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#ifndef INCLUDED_BASEBMP_BITMAPDEVICE_HXX
#define INCLUDED_BASEBMP_BITMAPDEVICE_HXX
#include <sal/types.h>
#include <basebmp/drawmodes.hxx>
#include <boost/scoped_ptr.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/shared_array.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/noncopyable.hpp>
#include <vector>
namespace basegfx
{
class B2IPoint;
class B2DPoint;
class B2IVector;
class B2IRange;
class B2DPolygon;
class B2DPolyPolygon;
}
namespace basebmp
{
// Temporary. Use like the tools color object
class Color;
typedef boost::shared_ptr< class BitmapDevice > BitmapDeviceSharedPtr;
typedef boost::shared_array< sal_uInt8 > RawMemorySharedArray;
typedef boost::shared_ptr< const std::vector<Color> > PaletteMemorySharedVector;
struct ImplBitmapDevice;
/** Definition of BitmapDevice interface
Use the createBitmapDevice() factory method to create instances.
Implementation note: the clip mask and bitmap parameter instances
of BitmapDevice that are passed to individual BitmapDevice
instances work best with 1 bit grey masks for the clip and a
format matching that of the target BitmapDevice for the other
parameters. The alpha mask passed to the drawMaskedColor() methods
works best when given as an eight bit grey bitmap. Everything else
is accepted, but potentially slow.
*/
class BitmapDevice : public boost::enable_shared_from_this<BitmapDevice>,
private boost::noncopyable
{
public:
/** Query size of device in pixel
*/
basegfx::B2IVector getSize() const;
/** Query whether buffer starts with 0th scanline
@return true, if the buffer memory starts with the 0th
scanline, and false if it starts with the last one. The latter
is e.g. the typical scan line ordering for the Windows BMP
format.
*/
bool isTopDown() const;
/** Query type of scanline memory format
*/
sal_Int32 getScanlineFormat() const;
/** Query byte offset to get from scanline n to scanline n+1
@return the scanline stride in bytes. In the case of
isTopDown()==false, this offset will be negative.
*/
sal_Int32 getScanlineStride() const;
/** Get pointer to frame buffer
@return a shared ptr to the bitmap buffer memory. As this is a
shared ptr, you can freely store and use the pointer, even
after this object has been deleted.
*/
RawMemorySharedArray getBuffer() const;
/** Get pointer to palette
The returned pointer is const on purpose, since the
BitmapDevice might internally cache lookup information. Don't
modify the returned data, unless you want to enter the realm
of completely undefined behaviour.
@return shared pointer to vector of Color entries.
*/
PaletteMemorySharedVector getPalette() const;
/** Query number of palette entries.
This is just a frontend for getPalette->size()
*/
sal_Int32 getPaletteEntryCount() const;
/** Clear whole device with given color
This method works like a fill with the given color value,
resulting in a bitmap uniformly colored in fillColor.
*/
void clear( Color fillColor );
/** Set given pixel to specified color
@param rPt
Pixel to set
@param pixelColor
Color value to set the pixel to
@param drawMode
Draw mode to use when changing the pixel value
*/
void setPixel( const basegfx::B2IPoint& rPt,
Color pixelColor,
DrawMode drawMode );
/** Set given pixel to specified color
@param rPt
Pixel to set
@param pixelColor
Color value to set the pixel to
@param drawMode
Draw mode to use when changing the pixel value
@param rClip
Clip mask to use. If the clip mask is 1 at the given pixel
position, no change will take place.
*/
void setPixel( const basegfx::B2IPoint& rPt,
Color pixelColor,
DrawMode drawMode,
const BitmapDeviceSharedPtr& rClip );
/** Get color value at given pixel
*/
Color getPixel( const basegfx::B2IPoint& rPt );
/** Get underlying pixel data value at given position
This method returns the raw pixel data. In the case of
paletted bitmaps, this is the palette index, not the final
color value.
*/
sal_uInt32 getPixelData( const basegfx::B2IPoint& rPt );
/** Draw a line
@param rPt1
Start point of the line
@param rPt2
End point of the line. If the analytical line from rP1 to rPt2
(with the actual pixel positions assumed to be the center of
the pixel) is exactly in the middle between two pixel, this
method always selects the pixel closer to rPt1.
