basegfx::B2ITuple::getEmptyTuple();
}
};
} // end of namespace basegfx
#endif /* _BGFX_POINT_B2IPOINT_HXX */