license: Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the “License”); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Starts recording an audio file.
media.startRecord();
The media.startRecord
method executes synchronously, starts a recording for an audio file.
// Record audio // function recordAudio() { var src = "myrecording.mp3"; var mediaRec = new Media(src, // success callback function() { console.log("recordAudio():Audio Success"); }, // error callback function(err) { console.log("recordAudio():Audio Error: "+ err.code); }); // Record audio mediaRec.startRecord(); }
<!DOCTYPE html> <html> <head> <title>Device Properties Example</title> <script type="text/javascript" charset="utf-8" src="cordova.js"></script> <script type="text/javascript" charset="utf-8"> // Wait for device API libraries to load // document.addEventListener("deviceready", onDeviceReady, false); // Record audio // function recordAudio() { var src = "myrecording.amr"; var mediaRec = new Media(src, onSuccess, onError); // Record audio mediaRec.startRecord(); // Stop recording after 10 sec var recTime = 0; var recInterval = setInterval(function() { recTime = recTime + 1; setAudioPosition(recTime + " sec"); if (recTime >= 10) { clearInterval(recInterval); mediaRec.stopRecord(); } }, 1000); } // device APIs are available // function onDeviceReady() { recordAudio(); } // onSuccess Callback // function onSuccess() { console.log("recordAudio():Audio Success"); } // onError Callback // function onError(error) { alert('code: ' + error.code + '\n' + 'message: ' + error.message + '\n'); } // Set audio position // function setAudioPosition(position) { document.getElementById('audio_position').innerHTML = position; } </script> </head> <body> <p id="media">Recording audio...</p> <p id="audio_position"></p> </body> </html>
iOS only records to files of type .wav and returns an error if the file name extension is not correct.
If a full path is not provided, the recording is placed in the application's documents/tmp
directory. This can be accessed via the File
API using LocalFileSystem.TEMPORARY
. Any subdirectory specified at record time must already exist.
Files can be recorded and played back using the documents URI:
var myMedia = new Media("documents://beer.mp3")