@param lineColor
Color value to draw the line with
@param drawMode
Draw mode to use when changing the pixel value
*/
void drawLine( const basegfx::B2IPoint& rPt1,
const basegfx::B2IPoint& rPt2,
Color lineColor,
DrawMode drawMode );
/** Draw a line
@param rPt1
Start point of the line
@param rPt2
End point of the line. If the analytical line from rP1 to rPt2
(with the actual pixel positions assumed to be the center of
the pixel) is exactly in the middle between two pixel, this
method always selects the pixel closer to rPt1.
@param lineColor
Color value to draw the line with
@param drawMode
Draw mode to use when changing the pixel value
@param rClip
Clip mask to use. Pixel where the corresponding clip mask
pixel is 1 will not be modified.
*/
void drawLine( const basegfx::B2IPoint& rPt1,
const basegfx::B2IPoint& rPt2,
Color lineColor,
DrawMode drawMode,
const BitmapDeviceSharedPtr& rClip );
/** Draw a polygon
@param rPoly
Polygon to draw. Depending on the value returned by rPoly's
isClosed() method, the resulting line polygon will be drawn
closed or not.
@param lineColor
Color value to draw the polygon with
@param drawMode
Draw mode to use when changing pixel values
*/
void drawPolygon( const basegfx::B2DPolygon& rPoly,
Color lineColor,
DrawMode drawMode );
/** Draw a polygon
@param rPoly
Polygon to draw. Depending on the value returned by rPoly's
isClosed() method, the resulting line polygon will be drawn
closed or not.
@param lineColor
Color value to draw the polygon with
@param drawMode
Draw mode to use when changing pixel values
@param rClip
Clip mask to use. Pixel where the corresponding clip mask
pixel is 1 will not be modified.
*/
void drawPolygon( const basegfx::B2DPolygon& rPoly,
Color lineColor,
DrawMode drawMode,
const BitmapDeviceSharedPtr& rClip );
/** Fill a poly-polygon
@param rPoly
Poly-polygon to fill. Regardless of the value returned by
rPoly's isClosed() method, the resulting filled poly-polygon
is always considered closed. As usual, when filling a shape,
the rightmost and bottommost pixel are not filled, compared to
the drawPolygon() method. For example, the rectangle
(0,0),(1,1) will have four pixel set, when drawn via
drawPolygon(), and only one pixel, when filled via
fillPolyPolygon().
@param fillColor
Color value to fill the poly-polygon with
@param drawMode
Draw mode to use when changing pixel values
*/
void fillPolyPolygon( const basegfx::B2DPolyPolygon& rPoly,
Color fillColor,
DrawMode drawMode );
/** Fill a poly-polygon
@param rPoly
Poly-polygon to fill. Regardless of the value returned by
rPoly's isClosed() method, the resulting filled poly-polygon
is always considered closed. As usual, when filling a shape,
the rightmost and bottommost pixel are not filled, compared to
the drawPolygon() method. For example, the rectangle
(0,0),(1,1) will have four pixel set, when drawn via
drawPolygon(), and only one pixel, when filled via
fillPolyPolygon().
@param fillColor
Color value to fill the poly-polygon with
@param drawMode
Draw mode to use when changing pixel values
@param rClip
Clip mask to use. Pixel where the corresponding clip mask
pixel is 1 will not be modified.
*/
void fillPolyPolygon( const basegfx::B2DPolyPolygon& rPoly,
Color fillColor,
DrawMode drawMode,
const BitmapDeviceSharedPtr& rClip );
/** Draw another bitmap into this device
@param rSrcBitmap
Bitmap to render into this one. It is permitted that source
and destination bitmap are the same.
@param rSrcRect
Rectangle within the source bitmap to take the pixel from.
@param rDstRect
Rectangle in the destination bitmap to put the pixel
into. Source and destination rectangle are permitted to have
differing sizes; this method will scale the source pixel
accordingly. Please note that both source and destination
rectangle are interpreted excluding the rightmost pixel column
and the bottommost pixel row, this is much like polygon
filling. As a result, filling a given rectangle with
fillPolyPolygon(), and using the same rectangle as the
destination rectangle of this method, will affect exactly the
same set of pixel.
