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*
* Licensed to the Apache Software Foundation (ASF) under one
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* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
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*
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#ifndef _BGFX_POINT_B2DPOINT_HXX
#define _BGFX_POINT_B2DPOINT_HXX
#include <basegfx/tuple/b2dtuple.hxx>
#include <basegfx/point/b2ipoint.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace basegfx
{
// predeclaration
class B2DHomMatrix;
/** Base Point class with two double values
This class derives all operators and common handling for
a 2D data class from B2DTuple. All necessary extensions
which are special for points will be added here.
@see B2DTuple
*/
class B2DPoint : public ::basegfx::B2DTuple
{
public:
/** Create a 2D Point
The point is initialized to (0.0, 0.0)
*/
B2DPoint()
: B2DTuple()
{}
/** Create a 2D Point
@param fX
This parameter is used to initialize the X-coordinate
of the 2D Point.
@param fY
This parameter is used to initialize the Y-coordinate
of the 2D Point.
*/
B2DPoint(double fX, double fY)
: B2DTuple(fX, fY)
{}
/** Create a copy of a 2D Point
@param rPoint
The 2D Point which will be copied.
*/
B2DPoint(const B2DPoint& rPoint)
: B2DTuple(rPoint)
{}
/** Create a copy of a 2D Point
@param rPoint
The 2D Point which will be copied.
*/
B2DPoint(const ::basegfx::B2IPoint& rPoint)
: B2DTuple(rPoint)
{}
/** constructor with tuple to allow copy-constructing
from B2DTuple-based classes
*/
B2DPoint(const ::basegfx::B2DTuple& rTuple)
: B2DTuple(rTuple)
{}
~B2DPoint()
{}
/** *=operator to allow usage from B2DPoint, too
*/
B2DPoint& operator*=( const B2DPoint& rPnt )
{
mfX *= rPnt.mfX;
mfY *= rPnt.mfY;
return *this;
}
/** *=operator to allow usage from B2DPoint, too
*/
B2DPoint& operator*=(double t)
{
mfX *= t;
mfY *= t;
return *this;
}
/** assignment operator to allow assigning the results
of B2DTuple calculations
*/
B2DPoint& operator=( const ::basegfx::B2DTuple& rPoint );
/** Transform point by given transformation matrix.
The translational components of the matrix are, in
contrast to B2DVector, applied.
*/
B2DPoint& operator*=( const ::basegfx::B2DHomMatrix& rMat );
static const B2DPoint& getEmptyPoint()
{
return (const B2DPoint&) ::basegfx::B2DTuple::getEmptyTuple();
}
};
// external operators
//////////////////////////////////////////////////////////////////////////
/** Transform B2DPoint by given transformation matrix.
Since this is a Point, translational components of the
matrix are used.
*/
B2DPoint operator*( const B2DHomMatrix& rMat, const B2DPoint& rPoint );
} // end of namespace basegfx
//////////////////////////////////////////////////////////////////////////////
#endif /* _BGFX_POINT_B2DPOINT_HXX */