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#ifndef _BGFX_MATRIX_B2DHOMMATRIX_HXX
#define _BGFX_MATRIX_B2DHOMMATRIX_HXX
#include <sal/types.h>
#include <o3tl/cow_wrapper.hxx>
namespace basegfx
{
class B2DTuple;
class Impl2DHomMatrix;
class B2DHomMatrix
{
public:
typedef o3tl::cow_wrapper< Impl2DHomMatrix > ImplType;
private:
ImplType mpImpl;
public:
B2DHomMatrix();
B2DHomMatrix(const B2DHomMatrix& rMat);
~B2DHomMatrix();
/** constructor to allow setting all needed values for a 3x2 matrix at once. The
parameter f_0x1 e.g. is the same as using set(0, 1, f)
*/
B2DHomMatrix(double f_0x0, double f_0x1, double f_0x2, double f_1x0, double f_1x1, double f_1x2);
/// unshare this matrix with all internally shared instances
void makeUnique();
double get(sal_uInt16 nRow, sal_uInt16 nColumn) const;
void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue);
/** allow setting all needed values for a 3x2 matrix in one call. The
parameter f_0x1 e.g. is the same as using set(0, 1, f)
*/
void set3x2(double f_0x0, double f_0x1, double f_0x2, double f_1x0, double f_1x1, double f_1x2);
// test if last line is default to see if last line needs to be
// involved in calculations
bool isLastLineDefault() const;
// Auf Einheitsmatrix zuruecksetzen
bool isIdentity() const;
void identity();
// Invertierung
bool isInvertible() const;
bool invert();
// Normalisierung
bool isNormalized() const;
void normalize();
// Determinante
double determinant() const;
// Trace
double trace() const;
// Transpose
void transpose();
// Rotation
void rotate(double fRadiant);
// Translation
void translate(double fX, double fY);
// Skalierung
void scale(double fX, double fY);
// Shearing-Matrices
void shearX(double fSx);
void shearY(double fSy);
// Addition, Subtraktion
B2DHomMatrix& operator+=(const B2DHomMatrix& rMat);
B2DHomMatrix& operator-=(const B2DHomMatrix& rMat);
// Vergleichsoperatoren
bool operator==(const B2DHomMatrix& rMat) const;
bool operator!=(const B2DHomMatrix& rMat) const;
// Multiplikation, Division mit Konstante
B2DHomMatrix& operator*=(double fValue);
B2DHomMatrix& operator/=(double fValue);
// Matritzenmultiplikation von links auf die lokale
B2DHomMatrix& operator*=(const B2DHomMatrix& rMat);
// assignment operator
B2DHomMatrix& operator=(const B2DHomMatrix& rMat);
// Help routine to decompose given homogen 3x3 matrix to components. A correction of
// the components is done to avoid inaccuracies.
// Zerlegung
bool decompose(B2DTuple& rScale, B2DTuple& rTranslate, double& rRotate, double& rShearX) const;
};
// Addition, Subtraktion
inline B2DHomMatrix operator+(const B2DHomMatrix& rMatA, const B2DHomMatrix& rMatB)
{
B2DHomMatrix aSum(rMatA);
aSum += rMatB;
return aSum;
}
inline B2DHomMatrix operator-(const B2DHomMatrix& rMatA, const B2DHomMatrix& rMatB)
{
B2DHomMatrix aDiv(rMatA);
aDiv -= rMatB;
return aDiv;
}
// Multiplikation, Division mit Konstante
inline B2DHomMatrix operator*(const B2DHomMatrix& rMat, double fValue)
{
B2DHomMatrix aNew(rMat);
aNew *= fValue;
return aNew;
}
inline B2DHomMatrix operator/(const B2DHomMatrix& rMat, double fValue)
{
B2DHomMatrix aNew(rMat);
aNew *= 1.0 / fValue;
return aNew;
}
inline B2DHomMatrix operator*(const B2DHomMatrix& rMatA, const B2DHomMatrix& rMatB)
{
B2DHomMatrix aMul(rMatB);
aMul *= rMatA;
return aMul;
}
} // end of namespace basegfx
#endif /* _BGFX_MATRIX_B2DHOMMATRIX_HXX */