@param drawMode
Draw mode to use when changing pixel values
*/
void drawBitmap( const BitmapDeviceSharedPtr& rSrcBitmap,
const basegfx::B2IRange& rSrcRect,
const basegfx::B2IRange& rDstRect,
DrawMode drawMode );
/** Draw another bitmap into this device
@param rSrcBitmap
Bitmap to render into this one. It is permitted that source
and destination bitmap are the same.
@param rSrcRect
Rectangle within the source bitmap to take the pixel from.
@param rDstRect
Rectangle in the destination bitmap to put the pixel
into. Source and destination rectangle are permitted to have
differing sizes; this method will scale the source pixel
accordingly. Please note that both source and destination
rectangle are interpreted excluding the rightmost pixel column
and the bottommost pixel row, this is much like polygon
filling. As a result, filling a given rectangle with
fillPolyPolygon(), and using the same rectangle as the
destination rectangle of this method, will affect exactly the
same set of pixel.
@param drawMode
Draw mode to use when changing pixel values
@param rClip
Clip mask to use. Pixel where the corresponding clip mask
pixel is 1 will not be modified.
*/
void drawBitmap( const BitmapDeviceSharedPtr& rSrcBitmap,
const basegfx::B2IRange& rSrcRect,
const basegfx::B2IRange& rDstRect,
DrawMode drawMode,
const BitmapDeviceSharedPtr& rClip );
/** Draw a color with an alpha-modulation bitmap into this device
This method takes a fixed color value, and an alpha mask. For
each pixel in the alpha mask, the given color value is blended
with the corresponding alpha value against the content of this
object.
@param aSrcColor
Color value to use for blending
@param rAlphaMask
Alpha mask to use for blending. It is permitted that alpha
mask and this bitmap are the same object.
@param rSrcRect
Rectangle within the alpha mask to take the pixel from.
Please note that the destination rectangle is interpreted
excluding the rightmost pixel column and the bottommost pixel
row, this is much like polygon filling. As a result, filling a
given rectangle with fillPolyPolygon(), and using the same
rectangle as the source rectangle of this method, will affect
exactly the same set of pixel.
@param rDstPoint
Destination point, where to start placing the pixel from the
source rectangle
*/
void drawMaskedColor( Color aSrcColor,
const BitmapDeviceSharedPtr& rAlphaMask,
const basegfx::B2IRange& rSrcRect,
const basegfx::B2IPoint& rDstPoint );
/** Draw a color with an alpha-modulation bitmap into this device
This method takes a fixed color value, and an alpha mask. For
each pixel in the alpha mask, the given color value is blended
with the corresponding alpha value against the content of this
object.
@param aSrcColor
Color value to use for blending
@param rAlphaMask
Alpha mask to use for blending. It is permitted that alpha
mask and this bitmap are the same object.
@param rSrcRect
Rectangle within the alpha mask to take the pixel from.
Please note that the destination rectangle is interpreted
excluding the rightmost pixel column and the bottommost pixel
row, this is much like polygon filling. As a result, filling a
given rectangle with fillPolyPolygon(), and using the same
rectangle as the source rectangle of this method, will affect
exactly the same set of pixel.
@param rDstPoint
Destination point, where to start placing the pixel from the
source rectangle
@param rClip
Clip mask to use. Pixel where the corresponding clip mask
pixel is 1 will not be modified.
*/
void drawMaskedColor( Color aSrcColor,
const BitmapDeviceSharedPtr& rAlphaMask,
const basegfx::B2IRange& rSrcRect,
const basegfx::B2IPoint& rDstPoint,
const BitmapDeviceSharedPtr& rClip );
/** Draw another bitmap through a mask into this device
This method renders a source bitmap into this device, much
like the drawBitmap() method. The only difference is the
additional mask parameter, which operates much like an
additional clip mask: pixel with value zero in this mask
result in destination pixel not being modified.
@param rSrcBitmap
Bitmap to render into this one. It is permitted that source
and destination bitmap are the same.
@param rMask
Bitmap to use as a mask. Pixel with value != zero in this mask
will result in destination pixel not being affected by the
blit operation.
@param rSrcRect
Rectangle within the source bitmap to take the pixel from.
@param rDstRect
Rectangle in the destination bitmap to put the pixel
into. Source and destination rectangle are permitted to have
differing sizes; this method will scale the source pixel
accordingly. Please note that both source and destination
rectangle are interpreted excluding the rightmost pixel column
and the bottommost pixel row, this is much like polygon
filling. As a result, filling a given rectangle with
fillPolyPolygon(), and using the same rectangle as the
destination rectangle of this method, will affect exactly the
same set of pixel.
@param drawMode
Draw mode to use when changing pixel values
*/
void drawMaskedBitmap( const BitmapDeviceSharedPtr& rSrcBitmap,
const BitmapDeviceSharedPtr& rMask,
const basegfx::B2IRange& rSrcRect,
const basegfx::B2IRange& rDstRect,
DrawMode drawMode );
/** Draw another bitmap through a mask into this device
This method renders a source bitmap into this device, much
like the drawBitmap() method. The only difference is the
additional mask parameter, which operates much like an
additional clip mask: pixel with value != zero in this mask
result in destination pixel not being modified.
@param rSrcBitmap
Bitmap to render into this one. It is permitted that source
and destination bitmap are the same.
@param rMask
Bitmap to use as a mask. Pixel with value != zero in this mask
will result in destination pixel not being affected by the
blit operation.
@param rSrcRect
Rectangle within the source bitmap to take the pixel from.
@param rDstRect
Rectangle in the destination bitmap to put the pixel
into. Source and destination rectangle are permitted to have
differing sizes; this method will scale the source pixel
accordingly. Please note that both source and destination
rectangle are interpreted excluding the rightmost pixel column
and the bottommost pixel row, this is much like polygon
filling. As a result, filling a given rectangle with
fillPolyPolygon(), and using the same rectangle as the
destination rectangle of this method, will affect exactly the
same set of pixel.
@param drawMode
Draw mode to use when changing pixel values
@param rClip
Clip mask to use. Pixel where the corresponding clip mask
pixel is 1 will not be modified.
*/
void drawMaskedBitmap( const BitmapDeviceSharedPtr& rSrcBitmap,
const BitmapDeviceSharedPtr& rMask,
const basegfx::B2IRange& rSrcRect,
const basegfx::B2IRange& rDstRect,
DrawMode drawMode,
const BitmapDeviceSharedPtr& rClip );
protected:
BitmapDevice( const basegfx::B2IRange& rBounds,
sal_Int32 nScanlineFormat,
sal_Int32 nScanlineStride,
sal_uInt8* pFirstScanline,
const RawMemorySharedArray& rMem,
const PaletteMemorySharedVector& rPalette );
virtual ~BitmapDevice();
private:
virtual bool isCompatibleBitmap( const BitmapDeviceSharedPtr& bmp ) const = 0;
virtual bool isCompatibleClipMask( const BitmapDeviceSharedPtr& bmp ) const = 0;
virtual bool isCompatibleAlphaMask( const BitmapDeviceSharedPtr& bmp ) const = 0;
virtual void clear_i( Color fillColor,
const basegfx::B2IRange& rBounds ) = 0;
virtual void setPixel_i( const basegfx::B2IPoint& rPt,
Color lineColor,
DrawMode drawMode ) = 0;
virtual void setPixel_i( const basegfx::B2IPoint& rPt,
Color lineColor,
DrawMode drawMode,
const BitmapDeviceSharedPtr& rClip ) = 0;
virtual Color getPixel_i( const basegfx::B2IPoint& rPt ) = 0;
virtual sal_uInt32 getPixelData_i( const basegfx::B2IPoint& rPt ) = 0;
virtual void drawLine_i( const basegfx::B2IPoint& rPt1,
const basegfx::B2IPoint& rPt2,
const basegfx::B2IRange& rBounds,
Color lineColor,
DrawMode drawMode ) = 0;
virtual void drawLine_i( const basegfx::B2IPoint& rPt1,
const basegfx::B2IPoint& rPt2,
const basegfx::B2IRange& rBounds,
Color lineColor,
DrawMode drawMode,
const BitmapDeviceSharedPtr& rClip ) = 0;
virtual void drawPolygon_i( const basegfx::B2DPolygon& rPoly,
const basegfx::B2IRange& rBounds,
Color lineColor,
DrawMode drawMode ) = 0;
virtual void drawPolygon_i( const basegfx::B2DPolygon& rPoly,
const basegfx::B2IRange& rBounds,
Color lineColor,
DrawMode drawMode,
const BitmapDeviceSharedPtr& rClip ) = 0;
virtual void fillPolyPolygon_i( const basegfx::B2DPolyPolygon& rPoly,
Color fillColor,
DrawMode drawMode,
const basegfx::B2IRange& rBounds ) = 0;
virtual void fillPolyPolygon_i( const basegfx::B2DPolyPolygon& rPoly,
Color fillColor,
DrawMode drawMode,
const basegfx::B2IRange& rBounds,
const BitmapDeviceSharedPtr& rClip ) = 0;
// must work with *this == rSrcBitmap!
virtual void drawBitmap_i( const BitmapDeviceSharedPtr& rSrcBitmap,
const basegfx::B2IRange& rSrcRect,
const basegfx::B2IRange& rDstRect,
DrawMode drawMode ) = 0;
virtual void drawBitmap_i( const BitmapDeviceSharedPtr& rSrcBitmap,
const basegfx::B2IRange& rSrcRect,
const basegfx::B2IRange& rDstRect,
DrawMode drawMode,
const BitmapDeviceSharedPtr& rClip ) = 0;
// must work with *this == rSrcBitmap!
virtual void drawMaskedColor_i( Color rSrcColor,
const BitmapDeviceSharedPtr& rAlphaMask,
const basegfx::B2IRange& rSrcRect,
const basegfx::B2IPoint& rDstPoint ) = 0;
virtual void drawMaskedColor_i( Color rSrcColor,
const BitmapDeviceSharedPtr& rAlphaMask,
const basegfx::B2IRange& rSrcRect,
const basegfx::B2IPoint& rDstPoint,
const BitmapDeviceSharedPtr& rClip ) = 0;
// must work with *this == rSrcBitmap!
virtual void drawMaskedBitmap_i( const BitmapDeviceSharedPtr& rSrcBitmap,
const BitmapDeviceSharedPtr& rMask,
const basegfx::B2IRange& rSrcRect,
const basegfx::B2IRange& rDstRect,
DrawMode drawMode ) = 0;
virtual void drawMaskedBitmap_i( const BitmapDeviceSharedPtr& rSrcBitmap,
const BitmapDeviceSharedPtr& rMask,
const basegfx::B2IRange& rSrcRect,
const basegfx::B2IRange& rDstRect,
DrawMode drawMode,
const BitmapDeviceSharedPtr& rClip ) = 0;
BitmapDeviceSharedPtr getGenericRenderer() const;
boost::scoped_ptr< ImplBitmapDevice > mpImpl;
};
/** Factory method to create a BitmapDevice for given scanline format
*/
BitmapDeviceSharedPtr createBitmapDevice( const basegfx::B2IVector& rSize,
bool bTopDown,
sal_Int32 nScanlineFormat );
/** Factory method to create a BitmapDevice for given scanline format
with the given palette
Note: the provided palette must have sufficient size, to satisfy
lookups for the whole range of pixel values from the specified
format.
*/
BitmapDeviceSharedPtr createBitmapDevice( const basegfx::B2IVector& rSize,
bool bTopDown,
sal_Int32 nScanlineFormat,
const PaletteMemorySharedVector& rPalette );
/** Factory method to create a BitmapDevice for given scanline format
from the given piece of raw memory and palette
Note: the provided memory must have sufficient size, to store the
image of the specified area and format.
*/
BitmapDeviceSharedPtr createBitmapDevice( const basegfx::B2IVector& rSize,
bool bTopDown,
sal_Int32 nScanlineFormat,
const RawMemorySharedArray& rMem,
const PaletteMemorySharedVector& rPalette );
/** Factory method to retrieve a subsetted BitmapDevice to the same
memory.
This method creates a second bitmap device instance, which renders
to the same memory as the original, but to a limited, rectangular
area. Useful to implement rectangular clips (usually faster than
setting up a 1bpp clip mask).
*/
BitmapDeviceSharedPtr subsetBitmapDevice( const BitmapDeviceSharedPtr& rProto,
const basegfx::B2IRange& rSubset );
/** Factory method to clone a BitmapDevice from a given prototype.
All attributes (like scanline format and top-down state) are
copied, only the size can be varied. Note that the prototype's
bitmap content is <em>not</em> copied, only a palette (if any).
*/
BitmapDeviceSharedPtr cloneBitmapDevice( const basegfx::B2IVector& rSize,
const BitmapDeviceSharedPtr& rProto );
}
#endif /* INCLUDED_BASEBMP_BITMAPDEVICE_HXX */